userJarryd Campicancel
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13,128 Commits over 2,407 Days - 0.23cph!

6 Years Ago
Water gun skins
6 Years Ago
Beach chair skins
6 Years Ago
Inner tube skins
6 Years Ago
Manifest + skins
6 Years Ago
Beach towel skins
6 Years Ago
Boogie board skins
6 Years Ago
Skins setup for paddling pool
6 Years Ago
Tweaked splash effect rotations again
6 Years Ago
Increase range of water vehicle wakeup notification when adding water to cover all of the above ground pool
6 Years Ago
Increased bounds of inside area checks on above ground pool to make it a bit more forgiving when placing on uneven surfaces like terrain
6 Years Ago
Improved water factor handling on water volumes, players are now able to properly swim in the above ground pool
6 Years Ago
Fixed wrong repair/pickup refs for parasol Use burlap bag for sunglasses world item Modified prevent building volume on table so that small entities can be placed on top
6 Years Ago
Reworked prevent building volumes on above ground pool so it doesn't block board deployment
6 Years Ago
Disabled the high poly watergun mesh on the entity
6 Years Ago
WIP node connections for failed responses
6 Years Ago
More inner tube splash tweaks
6 Years Ago
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6 Years Ago
Don't show the drink option while mounted to a board or tube
6 Years Ago
Added another prevent building volume to the pool to prevent being able to deploy over the edge Switched pool physics material to metal for proper impact decals
6 Years Ago
Force calculate artificial lights on first calculate Add a 5s random offset to the time restriction on updating artificial light quality
6 Years Ago
Some optimisations to calculating artificial light values in large farms Only update the artificial light level of a plant every 20 seconds, but force an update if a light nearby changes state Added some slight randomisation to sprinkler splash invokes to space out the load
6 Years Ago
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6 Years Ago
Add some movement particles to the tube
6 Years Ago
Added some splash effects to the side of the board when moving
6 Years Ago
Can add/remove/modify conditions via blackboard
6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed sunglasses overlay not activating if equipped in a slot after a priority overlay (nvg)
6 Years Ago
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6 Years Ago
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6 Years Ago
Tube and board set WaterFactor to 0 for riders
6 Years Ago
Manifest, codegen, protobuf
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
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6 Years Ago
Add an offset based on velocity for hand splashes Tweaked disturbance component max speed for tube
6 Years Ago
Instead of polling for the contents of a vehicle trigger, use a new TriggerNotify that notifies an object when a trigger encounters something Only check for blockages while opening on doors that swing (not the garage door)
6 Years Ago
Clamp splash effects to board local space plane rather than water level Fixed buoyancy NRE on tube
6 Years Ago
Calculate velocity on client for audio sfx Move out of water check to shared space
6 Years Ago
WIP support for doors detecting blockages while opening
6 Years Ago
Save changed speech connections
6 Years Ago
Better layout for long dialogue text
6 Years Ago
Added decay to pools and watercraft
6 Years Ago
WIP dialogue graph
6 Years Ago
Added enum type and set beach chair to new sitting pose
6 Years Ago
Sunglasses worldmodel
6 Years Ago
Only block input while holding an item on a tube, don't block other logic (tracking distance travelled) Tweak effects for tube, mostly shifting animation event timings and changing splash position Removed unused diagonal animations from player animator
6 Years Ago
Increase tree impact damage multiplier from cars (3->5)
6 Years Ago
Hooked up pool gibs
6 Years Ago
New convars for saving and loading a set of gear onto players for cinematics: "inventory.saveLoadout" saves the currently equipped belt and wear inventories into a file "inventory.deployLoadout" applies a saved loadout onto the given player "inventory.deployLoadoutInRange" applies a saved loadout onto all players in a radius