userJarryd Campicancel
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9,522 Commits over 1,766 Days - 0.22cph!

2 Years Ago
Reduce collision sweep size to help land on destination platform more safely
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
Fix graphics random write targets not being cleared after spraying, causing rendering issues after using the spraycan
2 Years Ago
R/W on collision meshes
2 Years Ago
Add some more line of sight checks to more accurately check for collisions along the line with slack applied
2 Years Ago
Add zipline prefabs to excavator and airfield
2 Years Ago
Merge from powerline_zipline (stomping changes to excavator and airfield scenes from powerlines, will reapply with new prefabs)
2 Years Ago
Move all monument ziplines out into their own prefab (_ziplines asset next to scene)
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
Add spraycan.UseAccurateMeshSnapping for debugging rendering issues
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Slow down the zipline slightly and ensure it moves to the final line point before dismounting
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Fixed zipline moving too slowly in builds
2 Years Ago
Now require server.stats to be true to send analytics (as well as official)
2 Years Ago
Fixed edge case where reskinning a snowmobile would sometimes lose it's storage
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Compile fix
2 Years Ago
Remove LOD system from sprays
2 Years Ago
Protobuf
2 Years Ago
Merge from powerline_zipline
2 Years Ago
Mission complete analytic
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
S2P trainyard, powerplant, launch site, excavator, compound, harbor 1 and 2
2 Years Ago
Remove debug stuff from playground
2 Years Ago
Merge from Powerline_Zipline
2 Years Ago
Fix some ziplines not generating because they were calculating a dot product of over 1
2 Years Ago
Remove debug stuff from craggy (left two powerlines for testing)
2 Years Ago
Protobuf + manifest
2 Years Ago
Merge from powerline_zipline Discarded prefab monuments, will need to redo S2P
2 Years Ago
Protobuf + manifest
2 Years Ago
Merge from spraycan_merge2
2 Years Ago
Merge from main
2 Years Ago
Track ore nodes being harvested (include tool type as well)
2 Years Ago
Track tree kills (by weapon type)
2 Years Ago
Categorize GunTrap Fixed npc deaths being logged as player deaths Refactor death stat to recognize per weapon auto turret deaths (eg. player was killed by an auto turret with an mp5)
2 Years Ago
Track all items that are consumed by players
2 Years Ago
Fix shark categorize string for analytics Sharks are now considered NPC's Record deaths via NPC as a sub category so we can differentiate players dying from weapons (ie. getting killed by an mp5 wielded by a player or a scientist)
2 Years Ago
Fix SERVER compile
2 Years Ago
Move custom demo systems to a new partial script to reduce conflicts when merging from main
2 Years Ago
Merge from main
2 Years Ago
Naming improvements
2 Years Ago
Add analytics for vehicle purchases, vending machine purchases (static and player placed), fishing catches, horse purchases
2 Years Ago
Don't report camera frame times (only an issue in listen servers)
2 Years Ago
Added demo.showLocalPlayerNameTag convar (defaults to off, saved)
2 Years Ago
Remove debug texture Fix incorrect alpha cutoff on default spray can decal
2 Years Ago
Merge from spraycan_restore
2 Years Ago
Cherry pick 69424 ignoring tracking (let's try this again)