1,531 Commits over 2,284 Days - 0.03cph!
    
    
    
        
            
            
            
                
                Increase max ESP player info budget time to 5ms
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed GameTips error if a player who has never used voice chat walked close to an NPC
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed tea vitals not sized correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix handheld boom box not working (broken in 73143)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix typos in new aggressive lod convars
 
                
                
                
                
                
             
         
        
            
            
            
                
                More boom box sync improvements
FIxed case where turning boom box+speaker system on/off repeatedly would alternately result in connected speakers not working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed error when scientists dismount helicopter at oil rig
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from genetic_vending
 
                
                
                
                
                
             
         
        
            
            
            
                
                Include TargetEntity as a string, not a uint
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reworked radio streaming LOD system to fix connected speakers playing distorted audio if player leaves range of root boom box
Improved audio sync when playing radio through multiple connected speakers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased maximum length of replicated string variables to 1024 characters, will allow 4x as many server assigned radio stations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased size of radio station picker UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-enable TargetEntity in Feedback reports
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed a broken radio station, added new stations
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from content_reporting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix mountables with allowHeadLook set to true not applying head look if they used a custom animator controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from ugc_virtualscroll
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add colour codes for team id 3000 (blue) and team id 4000 (yellow)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed incorrect team ID lookup for events when determing colour of player nametag
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from ugc_virtualscroll
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Toggle ADS option to the in-game settings (Options>Controls)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Toggle ADS fixes: 
Fixed not being able to ADS while a gun is deploying
Fixed having to click twice if player opens inventory while in ADS
 
                
                
                
                
                
             
         
        
            
            
            
                
                FIxed physical camera convar error when connecting to a server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix vitals sized incorrectly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minimise (where possible) changes to item pickup notice transforms
 
                
                
                
                
                
             
         
        
            
            
            
                
                Resave T0 tech tree, fixes incorrect total required scrap display in tech tree dialog
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add global.showItemPickupNotices for debugging
Profiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added input.toggleads convar for toggling ADS
This will only apply when holding a gun or a melee weapon that can be thrown, right click interactions on other held entities (eg. torch) should be unaffected
ADS will be toggled off when switching between weapons or when a reload takes place
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add global.usersinrangeofplayer - identical to userinrange but uses a provided player (eg. userinrangeofplayer Jim 50)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from contact_reporting (contacts screen layout update)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed typo when using ent_who on signs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE when attempting to report offensive content when not in a server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Server.statbackup will now only record mission completes/fails
 
                
                
                
                
                
             
         
        
            
            
            
                
                Camera info readout now shows "Blur=off" if dof is disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed offensive content images not getting sent with feedback report when sending report to external endpoint
 
                
                
                
                
                
             
         
        
            
            
            
                
                Require a subject line and message when submitting offensive content reports
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed blood effects randomly appearing white when getting shot (should only appear white when hide blood option is enabled)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move NPCWalkAnimation queue to LateUpdate
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved layout on report bug dialog to better fit the offensive content option
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from adminpanel_ugc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from adminpanel_ugc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed missing MeshCull scripts on red industrial door handles (door.hinged.industrial_a_a and door.hinged.industrial.a)
Disable shadows on LOD1 of the train tunnels call elevator push button
Disable shadows on LOD4/5 of static computer station and removed an unneeded client side mesh collider
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed hardcoded Z/C/Y keys managing debug camera zoom
Added debugcamera_zoomin and debugcamera_zoomout bindable buttons
Added debugcamera_raise and debugcamera_lower bindable buttons, if these are bound then the debug camera will use this instead of the hardcoded Q/E
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from adminpanel_ugc
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from content_reporting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't run TreadAnimator unless player is within 20m (takes 0.3ms of time if player is in network range of launch site or junkyard)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added new Figma colour pallette mirroring the predefined Figma colours as close as possible (see FigmaPallette.unity scene)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from cui_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from adminpanel_ugc