userJarryd Campicancel
branchrust_reboot/maincancel

1,017 Commits over 1,735 Days - 0.02cph!

4 Years Ago
Increased drag (0.05 -> 0.1) and lowered paddle force (1 -> 0.7) when there are two players mounted to a kayak
4 Years Ago
Merge from elevator_block
4 Years Ago
Merge from elevator_block
4 Years Ago
Clamp admintime to 0-23 since a DateTime can't have an hour of 24
4 Years Ago
Enabled pickup on the powered water purifier
4 Years Ago
Clamp admin time to 0-24 (if it's above 0)
4 Years Ago
Fixed gib warning on loot barrels
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from SecretLabChair
4 Years Ago
Merge from spacesuit
4 Years Ago
Fixed loot barrel gibs not using the correct material
4 Years Ago
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4 Years Ago
Fix kayaks not decaying at the intended rate
4 Years Ago
Put gib override inspector behind a foldout (tied to an EditorPref so it can be toggled off/on project wide and the setting is remembered)
4 Years Ago
Fixed gib scale on RF Broadcaster
4 Years Ago
Moved fillable pool handling (OnPoolDestroyed and WakeUp) to an interface and implemented the same behaviour on Kayak
4 Years Ago
Force show full statement at the end of text animation in conversation, fixes final character not showing
4 Years Ago
Merge from canoe (fixes paddling animations)
4 Years Ago
Fixed upper body animation overrides not being applied on kayak (fixes animation issues when using non-paddle held items)
4 Years Ago
Don't show kayak health info until it's below 75% hp (same behaviour as other boats)
4 Years Ago
Kayaks now decay like boats (slowly decays if unused and outside, won't decay if kept indoors)
4 Years Ago
Removed duplicate decay component on boogie board
4 Years Ago
Paddle is no longer considered hostile
4 Years Ago
Hooked up SiftRaft_NoPaddle mount pose
4 Years Ago
Lowered kayak colliders for better foot placement
4 Years Ago
Fixed incorrect repair costs on kayak Removed unused damage renderer component Adjust seat positions to reduce clipping
4 Years Ago
Fix gameplay fov setting conflicting with debug camera fov setting while player input is being processed (unfreeze mode)
4 Years Ago
Speculative NRE fixes for Gibs
4 Years Ago
Marge from canoe (craftable kayak + paddle fixes)
4 Years Ago
Fixed not saving deleted connections during an autosave
4 Years Ago
Auto save dialogue graph when making a new connection or deleting a connection
4 Years Ago
Update dialogue graph style sheet to remove pixel warnings
4 Years Ago
Added token/english labels to choice ports Added an error message if a dialogue node has no shortname when saving (but still save)
4 Years Ago
Merge from heli_global_toggle
4 Years Ago
Merge from canoe
4 Years Ago
Merge from demo_filestorage (signs should now appear in demos)
4 Years Ago
Increase minimum node size
4 Years Ago
Exposed the action string field to the dialogue graph blackboard Newly created nodes now have a shortname assigned (a short name has to be assigned for connections to save)
4 Years Ago
Adjusted transparent scrap icon on research table loot panel
4 Years Ago
Unsaved comment
4 Years Ago
Fix searchlight spawning with incorrect rotation (reset transform rotations in ResetState)
4 Years Ago
Increased size of interact collider on hackable crate to cover the entire side of the crate, should be more accessible if there are things blocking the keypad
4 Years Ago
Updated workshop mesh exporter to store the exported mesh in a sub folder by item name (fixes case where different tiers of an item overwrote the same mesh since the mesh name was identical)
4 Years Ago
Merge from gib_pool (overrides for building blocks)
4 Years Ago
Moved TMP hacks in UIDeathScreen so they're not constantly being run, should now only run when UI is opened/closed
4 Years Ago
Cache the water drinking raycast point once per frame instead of raycasting for every menu item
4 Years Ago
Fixed some serialised fields getting compiled out on the gib prefab
4 Years Ago
Fixed NRE when disconnecting from a server while gibs are waiting to be destroyed
4 Years Ago
Merge from gib_pool (scale fixes)