1,781 Commits over 2,526 Days - 0.03cph!
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
Merge from mount_cycle_fix
Merge from wanted_deep_sea_fix
Merge from huntingtrophy_skins
Merge from PlayerRigUpdate2
Merge from cinematic_speed_fix
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
Merge from sleeper_rotate_fix
Fix ballistic and BDU clothing missing from conveyor filters
Fixed torch attack animations not working on non local players
Merge from PlayerRigUpdate2
Merge from ballistic_helmet_weight_fix
S2P all floating cities, fixes missing mannequin meshes
Merge from industrial_dlc
Merge from mortar_prototype (fixes mortar animations)
Fix editor only NRE when playing first person sounds
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy
Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
Merge from tutorial_animator_fixups
Merge from PlayerRigUpdate2
Merge from codegen_refresh_fix
Merge from shot_dub_fixes
Merge from auto_particle_cinematics
Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
Fixed some spraycan regressions when reskinning redirect items
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
Merge from elevator_fixes_apr_26
Merge from elevator_fixes_apr_26
Merge from ducked_splash_fix
Merge from easter_disable_2026
Merge from storage_adaptor_prevent_building_fix
Merge from ducked_splash_fix
Merge from fix_manifest_errors
Merge from water_well_B_spawn_fix
Merge from whatusesthis_fast_path
Merge from broken_glass_col_fix
Merge from lumberjackHoodie_Industrial
Merge from nighttimeduration
Merge from crypt_window_collision_fix
Merge from grenade_input_refactor2
Cinematic particle mode sets EffectRecycle play mode to looping
Don't modify loop state on particle effect
Fixed another case where unequipping a mobile phone mid-call would prevent interactions server side
Enable Decal layer 0 on atlas_crypt_blend.mat for spray can compatibility
Commit changed metas from NukeDistant merge
Merge from island_water_volumes
Merge from combat_knife_rotation_fix_2
Merge from balloon_clump_lod_distances
Merge from recycler_ammo_fix