1,794 Commits over 2,435 Days - 0.03cph!
Merge from vine_descend_fix
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Merge from paint_pool_fix2
Merge from travelling_vendor_nre_fix
Merge from voice_delay_fix
Fix new scientists not playing movement animation in demos after the demo was paused
Possible Client_OnCassetteInserted NRE while spectating fix
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Merge from child_dynamic_lods
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Merge from demo_shot_track_dubbing
Merge from demo_shot_track_dubbing
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Merge from armored_ladder_hatch
Merge from divesite_e_crate_adjustments
Merge from easter2026_dlc
Merge from coloured_buttons
Merge from shield_recoil_fix
Merge from fog_map_edge_fix
Merge from hackweek_server_mesh_cull
Merge from conveyor_min_fix
Remove asset labels from electric.waterwheel.guide.prefab as it was breaking tests generation
Merge from armored_ladder_hatch
Merge from armored_ladder_hatch
Merge from engine_missing_parts_tooltip
Merge form armoured_ladder_hatch
Merge from cannon_hit_slowdown_revert
Merge from bb_triangle_floor_frame_fix
Merge from brutalist_skin_shadows_fix
Merge from camera_fog_fix
Merge from manifest_size_optimization
Merge from server_side_server_list_filters
Merge from easter_fixes_2026
Merge from armored_ladder_hatch
Merge from shield_idle_collider
Merge from shield_idle_collider
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Merge from Armored_ladder_hatch
Merge from wiretool_rpcflood_fix
Merge from shipping_container_skin_frames_fix
Merge from storage_box_dlc_corpse_references
Merge from auto_particle_cinematics
Merge from hackweek_server_mesh_cull
Removes Mesh data from server builds that is only used for client rendering
Saves around 620mb of memory at runtime
Removes 2.7GB on disk from server builds
Any mesh marked as R/W (due to collisions) is still included, as well as some AI animations and a select few animations that are needed on the server