userJarryd Campicancel
reporust_rebootcancel

9,431 Commits over 1,736 Days - 0.23cph!

2 Years Ago
Merge from repairbench_redirect
2 Years Ago
Merge from io_decay
2 Years Ago
Tweaked ore/wood gather tea bonus calculation to give a consistent amount of resources for each node This will give 1-5 less resources per node (eg. Jackhammering a stone ore node with pure ore tea active will now give 1500 stone per node instead of 1501-1505)
2 Years Ago
Modular cars take 4x as long to decay by default (ModularCar.outsidedecayminutes 216->864)
2 Years Ago
If a belt item is equipped when opening the inventory that item will be automatically selected
2 Years Ago
Removed slot 8 input bind (can't equip anything in slot 8) Renamed slot 7 bind to "Holster item", deselects whatever you have equipped (bound to the 7 key by default) Update options menu with updated binds
2 Years Ago
Merge from main
2 Years Ago
Merge from attire_full_inventory_fix
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Potential fix for attire items being lost in some cases when equipping/unequipping with a full inventory
2 Years Ago
Merge from misc_optimisations2
2 Years Ago
Merge from snowmobile
2 Years Ago
Fixed some car seats being incorrectly marked as first person with arms (prefab variants) Fixed a bone position issue on legs mesh when not mounted
2 Years Ago
Merge from main
2 Years Ago
Fixed case where changing equipment while a gesture is playing could lead to a viewmodel not appearing or appearing without attachments
2 Years Ago
More bone improvements to try and reduce warping on the legs mesh, still not quite perfect
2 Years Ago
Don't show the arms mesh for 0.25s after mounting, gives time for mesh to get into the pose without obscuring the camera Enabled arms view on workcart driver seat
2 Years Ago
Fix head mesh appearing incorrectly when looking straight down
2 Years Ago
Shrink the neck bone to achieve the arms effect, less warping than shrinking the top of the spine
2 Years Ago
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2 Years Ago
Merge from snowmobile/vm
2 Years Ago
Merge from snowmobile/vm
2 Years Ago
Enable arms mesh on minicopter driver seat, modular car driver seat, duo submarine driver seat, scrap transport heli driver seat Adjusted cutoff value
2 Years Ago
Clean up IK script Remove test change on mobile phone viewmodel
2 Years Ago
Subtract 68730 68748 Remove more vm assets
2 Years Ago
Merge from snowmobile
2 Years Ago
Revert viewmodel changes
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Merge from keycard_anim_improvement
2 Years Ago
Fixed keycard entity model using a RendererLOD instead of a LODGroup (it moves, so it can't be a static RendererLOD) Added support for third person keycard model to change colour to match item (used to only show red) Swiping a keycard now triggers the attack animation
2 Years Ago
▊▄▌▄▉▉▅▇ █▋▆▄▉▋▊▊▍▅▍▍ ▍▋▌▌▌▇ ▇▄▋▇▊ ▌█▆▄▄▋▅▌▇▋▅▆ ▆▍▇▇ ▍ ▉▋▌ ▉▋▊▋▍▆ ▍▅▆▅▄ ▊▄▅█'▊ ▇▊▊▌▌▆▉▆▋█ ▉▍ ▉▍█ ▉▍▉▅▄▋ █▄▋▌▍▉▅▊ ▉▅▅█▊▄▆ ▍▌▍▆▅█ ▍▉▊ ▄▊▇▊ ▉ ▊▉▄▇▍▌ ▊▌▄▍▊
2 Years Ago
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2 Years Ago
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2 Years Ago
▊▊▍▋▍ ▌▋▆▇ ▉▍▋▊▍▊█▅ ▇▉▅▍▊▊ █▄ █ ▄▇▌▌█▅ ▆▍ ▊ ▅▆▋█▆▊▅ ▋▅█▄▋ █▋▌▇ ▍▇▇▋▄▄▉▋▉ ▌█▇█▅ ▌▉▋▆ ▉▆▇▌ ▆▉▌ ▌▉▍▍▊▉▉ ▄▉█▋ ▌▆▉ ▄▋▄▍ (▇▅▌▇▍▊▉▄▆ ▆▊▍▅▅▌▍ ▆█▉▋▌▇ ▍▇ ▍▋▄ ▋▉▊█▉▇▍, ▌▇ ▄█▉▇█ ▊▇▇█ ▉▇▊▄ ▆▇▊▅▆▄▄ ▅██▆ ▉▌ ▉▉▋▅▊▅▆) █▍▋▍▆ ▇▅▄▊▍▇▇ █▊▆▇▌▇▅▌▌ ▆▉▄ ▇▋▊▅▌▉▇▍ ▆█▉▇▊▊▍▍ ▍▍▉▉▄▌ ▅▅ ▆▅▍▋▉ ▆ ▇▆▇▊▉█ ▊▄▆▅▊█▅▍▅ ▌▊▅▇▆ ▍▍▊▄▄█▉▉▌▊▉.▉▇▍▅▇▄▍▅▉▆▍▋
2 Years Ago
Merge from midiconvar (relative knob support)
2 Years Ago
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2 Years Ago
Missed a material to commit
2 Years Ago
Merge from altlook_clamps
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
WIP fade in/out when hiding leg models at extreme view angles (works on alt looking and in the vehicle eyes mode) Enabled first person with eyes on the modular car driver seat
2 Years Ago
Revert snowmobile seat view angles Disable body mesh when looking too far away from forward (similar to alt look mesh cut off)
2 Years Ago
Tweaked First Person with arms view mode to work differently while mounted: Set the camera position to halfway between the vehicle mounted point and the eye point Scale the neck and head bones to 0 Slightly reduced snowmobile driver seat view angles (5 degrees less horizontal and 10 degrees less when looking down) Set snowmobile driver seat to use first person with arms view mode
2 Years Ago
Enable IK on animator layer Add support for the ViewmodelMountedAnchor to pass world space transform targets to the Ik controller (still has some timing issues)
2 Years Ago
Testing viability for a mounted viewmodel with hand IK Added ViewmodelMountedAnchor component that locks the vm forwards while mounted, this is demonstrated on the MobilePhone viewmodel Added ViewmodelIK component that manages IK targets for vm's Added support for MouseSteerableSeats to deploy and holster vm's, this is demonstrated on the SnowmobileDriverSeat prefab
2 Years Ago
Add a back strip of mesh to spray