userJarryd Campicancel
branchrust_reboot/maincancel

1,015 Commits over 1,705 Days - 0.02cph!

1 Year Ago
Reverted flashlight icon change from Friday, fixed icon being left on when attachment is removed
1 Year Ago
Compile fix
1 Year Ago
Fixed item light indicator staying on after removing attachment while light is on
1 Year Ago
BlackjackController compile fix
1 Year Ago
Added a TimelineConvarController asset, can use it to manipulate float convars via the timeline animation window (attaches to demo tracks)
1 Year Ago
Remove some framerate cap logs
1 Year Ago
Fixed research table not correctly updating it's UI when researching lumberjack pickaxe/hatchet
1 Year Ago
Added extinguish and ignite sfx to skull fire pit
1 Year Ago
Merge from beltbar_improvements
1 Year Ago
Fixed fluid IO entities adding incorrectly to battery drain (affected water barrels and sprinklers)
1 Year Ago
Add a server log to try and catch cases where a slot machine fails to pay out results of a spin
1 Year Ago
Fixed mysterious UnlockPunch error, was caused if a player reconnected after being disconnected from a server while the tech tree dialog was open and they had unlocked at least one tech Removed a UGC reporter log
1 Year Ago
Fix the world seed info HUD not showing corect information (will require a server update)
1 Year Ago
Fixed some broken particle effects on snow machine Added Toggle, Turn On and Turn Off electrical inputs (brings it in line with fog machine and strobe light)
1 Year Ago
If a player is assigned a sleeping by a friend while they are on the death screen, the death screen will now update instead of requiring them to respawn and die again
1 Year Ago
Merge from beltbar_improvements
1 Year Ago
Exposed limit fps in menu option
1 Year Ago
Merge from beltbar_improvements (icon on belt icons when flashlight/laser attachments are on, better contrast on belt bar item counts)
1 Year Ago
Merge from static_group
1 Year Ago
Merge from static_group
1 Year Ago
Fixed not being able to toggle showCamInfo if debugcamera_lock is enabled
1 Year Ago
Merge from static_group
1 Year Ago
Tools/Scene/Add Parent GameObject now sets the parent to the pos/rot/size of the target child Now supports undo/redo
1 Year Ago
Fix deployed boom boxes throwing errors during demo playback
1 Year Ago
Add global.hideinteracttextwhileads, makes the interaction text (eg. "Open Door") mostly transparent and moves it down the screen to keep it out of the way of the crosshair while in ADS
1 Year Ago
Remove editor only framerate cap debugging
1 Year Ago
Rework how we store the framerate cap to fix some issues with the menu cap
1 Year Ago
Add FPS.limitInMenu convar that limits the game to 60fps when in the menu and not connected to a server
1 Year Ago
Fixed furnace volumetrics appearing incorrectly in furnace icons Added HideDuringRenderer array to PropRenderer component
1 Year Ago
Merge from invoke_performance
1 Year Ago
Fixed EntCount and AuthCount not working on sleeping players
1 Year Ago
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1 Year Ago
Adjust spray can description to remove mention of inserting attachments
1 Year Ago
Fixed missing sfx on new hatchet/pickaxes
1 Year Ago
Fixed code locks appearing incorrectly when using authcount command
1 Year Ago
Split count functionality into two convars, entcount and authcount AuthCount returns entities that the player is authed to, regardless of whether they placed it EntCount returns all entities that the player has placed
1 Year Ago
Fixed incorrect user id check in entcount convar
1 Year Ago
Added ID column to entcount convar results
1 Year Ago
Flashing train tunnel barricade lights no longer flash if the player is more than 30m above the lights (on the surface) Each toggle was taking 0.3-0.5ms
1 Year Ago
Move LightGroupAtTime work queue processing to LateUpdate (it has physics lookups for IO entity connections now so it should happen here to elimiate physics syncs) Don't run the IO entity physics lookup more than once every 8-12s, these light groups were running every frame on monuments that are out of network range since the client side IO entities didn't exist
1 Year Ago
Update the SeedPosInfo UI every 2s, not every frame
1 Year Ago
Potentially fix NRE on boot due to DynamicMouseCursor
1 Year Ago
Merge from copydebuginfo
1 Year Ago
Build compile fixes
1 Year Ago
Added DofExposer from Media_Projects Added cinematic tab to RustEditor from Media_Projects
1 Year Ago
Copy over DemoTrack components from Media_Projects, fixes missing script on playblast object warning on boot
1 Year Ago
Fixed dynamic mouse cursor not working in main menu
1 Year Ago
Merge from radio_manifest
1 Year Ago
Add demo.showCommunityUI convar that controls if server driven UI's appear in demos. Defaults to false
1 Year Ago
Added "entcount" admin command, prints out all entities associated with a given player (TC auth, lock auths, etc) Supports an optional entity name parameter to filter results (eg. lock.code) Supports --json