9,525 Commits over 1,766 Days - 0.22cph!
Hard code world temperature while player is in tutorial
Force the player out of god mode if the tutorial needs to kill them
Merge from tutorial_island
Fixed help prompt videos not updating
Merge from tutorial_island
Fixed misaligned icons in crafting menu
Large backpack can now be assigned to Industrial Conveyor filters
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Fixed missing world ping on kayak deploy
Fixed deploy campfire mission not showing a world ping
Add more cloth to the craft low grade mission step supply box
Tutorial help videos will now appear on top of the inventory
Add some dedicated text reminding players how to open the inventory at various help stages
Disabled the tools row on the tool cupboard loot panel while in the tutorial
Crafting menu will automatically switch to the needed category the first time a player opens the menu in each tutorial mission
Show the crosshair when using the Rock on the tutorial island
Fix broken merge on hemp-collectable
Added new teas to information panel
Added a poison warning if the tea is going to poison the player
Remove debug mode from explosive vis
Added a modular car speed tea, can be inserted into a dedicated engine module via a radial option if the player has the appropriate tea in their inventory
Doubles engine power for 15 minutes
WIll heavily poison player for 10 minutes if consumed
Add horse laxative tea, doubles rate of dung production when consumed by a horse for 15 minutes
Horse still requires food to produce dung even while this tea is active
Added the ability for a Modifier effect to only apply to a type of entity
Added a Horse speed tea, increases top speed of horses by 30% for 10 minutes after being eaten by a horse
If consumed by a player they will be heavily poisoned for 10 minutes
Tea target type proto change
Potential fix for NRE's in SendUpdatedInventoryInternal
Grenade arc visualiser starts at the viewmodel hand rather than the camera position (centre of screen)
Improved handling when throwing through narrow slots (use a raycast with thickness to tru and account for the size of the physics object)
Improved visual look
Break out the tea bufs and the poison side effect into separate UI elements in the inventory and the health bar vitals
WIP poisoning - if a player has more than three teas active they get a negative poison effect
Currently triggers a screen post effect and slowly ticks down both hydration and calories
Kicks in at 30% effectiveness when at 3 concurrent teas, 100% effectiveness at 6 teas
Added fall damage tea, halves incoming damage
Add weapon reload tea, all weapon reloads are 50% faster. Works on fractional weapons as well
Added cold and hot protection teas, clamps internal temperature to 5/25 degrees respectively after any clothing modifers are applied
Tea buffs UI should now work when spectating players and show the correct players buffs
Added temporary icons for all new teas
Deploy speed change is now represented on third person model via new ModifierSpeedController on the deploy state
Experimenting with a tea that doubles speed of weapon deploy animation
Currently only displaying on the viewmodel animations, not the third person model
Added an auto smelt tea, automatically smelts metal/high quality metal/sulfur ore in the players main inventory into the their respective smelted forms every 5s.
Will stop if inventory is full (so you don't leave a trail of smelted ore while travelling)
Added a health regen tea, slowly heals the player by 1hp/s if they are not in combat (not been attacked/attacked something else for 15s) and have greater than 0 food and water
Add explosive sense tea, shows an arc and blast radius when throwing explosives
The arc terminates at the first collision, so it won't be 100% accurate due to bounces, rolling, etc
The arc only appears while holding down the throw button
Only hooked up on the F1 grenade for now
WIP rigidbody arc visualisation
Implemented a tea that doubles the speed of recycling
Fixed a bunch of issues with the sense particles, they now work in world space and don't break with motion vectors
Cherry pick
88565 from tutorial_island (show proper tree materials/meshes via gizmos)
Fixed craft speed tea increasing duration rather than decreasing
Fixed NoZTest particle shader to use the colour applied to the particle system
First pass on a tea to sense animals through solid surfaces
Enables a particle system with ZTest disabled if player is within 50m, currently only added to wolf prefab
Add crafting speed tea, increases crafting time by 50% for the duration
Added an underwater breathing tea
Increase size of tutorial loot box, seems to fix intermittent interaction issues
Apply same fix to scientist at end of tutorial screen
Fixed bear prefab info not populating properly on death screen
Added a mission stage to pick up items from a player corpse