1,248 Commits over 1,949 Days - 0.03cph!
Cleaned up some leftover server logs ("Bump" and "Hurt")
Merge from store-ui-gestures-pack
Fixed new rocks not being included in the water treatment plant and sewer branch HLOD meshes
S2P both
Mark SKS as an independent item, not a redirect (fixes incorrect blueprint whenr researching and not appearing in industrial conveyor filter)
Set up backpack holster position
Possible BlackjackMainScreenUI.SetNextFaceExpression NRE fix
Fixed tutorial placement snapping not working
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Merge from spawn_debris_pool_fix
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Merge from RF_optim/RFManager
Merge from fix_barricades_train_tunnels
Merge from wearable_down_limit_fix
Merge from demo_shot_delete_fix
S2P radtown to try and eliminate missing materials in middle building (will cause a conflict with save_260, this change should be disregarded when merging)
Merge from scrollrect_disable
Merge from mission_accept_nre
Merge from binocular_uiscale_fix
Merge from prefab_replacer_improvements
Merge from corrupt_prefab_handling
Merge from elevator_world_deploy_fix
Merge from set_local_player_visible
Merge from demo_shot_delete_fix
Disable underwater blur when using underwater_cinematic convar
Rebuild manifest, includes missing cliff rocks
Removed some leftover logs
Fix blunderbuss hammers flicking back at the end of the reload