userJarryd Campicancel
branchrust_reboot/maincancel

1,798 Commits over 2,465 Days - 0.03cph!

2 Months Ago
Merge from shipping_container_skin_frames_fix
2 Months Ago
Merge from storage_box_dlc_corpse_references
2 Months Ago
Merge from auto_particle_cinematics
2 Months Ago
Merge from hackweek_server_mesh_cull Removes Mesh data from server builds that is only used for client rendering Saves around 620mb of memory at runtime Removes 2.7GB on disk from server builds Any mesh marked as R/W (due to collisions) is still included, as well as some AI animations and a select few animations that are needed on the server
2 Months Ago
Merge from weather_fix
2 Months Ago
Merge from midijack_win11_update
2 Months Ago
Merge from deep_sea_planter_fix
2 Months Ago
Merge from lantern_deployable_on_rock
2 Months Ago
Merge from mature_stage_duration
2 Months Ago
Merge from priv_softcore_nre_fix
2 Months Ago
Merge from nightlight_adjustment
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Use Vector3.Distance instead of BaseEntity.Distance as distance is a closer match to the previous behaviour for crossbreeding
2 Months Ago
Another artifical temperature safety check
2 Months Ago
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2 Months Ago
Merge from collectable_optim_pass
2 Months Ago
Fixed deep sea signal computer server colliders not being stripped on the client Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks
2 Months Ago
env.nightlight_brightness defaults to 0.005 (was 0.022) Adjusting due to new darkness levels
2 Months Ago
Safety checks for PartialMobileStaticGrid
2 Months Ago
Merge from island_cliff_water_fix
2 Months Ago
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2 Months Ago
Added a searchlight debug mode to try and figure out the volumetric animation
3 Months Ago
Fix PartialMobileStaticGrid NRE on startup
3 Months Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
3 Months Ago
Merge from bushfix
3 Months Ago
Merge from boxes_dlc
3 Months Ago
Merge from signalcomputercollider
3 Months Ago
Merge from mobile_grid_fixes
3 Months Ago
Reapply tutorial island mesh, apply correct orientation
3 Months Ago
Merge from boat_aim_sway
3 Months Ago
Merge from baked_mesh_optim
3 Months Ago
Merge from baked_mesh_optim
3 Months Ago
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3 Months Ago
Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
3 Months Ago
Merge from static_bbs
3 Months Ago
Prefix the frame count in all midi debug messages
3 Months Ago
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
3 Months Ago
Server compile fix
3 Months Ago
Fix save corruption issue
3 Months Ago
Merge from static_bbs
3 Months Ago
Equip Weapon Tool now looks through children of selected object before rescanning from the transform root
3 Months Ago
Merge from sunken_and_combat_knife_orientation_fix
3 Months Ago
Merge from puddlefix
3 Months Ago
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3 Months Ago
Merge from increased_deepsea_render
3 Months Ago
Merge from fix_guid_null_primitive
3 Months Ago
Merge from fix_paste_mountable
3 Months Ago
Merge from heli_fixcars_changes_2