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12,564 Commits over 2,162 Days - 0.24cph!

5 Years Ago
Don't show third person handset while in first person now that we have a viewmodel Adjust wire position when using player is in first person
5 Years Ago
Fixed error when placing fluid switch (was just a missing sfx so it was harmless)
5 Years Ago
Compile fix
5 Years Ago
Code review changes: Converted various on/playing bools to a flag to fix issues when going in/out of range Fixed voice range replicated var not marked as static (woops) Cassette max storage amount is now stored in megabytes, not bytes
5 Years Ago
Separate waterlevel and environmentwetness in PlayerMetaboilism, instead treat sprinklers as just another source of wetness like rain or snow
5 Years Ago
Nest some if statements
5 Years Ago
Fixed water drain amounts not updating when disconnecting hoses
5 Years Ago
Fix water purifier not showing power consumption in inventory
5 Years Ago
Added Graphics.vm_fov_scale convar to switch back to old vm behaviour
5 Years Ago
Tweaked crafting costs Water pump and powered water purifier are no longer default blueprints
5 Years Ago
Possible client NRE fixes in SimpleFlare and MiniCopter
5 Years Ago
Scale offset viewmodel based on fov
5 Years Ago
Code review: clamp wetness value so it can't go above 1
5 Years Ago
Merge from main
5 Years Ago
Temp icon and more prefab setup for powered water purifier Fixed double kill warning when destroying powered water purifier
5 Years Ago
Code review: place on water mode now uses water mask raycast instead of a plane
5 Years Ago
Realigned colliders and IO sockets on new water purifier model Code review: Don't run CreateWater invoke if power input is 0
5 Years Ago
Code review: Don't invoke create water on water pump unless input is greater than 0
5 Years Ago
Fixed invokes happening after benchmark ends
5 Years Ago
Added a gibs benchmark scene to test performance = "GibbableBenchmark"
5 Years Ago
Remove some more allocations Update GibPrefab
5 Years Ago
Added a new custom Gibbable component editor inspector Added the ability to override the collider per gib-piece to a box collider Includes an Auto-size button to quickly snap a box collider to a mesh
5 Years Ago
Trying out pooling gibs
5 Years Ago
Water pump renderer LOD setup, gibs Lowered water pump health to 250
5 Years Ago
Updated water pump io slots
5 Years Ago
Radio wip
5 Years Ago
Add AllowInternetStreams convar to disable streams and replace with copyright safe content for streams
5 Years Ago
Updated plumber default inventory config with new items
5 Years Ago
Fixed incorrect source item on water pump
5 Years Ago
Water pump icon, adjust IO socket locations, set up animator
5 Years Ago
Merge from farming2/pump
5 Years Ago
Fixed fresh water getting pushed into salt water container of water purifier and being deleted
5 Years Ago
Destroy powered water purifier if ground is missing
5 Years Ago
Fixed being able to connect a water purifier to itself Fixed powered water purifier not loading child entity properly Update manifest
5 Years Ago
Fixed pickup/repair on combiner and purifier Standardised prefab names for water pump and fluid combiner
5 Years Ago
Comments
5 Years Ago
Mark WaterPump as a gravity source
5 Years Ago
Fixed pickup/repair items on water pump Increase water storage on pump from 500 -> 2000
5 Years Ago
Cache MaterialSwap instead of GetComponent every frame in LookAtIOEnt
5 Years Ago
Set Reserved4 to true if input 3 is enabled on combiner Revert construction changes that are no longer needed Various cleanup
5 Years Ago
Reapplied sprinkler prefab changes that were stomped in merge
5 Years Ago
Merge from main
5 Years Ago
Merge from farming2/pump
5 Years Ago
Fixed overhang not being fixed when on left of screen
5 Years Ago
Using demo.play to play a demo that was recorded on a different map/seed will now load that map and play the demo
5 Years Ago
Fixed Model component not setup properly
5 Years Ago
VM support
5 Years Ago
Cleanup, better settings icon
5 Years Ago
Remove port fields from protobuf and associated UI (no longer needed) Add MaxAudioStreams convar
5 Years Ago
Match audio clip and stream sample rate Read stream data until data is fully processed, don't leave some for the next frame