9,522 Commits over 1,766 Days - 0.22cph!
Reduce collision sweep size to help land on destination platform more safely
Merge from spraycan_merge2
Fix graphics random write targets not being cleared after spraying, causing rendering issues after using the spraycan
Add some more line of sight checks to more accurately check for collisions along the line with slack applied
Add zipline prefabs to excavator and airfield
Merge from powerline_zipline (stomping changes to excavator and airfield scenes from powerlines, will reapply with new prefabs)
Move all monument ziplines out into their own prefab (_ziplines asset next to scene)
Merge from spraycan_merge2
Add spraycan.UseAccurateMeshSnapping for debugging rendering issues
Merge from powerline_zipline
Merge from powerline_zipline
Slow down the zipline slightly and ensure it moves to the final line point before dismounting
Merge from powerline_zipline
Fixed zipline moving too slowly in builds
Now require server.stats to be true to send analytics (as well as official)
Fixed edge case where reskinning a snowmobile would sometimes lose it's storage
Merge from spraycan_merge2
Merge from powerline_zipline
Remove LOD system from sprays
Merge from powerline_zipline
Mission complete analytic
Merge from spraycan_merge2
S2P trainyard, powerplant, launch site, excavator, compound, harbor 1 and 2
Remove debug stuff from playground
Merge from Powerline_Zipline
Fix some ziplines not generating because they were calculating a dot product of over 1
Remove debug stuff from craggy (left two powerlines for testing)
Merge from powerline_zipline
Discarded prefab monuments, will need to redo S2P
Merge from spraycan_merge2
Track ore nodes being harvested (include tool type as well)
Track tree kills (by weapon type)
Categorize GunTrap
Fixed npc deaths being logged as player deaths
Refactor death stat to recognize per weapon auto turret deaths (eg. player was killed by an auto turret with an mp5)
Track all items that are consumed by players
Fix shark categorize string for analytics
Sharks are now considered NPC's
Record deaths via NPC as a sub category so we can differentiate players dying from weapons (ie. getting killed by an mp5 wielded by a player or a scientist)
Move custom demo systems to a new partial script to reduce conflicts when merging from main
Add analytics for vehicle purchases, vending machine purchases (static and player placed), fishing catches, horse purchases
Don't report camera frame times (only an issue in listen servers)
Added demo.showLocalPlayerNameTag convar (defaults to off, saved)
Remove debug texture
Fix incorrect alpha cutoff on default spray can decal
Merge from spraycan_restore
Cherry pick
69424 ignoring tracking (let's try this again)