userJarryd Campicancel
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9,522 Commits over 1,766 Days - 0.22cph!

2 Years Ago
Merge from powerline_zipline
2 Years Ago
S2P arctic research base
2 Years Ago
Merge from new_achievements (arctic base monument change)
2 Years Ago
S2P fishing villages
2 Years Ago
Add fishing village zipline prefabs
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Tweak placement logic for standardised platform placement sequence (there will always be two non platforms between platforms)
2 Years Ago
Merge from new_achievements
2 Years Ago
Formatting
2 Years Ago
Remove a log Lower the mid point during line setup raycasts to try and prevent lines getting caught on terrain
2 Years Ago
S2P arctic research base
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Don't move player eye position while using first person with arms on the zipline
2 Years Ago
Merge from powerline_zipline/ease_in
2 Years Ago
VM setup
2 Years Ago
Compile fixes
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Increase range of potential ziplines Slightly reduce height of collision sweep while ziplining
2 Years Ago
Merge from main
2 Years Ago
Enable first person with arms and disable the look threshold while ziplining
2 Years Ago
Protobuf
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Add the ability for ziplines to route through multiple destination points, via specially marked chain destinations Added chain destination points to non pylon powerlines so a zipline can transit through a non platform pylon before landing at another platform Refactored saving and loading
2 Years Ago
IK hand tweaks
2 Years Ago
Make speed ease in respect the mount animation
2 Years Ago
Merge from zipline_mountable
2 Years Ago
Add usePoseTransition bool to player animator (set to true when mounting a zipline) Restore old Walk->sitOnChair transition, use that if usePoseTransition is false This allows for the zipline mount transition to happen but for no transition to happen at all for non zipline mountables
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Zipline now takes 3s to get to top speed Slightly increased top speed
2 Years Ago
Add PathSequence component for proc gen that allows for limits to be set on how often a prefab can placed in a path Added component to Powerline platforms so that two non-platform pylons have to be placed between each platform
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
Compile fix
2 Years Ago
Merge from powerline_ziplines
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
Add a hidden option to PowerLineConnectionHelper that allows powerline platforms to connect power lines to non platform pylons
2 Years Ago
Fixed decals switching back to the default decal after being pooled
2 Years Ago
Don't allow spraying until deploy animation finishes
2 Years Ago
Remove more duplicated powerline scripts
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
Reapply spray LODs (subtract 69570)
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Testing out easing the player into position on the zipline instead of snapping into place (looks ok in first person but a bit rough in third)
2 Years Ago
Fix duplicate powerline node helpers on platforms, fixes powerlines not getting properly generated between platforms Change "Mount" interaction name to "Use Zipline"
2 Years Ago
Fixed zipline handle not getting cleaned up if the player is dismounted and has no valid dismount Added an extra dismount point with a raised height to reduce the chance of the player getting killed if the zipline hits terrain
2 Years Ago
No longer track the skin used in an item craft event (was making that dataset too noisy) Added a new SkinUsed event that is logged when an item is crafted and when an item is reskinned in the repair bench or via a spraycan
2 Years Ago
Add some more termination points to compound Added zipline termination points to all fishing villages (added to scene as nested prefabs in case of merge issues)
2 Years Ago
Tweaks
2 Years Ago
Merge from powerline_zipline