userJarryd Campicancel
branchrust_reboot/main/tutorial_islandcancel

513 Commits over 274 Days - 0.08cph!

2 Years Ago
Added the ability to only show mission objectives that are started on the mission hud Enabled on the first few missions to make things a bit less overwhelming
2 Years Ago
Added global.printAllScenesInBuild convar
2 Years Ago
Fixed tutorial npc player model not always facing same direction Exposed new force forward option on gesture config FIxed tutorial nps not resuming it's gesture when a server is loaded
2 Years Ago
Codegen
2 Years Ago
Fix negatively sized roadsign collider
2 Years Ago
Manifest, protobuf
2 Years Ago
Merge from main
2 Years Ago
Foliage fixes
2 Years Ago
Added a Code stripping scene included in the build, IL2CPP builds are stripping out the timeline system because it's used in bundles and the link.xml file doesn't seem to be helping Official Unity recommendation here is to just include an unused scene in the build with a playable director component
2 Years Ago
Standardised convo 4 and 6 so that the loopback conversation option is always the last option in the list
2 Years Ago
Properly remove tutorial island respawn options when finishing the tutorial
2 Years Ago
Merge from main
2 Years Ago
Disable drop to ground on ore spawners, might stop ores getting placed on the ocean floor underneath the island Fixed loading during a tutorial not working
2 Years Ago
Remove missing component from terrain asset Another link test
2 Years Ago
Fix TreeEntity merge issues
2 Years Ago
Merge from main
2 Years Ago
Move tutorial island in slightly to prevent getting out of bounds killed on proc gen maps
2 Years Ago
Fixed in terrain checks not working on tutorial island
2 Years Ago
Trespass changes
2 Years Ago
Merge from main
2 Years Ago
Compile fix
2 Years Ago
Increased the size of the global LOD grid to account for tutorial island placement, fixes everything on the island getting culled
2 Years Ago
Move islands closer to the edge of the map
2 Years Ago
Add some logs to the MeshTerrainRoot process to try and catch what's going wrong in the build
2 Years Ago
Add the unity timeline package to the link.xml to prevent il2cpp from stripping the classes
2 Years Ago
More bundle assigning for cinematic, removed terrain to mesh dll at runtime
2 Years Ago
Manually include the end cinemative in the asset bundle
2 Years Ago
Fixed ores appearing at the wrong scale on tutorial island (used wrong ore prefab) Fixed incorrect number of metal ores
2 Years Ago
Fixed insufficient cloth spawning on island
2 Years Ago
Make the end of tutorial end via a wide trigger rather than a move point objective Make a new trigger type mission objective
2 Years Ago
Optimisations
2 Years Ago
Trespass protection
2 Years Ago
Unsaved
2 Years Ago
Lowered rhib to water level Added a debug root that shows helpers for water height/centre of players view, this can be toggled via the Show Debug Root on the prefab and will always be disabled in builds
2 Years Ago
Client compile fix
2 Years Ago
Don't allow players on the mainland to assign bags to players that are mid-tutorial Don't allow players to reassign sleeping bags if they are in the tutorial Clear all bags that a player is assigned to when starting a tutorial
2 Years Ago
Don't show mission marker on compass or map if no icon is assigned
2 Years Ago
Store tutorial network groups in a more easily accessible and cached list
2 Years Ago
Let unity update the Terrain to mesh dll, stops it complaining Fixed some gizmo rendering warning spam, possibly unity upgrade related
2 Years Ago
Align the kayak over time so it always lines up with the cinematic
2 Years Ago
Unsaved
2 Years Ago
Hooked up cinematic so it runs when the tutorial is finished normally, and not via convars Fixed player respawning on the mainland if they die
2 Years Ago
Properly kill the player instead of deleting the entity
2 Years Ago
Signal setup
2 Years Ago
Update debug.testtutorialcinematic to spawn a kayak and mount the player so it can be used from anywhere on the island Added a test movement
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Removed custom modal help UI editor Can now have tutorial modal prompts with less than 3 stages
2 Years Ago
Add button to spawn group to convert all child entities to spawn points, used this to convert the remaining static tutorial prefabs into spawn groups
2 Years Ago
Possible hack to make weather.ocean_scale 0 during tutorial to stop excessive wave heights