1,320 Commits over 2,070 Days - 0.03cph!
Merge from FirstPersonSpectate
Merge from first person spectate
Added a skin redirect editor (Tools/Skins/New redirect skin) that creates relevant prefab variants and makes standard changes required to get the redirect working (item names, pickup, repair, shortnames, etc)
Expose bear, boar and chicken population values in admin UI
Increased scroll speed of server info and convar lists
Update DryWetMidi plugin to fix .net version
Skull rock skin can now be recycled (5 stone, same as the rock)
Skull rock skin worldmodel LOD closer matches rock worldmodel
Fixed missing sfx on skull rock skin viewmodel
Fix notice area NRE when a player picks up a stackable item in a demo
Fix undo not updating correctly when changing frame on neon signs
Fix undo not updating when first action after opening sign UI is a clear
Fixed keybinds still working (gestures, pet wheel) in sign painting UI
Fix pumpkin compile errors
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Updated a radio station URL
Increased scroll speed in radio station selection dialog
Take internal items button now works for camper (only shows one camper inventory at a time, clicking the take items button switches it to the next inventory after removing the items)
Calculate the approximate prevent building radius of each monument on the client before it's children get detached
Use this to determine whether to show the "Cannot build this close to x" error
Change hurt trigger on deployable elevator lift to a Crush Trigger to prevent damaging players standing on elevator lift (same setup as static elevator lift)
Cherrypick
65550 (don't show too close to monument error if not actually close to a monument)
Possible IconSkinPicker.OnSearchFilterChanged NRE fix
Fixed bottom of the screen sleeping bag button not correctly unlocking after the cooldown elapses (the map icon was unaffected)
Revert head IK look from a RotateTowards back to a Lerp
Don't show "has more options" interaction UI if the first option is a long hold option
Removed a camper debugging convar
Modular car lights will now stay on if the driver switches seats (will turn off when a player dismounts if there are no other players in the car)
Fix fluid connections to tanker module not disconnecting properly
Better fix for players getting stuck in dance after respawning
Remove last weeks fix, should no longer be needed
Remove old unused dance animation
Added an extra fallback to try and stop dance animation layers staying active after a gesture has ended