1,316 Commits over 2,039 Days - 0.03cph!
Merge from corrupt_prefab_handling
Merge from elevator_world_deploy_fix
Merge from set_local_player_visible
Merge from demo_shot_delete_fix
Disable underwater blur when using underwater_cinematic convar
Rebuild manifest, includes missing cliff rocks
Removed some leftover logs
Fix blunderbuss hammers flicking back at the end of the reload
Fix DPV appearing in crafting menu in tutorial
Set legacyDismount to false on chair.invisible.static now that dismount checks always use a capsule check even when an ignore entity isn't provided
Fixed positioning on fan mesh on worldmodel
Fixed worldmodel missing outline and adjusted collider size
Set frontier hatchet to unlock via frontier hazmat
Fixed frontier hatchet missing isRedirectOf, spawning in loot pools and being craftable
Set up redirect skin for blunderbuss, unlocks via frontier hazmat
Update the liquid push targets if we encounter a push target that is no longer valid while moving water around
Possible NRE fix in PushLiquidThroughOutputs
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Merge from elevator_parenting_collision_improvements
Merge from fog_motion_fix
Merge from elevator_ShouldNetworkTo_fix
Merge from team_ids_run_from_server
Merge from elevator_parenting_collision_improvements
Merge from spraycan_shippingcontainer_qol
Merge from nametags_random_colour
Apply an item category to the individual wallpaper skins so OnValidate stops complaining
Merge from hackweek_accessibility_colourblind
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Merge from hackweek_accessibility_colourblind
Merge from hackweek_accessibility_colourblind
Merge from npc_dynamic_pricing_updates
Merge from hackweek_accessibility_colourblind
Merge from hackweek_accessibility_colourblind
Merge from missing_component_warning_cleanup
Merge from safemode_prompt
Merge from truck_junkpile_terrain_fix
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Merge from safemode_prompt
Merge from truck_junkpile_terrain_fix