12,618 Commits over 2,284 Days - 0.23cph!
    
    
    
        
            
            
            
                
                Retake triangle planter icon, fixed alignment
                
                
                
                
             
         
        
            
            
            
                
                Fixed warning spam when cooking food in the cursed cauldron
                
                
                
                
             
         
        
            
            
            
                
                Fixed meat losing it's stack size when it spoils
                
                
                
                
             
         
        
            
            
            
                
                Fixed hopper removing any item attachments from weapons/armour it picks up
The item contents should only be removed if the item is a backpack
Also added a few checks to ensure the rigidbody exists before trying to modify it (modded issue)
                
                
                
                
             
         
        
            
            
            
                
                Check if player model exists before trying to assign skin variables
                
                
                
                
             
         
        
            
            
            
                
                Fix small trophy player heads not appearing on first time player enters network range
                
                
                
                
             
         
        
            
            
            
                
                ▅▇▌█ ▇▌▆ ▅▄▊██ ▊█▅▊█▅▍▄█▉▋▍▄▌▄▅ ▉▍▊▋█▇▉ ▇▅ ▆▊▋▇▅▋▉ ▇█▍▊▅▍▆▅ ▌▅▉▊ ▊ ▌▇█/▌▅▊▄▄, ▋▄▇▍▋ █▅█ ▅▊▇ ▌▅▊▊▍█ ▍▊ ▋▉▍▆▌▍▋▇
                
                
                
                
             
         
        
            
            
            
                
                Harvesting tea now applies when gutting fish (will only affect the meat parts, not the bonus chance items like cloth, flares, bullets, etc)
                
                
                
                
             
         
        
            
            
            
                
                Fixed harvesting tea accidentally applying 1.5x the resources, should be 0.5x
Fixed UI displays, is now in line with other harvesting teas
                
                
                
                
             
         
        
            
            
            
                
                Fixed harvesting tea not applying to every resource when harvesting
                
                
                
                
             
         
        
            
            
            
                
                Possible alternate spoiling food stacking rule: add server.normalisedFoodSpoilTimeStackThreshold convar
If both food items have a normalised spoiling amount greater than this convar, they will be allowed to stack
Default to 0.9, meaning that raw meat can be stacked in the first 36m of it's life and cooked meat can be stacked in the first 2 hours (and change) of it's life
When food stacks like this the more spoiled item takes priority so some life will be lost from the fresher meat
Should help some unfotunate stacking side effects when harvesting meat
                
                
                
                
             
         
        
            
            
            
                
                Possible fix for CheckEggDrop NRE
                
                
                
                
             
         
        
            
            
            
                
                Force server premium toggle to off, fixes clients getting kicked for invalid auth after 60s
                
                
                
                
             
         
        
            
            
            
                
                Fixed existing preimum servers appearing with a lock icon
                
                
                
                
             
         
        
            
            
            
                
                Disable client side checking of premium status
Disable server side auth of premium status
Hide premium filter in server browser
Hide premium tag on servers in server browser
                
                
                
                
             
         
        
            
            
            
                
                More refactoring, entirely remove the Vine class
Vine mountable now tracks all state once spawned, isn't destroyed on player dismount
Provides much simpler client side vine visual management
                
                
                
                
             
         
        
            
            
            
                
                Draw debug arrows for vines
                
                
                
                
             
         
        
            
            
            
                
                Move responsibility for storing destinations to the Vine, not the LaunchPoint
Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed fridge power light going off when being reskinned
Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
                
                
                
                
             
         
        
            
            
            
                
                Set Incapacitated player flag to false when respawning
                
                
                
                
             
         
        
            
            
            
                
                Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
                
                
                
                
             
         
        
            
            
            
                
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▍▉▍▅▋ ▊▆▆█▄ ▄▍█▉ ▅▉ ▇▇▄█▉▇▅ ▊▅ ▌▇▋▅▆▋▌ ▉▊▉▊▄▆▇▋ ▌▊▅▍▄▄ ▌▄▍ █▋ ▍▉▍ ▄▉ █▆▍▍▇ ▉▅▆▇ ▅█▋▄██ ▄▄▆▉▌ ▆▅▉▅▄▇▋ ▋▉ ▌▇'▊ ▊▄▅▋▇██▇
                
                
                
                
             
         
        
            
            
            
                
                Removed hidden storage adaptor mesh inside the hopper
                
                
                
                
             
         
        
            
            
            
                
                Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed hopper not draining batteries, now has 8 power consumption at all times
                
                
                
                
             
         
        
        
            
            
            
                
                Removed some TriggerHurt logs
                
                
                
                
             
         
        
            
            
            
                
                Created a custom bee trigger hurt to support modifying the hurt info
Fixes PvE
                
                
                
                
             
         
        
            
            
            
                
                Merge from crafting_slots_rolls
                
                
                
                
             
         
        
            
            
            
                
                Applied matching armour slot settings to knight pants and hat
                
                
                
                
             
         
        
            
            
            
                
                Fix logic not respecting minimum slots
                
                
                
                
             
         
        
            
            
            
                
                Assign OwnerId to bee swarms spawned from grenades
                
                
                
                
             
         
        
            
            
            
                
                Increase max LOD count for LOD converters
                
                
                
                
             
         
        
            
            
            
                
                Fixed cooking workbench client NRE
                
                
                
                
             
         
        
            
            
            
                
                Reapply cooling and warming tea recipe produced item
                
                
                
                
             
         
        
            
            
            
                
                Merge from coop_monument_fix
                
                
                
                
             
         
        
            
            
            
                
                Merge from crafting_slots_rolls
                
                
                
                
             
         
        
        
            
            
            
                
                Adjusted logic to support items with different caps (eg. metal facemask). If an item has a maximum of 1 armour slot then it will now be a 50% chance of a slot appearing and 100% while the crafting tea is active
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed orchids, roses and sunflowers having bait value
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to deploy chicken coops in monuments
                
                
                
                
             
         
        
            
            
            
                
                Merge from crafting_slots_rolls
                
                
                
                
             
         
        
            
            
            
                
                Adjusted how armour crafting slots are calculated
Compatible items now have a 50% chance of getting a slot at all, if that succeeds they then have a 30% roll for two slots and 20% roll for three slots
If the crafting quality tea is active then the first 50% roll is bypassed, assuring a minimum of 1 slot on every item
                
                
                
                
             
         
        
            
            
            
                
                Changed the planter block over to use an entity list object rather than duplicating the list across every planter
Added the small planter to the list, was missing from all planters
                
                
                
                
             
         
        
            
            
            
                
                Merge from crafting_update
                
                
                
                
             
         
        
            
            
            
                
                Fixed errors when a hopper was destroyed or picked up while items were being moved
Items will now drop to the ground as expected