userJarryd Campicancel
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12,564 Commits over 2,162 Days - 0.24cph!

5 Years Ago
Fixed sprinklers not applying saturation if they were on while a server restarted
5 Years Ago
Increased water pump production rate from 90ml/minute to 150ml/minute
5 Years Ago
Add support for sphere and capsule colliders including auto size methods Add support to spawn gibs in scene for testing
5 Years Ago
Merge from main
5 Years Ago
Slightly increased height of deploy volume on vehicle lift and added world layer to mask so cars can't be lifted into rocks/terrain/etc
5 Years Ago
Added another inside socket check to the modular car lift to reduce overhang
5 Years Ago
Added a vehicle push volume to high external gates (stone and wood) to try and push cars out of the way as they close Strip the push volume on client
5 Years Ago
Fixed fluid switch playing sfx when switch was on but not powered
5 Years Ago
Hopefully fix FindGravitySource EntityRef lookup on clients
5 Years Ago
Fixed a case where powered water purifier wouldn't purify water when powered after toggling power on/off
5 Years Ago
Upped powered water purifier output storage to 5000ml (same as input storage)
5 Years Ago
Merge from farming2
5 Years Ago
Resize input water collider on powered water purifier Removed duplicated client-side mesh collider that wasn't needed
5 Years Ago
Compile fix
5 Years Ago
Modified TriggerVehiclePush to work better with modular vehicles (using the vehicle centre rather than module centre, push cars in an axis direction rather than just away) Added TriggerVehiclePush volume to the garage door that gets activated while the door is closing, to hopefully push cars away from getting crushed/stuck in the door
5 Years Ago
Use LightsAreOn accessor instead of checking flag directly Switch headlights/brakelights logic to a mask instead of a bool to reduce extra iterations
5 Years Ago
Added a version of ForceModelSeed that doesn't require an overload
5 Years Ago
Merge from farming2
5 Years Ago
Fixed water pump also incorrectly switching to on when water is inserted even if no power is connected
5 Years Ago
Merge from main
5 Years Ago
Fixed powered water purifier sometimes turning on when receiving water even if it wasn't powered
5 Years Ago
Merge from farming2
5 Years Ago
Merge from cinematic_tools
5 Years Ago
Saved camera debug positions are now in the /camsaves directory rather than the root of the project/build
5 Years Ago
Fixed water purifiers not correctly clamping the input amount Fixes incorrect conversion values when feeding in water to a purifier
5 Years Ago
Rear lights now light up while braking even if headlights aren't on (are on all the time while headlights are on)
5 Years Ago
Add player.gotosleep command for testing
5 Years Ago
Add support for TriggerHurtNotChild volumes on cars to damage AI Added an AI damage multiplier to adjust the damage specifically for AI collisions
5 Years Ago
Strip client root on water purifier
5 Years Ago
Add prevent building volume, not in water and angle sockets to powered water purifier
5 Years Ago
Merge from main
5 Years Ago
Merge from farming2
5 Years Ago
Hooked up powered material for powered water purifier
5 Years Ago
Read/Write campfire purifier gibs
5 Years Ago
Revert campfire water purifier to old model/material for skins compatibility
5 Years Ago
Fixed sprinkler applying wetness to players above it when placed on a ceiling
5 Years Ago
More save/load/demo fixes
5 Years Ago
Fixed save/load issue
5 Years Ago
Fixed some issues when loading demos
5 Years Ago
Unsaved
5 Years Ago
Code review: Move currentPlayer to a shared entity ref that is saved and loaded to better support going in and out of network range
5 Years Ago
Fixed busy flag being set to false incorrectly
5 Years Ago
Code review: Use GetConnectionsWithin instead of subscribers to reduce potential traffic
5 Years Ago
Fixed custom skins not applying to new water purifier (not ready for merge though, will need an art update)
5 Years Ago
R/W purifier gibs Update purifier IO socket locations Update purifier icon
5 Years Ago
Merge from main
5 Years Ago
Codegen
5 Years Ago
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5 Years Ago
Code review: check calling player in RPC's and use Busy flag
5 Years Ago
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