userJarryd Campicancel
branchrust_reboot/maincancel

1,728 Commits over 2,496 Days - 0.03cph!

3 Months Ago
Fix NRE when renaming a demo shot to a name that already exists
3 Months Ago
Fix case where holstering a mobile phone mid call would result in some inputs being ignored
3 Months Ago
Remove log when loading player inventories for the first time
3 Months Ago
Fixed game not starting in editor due to silent errors when disable menu UI is enabled
3 Months Ago
Merge from ugc_screen_blur_fix
3 Months Ago
Merge from vine_descend_fix
3 Months Ago
Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
3 Months Ago
Merge from paint_pool_fix2
3 Months Ago
Merge from travelling_vendor_nre_fix
3 Months Ago
Merge from voice_delay_fix
3 Months Ago
Fix new scientists not playing movement animation in demos after the demo was paused
3 Months Ago
Possible Client_OnCassetteInserted NRE while spectating fix
3 Months Ago
Merge from child_dynamic_lods
3 Months Ago
Merge from demo_shot_track_dubbing
3 Months Ago
Merge from demo_shot_track_dubbing
3 Months Ago
Merge from armored_ladder_hatch
3 Months Ago
Merge from divesite_e_crate_adjustments
3 Months Ago
Merge from easter2026_dlc
3 Months Ago
Merge from coloured_buttons
3 Months Ago
Merge from shield_recoil_fix
3 Months Ago
Merge from fog_map_edge_fix
3 Months Ago
Merge from egg_demo_fix
3 Months Ago
Merge from egg_demo_fix
3 Months Ago
Merge from egg_demo_fix
3 Months Ago
Merge from hackweek_server_mesh_cull
3 Months Ago
Merge from egg_demo_fix
3 Months Ago
Merge from conveyor_min_fix
3 Months Ago
Remove asset labels from electric.waterwheel.guide.prefab as it was breaking tests generation
3 Months Ago
Merge from armored_ladder_hatch
4 Months Ago
Merge from armored_ladder_hatch
4 Months Ago
Merge from engine_missing_parts_tooltip
4 Months Ago
Merge form armoured_ladder_hatch
4 Months Ago
Merge from cannon_hit_slowdown_revert
4 Months Ago
Merge from bb_triangle_floor_frame_fix
4 Months Ago
Merge from brutalist_skin_shadows_fix
4 Months Ago
Merge from camera_fog_fix
4 Months Ago
Merge from manifest_size_optimization
4 Months Ago
Merge from server_side_server_list_filters
4 Months Ago
Merge from easter_fixes_2026
4 Months Ago
Merge from armored_ladder_hatch
4 Months Ago
Merge from shield_idle_collider
4 Months Ago
Merge from shield_idle_collider
4 Months Ago
Merge from Armored_ladder_hatch
4 Months Ago
Merge from wiretool_rpcflood_fix
4 Months Ago
Merge from shipping_container_skin_frames_fix
4 Months Ago
Merge from storage_box_dlc_corpse_references
4 Months Ago
Merge from auto_particle_cinematics
4 Months Ago
Merge from hackweek_server_mesh_cull Removes Mesh data from server builds that is only used for client rendering Saves around 620mb of memory at runtime Removes 2.7GB on disk from server builds Any mesh marked as R/W (due to collisions) is still included, as well as some AI animations and a select few animations that are needed on the server
4 Months Ago
Merge from weather_fix
4 Months Ago
Merge from midijack_win11_update