1,320 Commits over 2,070 Days - 0.03cph!
Fix disabling team leader markers not properly disabling the makers on the compass
Merge from camper_respawn_option_fix
Merge from more_map_markers
Merge from ping_improvements
Merge from industrial_json
Merge from more_map_markers
Merge from building_skins_3
Merge from tooltip_cleanup
Merge from industrial_json
Merge from building_skins_3
Merge from underwater_cinematic
Merge from more_map_markers
Merge from ping_improvements
Merge from more_map_markers
Merge from more_map_markers (better display and management of map markers)
Merge from building_skins_3
inventory.deployloadout and inventory.clearloadout will no longer apply to random players if no player string is provided, they should now always use the player who called the command
Add OverlayNonScaled community UI panel
Added a new community UI parent root: "UnderNonScaled"
Will appear behind the Under layer and will never have any pixel scaling applied
Fixed all player input no longer working if an item was moved while it was selected in the inventory while the splitter input field had keyboard focus
Exposed global.hideinteracttextwhileads convar in the options menu (User Interface > Hide text while in ADS)
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Merge from industrial (stacking improvements)
Merge from baseball_research_fix_2
Fixed NRE when inserting an RF item into a dropbox storage
Mark drone condition as repairable, fixes not being able to repair in repair bench
Update bandit town hlod mesh to remove the softcore reclaim terminal
Don't show the avatar of the killer on the death screen if streamer mode is enabled
Revert
79559, we want to to show repair costs even if they are 0/0 as that indicates that the item needs to be in the players inventory
Changed zipline platform layers to World, fixes not being able to deploy drone on the platforms
Don't show a repair cost row on the popup if the cost is 0 items
Fix repair indicator not appearing when hitting a damaged item if the player has no relevant repair items in their inventory (NaN division)
Merge from io_line_thickness
Merge from industrial_merge
Merge from zipline_dismount_fix
Merge from contact_server_switch_fix
AuthCount convar will now list an auth type with each entity entry
AuthCount convar will now list a code lock if the player is authed via the guest code (auth type will list LockGuest in this case)