userJarryd Campicancel
branchrust_reboot/maincancel

1,248 Commits over 1,949 Days - 0.03cph!

2 Years Ago
Vest skin setup
2 Years Ago
Added some extra dismount points to the zipline to try and prevent cases where the player is killed when the zipline clips the terrain Adjusted the behaviour when a zipline reaches the end of the line to properly place the player in a valid position, seems to fix the player dying during the dismount checks when landing on a powerline platform
2 Years Ago
Added a popup tip to explain how to toggle the flashlight on/off
2 Years Ago
Tweaked clone icons to more clearly show berry colour
2 Years Ago
Potential instrument LateUpdate fix
2 Years Ago
HLOD generation now ignores GameModeObjectToggle components Fixes reclaim terminal appearing in outpost HLOD Updated outpost HLOD assets, prefab is unchanged
2 Years Ago
Piano no longer uses closest midi note if it's missing a note
2 Years Ago
Merge fron nov22_community_merges
2 Years Ago
Fixed drum sticks floating in air after dismounting drumkit (probably affected xylophone as well)
2 Years Ago
Brought throwable snowball impact effects in line with effects from snowball gun
2 Years Ago
Fixed not being able to drag non-cassette items onto the portable boom box
2 Years Ago
Fix streamed radio audio looping incorrectly if the players performance drops below 10fps There is likely still some stuttering but it should recover once performance improves
2 Years Ago
Add IOEntity.debugbudget and IOEntity.debugBudgetThreshold convars, prints out the entities taking up IO budget time if the total takes longer than the threshold Modified LiquidContainer to only update it's drain targets when a circuit changes, not during UpdateOutputs UpdateOutputs generally happens as part of a circuit change so we were doubling up work, this was exacerbated by long chains of water catchers getting drained immediately as water is produced
2 Years Ago
Merge from beltbar_improvements (flashlight/laser attachment icon on belt bar)
2 Years Ago
Improved demo shot compression
2 Years Ago
Only make the debugcamera match the players fov the first time it's enabled
2 Years Ago
Unsaved beancan NPC change
2 Years Ago
Merge from misc_nov22_fixes
2 Years Ago
Fixed scrap transport helicopter spawning regular client side gibs as well as server side gibs (broken since we moved Gibbable to a PrefabAttribute) Server side helicopter gibs now use continuous collision detection
2 Years Ago
Added the abilty for GIbbable components to create gibs with continuous collision detection Scrap transport helicopter gibs are now using primitives and continuous collision detection to prevent falling through floor
2 Years Ago
Potential fix for NRE when clearing console on a fresh boot
2 Years Ago
Fixed water jug first person spectate errors when emptying jug
2 Years Ago
Don't allow MissionPoints to drop to ground until the server has finished loading, this should prevent mission objectives being placed under the ground during the treasure hunt mission
2 Years Ago
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2 Years Ago
Potential HLOD changes to prevent monument geometry not rendering immediately after connecting to a game
2 Years Ago
Slot machine payout UI now use Sprites/Multiply shader, removes need for instanced shader setup with time of day adjustments
2 Years Ago
Fix Add Parent GameObject editor tool not working on parented objects
2 Years Ago
Properly fixed RecordFrameTime errors in editor
2 Years Ago
Fixed scientists leaving behind a backpack even if they were fully looted
2 Years Ago
Remove graphics.HlodShadow and graphics.HlodDebug convars
2 Years Ago
Fixed debug.PrintDebugWorldInfo/debug.CopyDebugWorldInfo not working Remove the replicated variables used in debug.showworldinfoinperformancereadout as they're not needed
2 Years Ago
Disabled light attachment indicator on belt bar, had too many edge cases and we're getting too close to the update. Will try and get it sorted for next month.
2 Years Ago
Don't use a time of day adjusted payout sprite on the caboose slot machines
2 Years Ago
Reverted flashlight icon change from Friday, fixed icon being left on when attachment is removed
2 Years Ago
Compile fix
2 Years Ago
Fixed item light indicator staying on after removing attachment while light is on
2 Years Ago
BlackjackController compile fix
2 Years Ago
Added a TimelineConvarController asset, can use it to manipulate float convars via the timeline animation window (attaches to demo tracks)
2 Years Ago
Remove some framerate cap logs
2 Years Ago
Fixed research table not correctly updating it's UI when researching lumberjack pickaxe/hatchet
2 Years Ago
Added extinguish and ignite sfx to skull fire pit
2 Years Ago
Merge from beltbar_improvements
2 Years Ago
Fixed fluid IO entities adding incorrectly to battery drain (affected water barrels and sprinklers)
2 Years Ago
Add a server log to try and catch cases where a slot machine fails to pay out results of a spin
2 Years Ago
Fixed mysterious UnlockPunch error, was caused if a player reconnected after being disconnected from a server while the tech tree dialog was open and they had unlocked at least one tech Removed a UGC reporter log
2 Years Ago
Fix the world seed info HUD not showing corect information (will require a server update)
2 Years Ago
Fixed some broken particle effects on snow machine Added Toggle, Turn On and Turn Off electrical inputs (brings it in line with fog machine and strobe light)
2 Years Ago
If a player is assigned a sleeping by a friend while they are on the death screen, the death screen will now update instead of requiring them to respawn and die again
2 Years Ago
Merge from beltbar_improvements
2 Years Ago
Exposed limit fps in menu option