userJarryd Campicancel
branchrust_reboot/main/tutorial_islandcancel

513 Commits over 274 Days - 0.08cph!

1 Year Ago
Added the ability to only show mission objectives that are started on the mission hud Enabled on the first few missions to make things a bit less overwhelming
1 Year Ago
Added global.printAllScenesInBuild convar
1 Year Ago
Fixed tutorial npc player model not always facing same direction Exposed new force forward option on gesture config FIxed tutorial nps not resuming it's gesture when a server is loaded
1 Year Ago
Codegen
1 Year Ago
Fix negatively sized roadsign collider
1 Year Ago
Manifest, protobuf
1 Year Ago
Merge from main
1 Year Ago
Foliage fixes
1 Year Ago
Added a Code stripping scene included in the build, IL2CPP builds are stripping out the timeline system because it's used in bundles and the link.xml file doesn't seem to be helping Official Unity recommendation here is to just include an unused scene in the build with a playable director component
1 Year Ago
Standardised convo 4 and 6 so that the loopback conversation option is always the last option in the list
1 Year Ago
Properly remove tutorial island respawn options when finishing the tutorial
1 Year Ago
Merge from main
1 Year Ago
Disable drop to ground on ore spawners, might stop ores getting placed on the ocean floor underneath the island Fixed loading during a tutorial not working
1 Year Ago
Remove missing component from terrain asset Another link test
1 Year Ago
Fix TreeEntity merge issues
1 Year Ago
Merge from main
1 Year Ago
Move tutorial island in slightly to prevent getting out of bounds killed on proc gen maps
1 Year Ago
Fixed in terrain checks not working on tutorial island
1 Year Ago
Trespass changes
1 Year Ago
Merge from main
1 Year Ago
Compile fix
1 Year Ago
Increased the size of the global LOD grid to account for tutorial island placement, fixes everything on the island getting culled
1 Year Ago
Move islands closer to the edge of the map
1 Year Ago
Add some logs to the MeshTerrainRoot process to try and catch what's going wrong in the build
1 Year Ago
Add the unity timeline package to the link.xml to prevent il2cpp from stripping the classes
1 Year Ago
More bundle assigning for cinematic, removed terrain to mesh dll at runtime
1 Year Ago
Manually include the end cinemative in the asset bundle
1 Year Ago
Fixed ores appearing at the wrong scale on tutorial island (used wrong ore prefab) Fixed incorrect number of metal ores
1 Year Ago
Fixed insufficient cloth spawning on island
1 Year Ago
Make the end of tutorial end via a wide trigger rather than a move point objective Make a new trigger type mission objective
1 Year Ago
Optimisations
1 Year Ago
Trespass protection
1 Year Ago
Unsaved
1 Year Ago
Lowered rhib to water level Added a debug root that shows helpers for water height/centre of players view, this can be toggled via the Show Debug Root on the prefab and will always be disabled in builds
1 Year Ago
Client compile fix
1 Year Ago
Don't allow players on the mainland to assign bags to players that are mid-tutorial Don't allow players to reassign sleeping bags if they are in the tutorial Clear all bags that a player is assigned to when starting a tutorial
1 Year Ago
Don't show mission marker on compass or map if no icon is assigned
1 Year Ago
Store tutorial network groups in a more easily accessible and cached list
1 Year Ago
Let unity update the Terrain to mesh dll, stops it complaining Fixed some gizmo rendering warning spam, possibly unity upgrade related
1 Year Ago
Align the kayak over time so it always lines up with the cinematic
1 Year Ago
Unsaved
1 Year Ago
Hooked up cinematic so it runs when the tutorial is finished normally, and not via convars Fixed player respawning on the mainland if they die
1 Year Ago
Properly kill the player instead of deleting the entity
1 Year Ago
Signal setup
1 Year Ago
Update debug.testtutorialcinematic to spawn a kayak and mount the player so it can be used from anywhere on the island Added a test movement
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Removed custom modal help UI editor Can now have tutorial modal prompts with less than 3 stages
1 Year Ago
Add button to spawn group to convert all child entities to spawn points, used this to convert the remaining static tutorial prefabs into spawn groups
1 Year Ago
Possible hack to make weather.ocean_scale 0 during tutorial to stop excessive wave heights