userJarryd Campicancel
branchrust_reboot/maincancel

1,248 Commits over 1,949 Days - 0.03cph!

3 Years Ago
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3 Years Ago
Added decay to deployed cassette recorder
3 Years Ago
Fixed not being able to gesture on the sofa
3 Years Ago
Can now use upper body gestures while swimming (full body gestures are still blocked)
3 Years Ago
Can no longer hold A and D while reeling in at the same time, only one input direction will be accepted at a time Line will now snap if player moves too far from their starting position when they threw out the lure
3 Years Ago
Fixed strain not updating correctly if player is reeling in and pulling in a direction while the fish is pulling left/right and back at the same time
3 Years Ago
Added slight randomisation to underwater drag of gibs
3 Years Ago
Fixed a case where the fishing rod viewmodel could end up in a weird state if player let go of RMB at the exact same time as pressing LMB to cast the lure
3 Years Ago
Disabled the static sfx on the static speaker variant (affects cargo ship and lab speakers)
3 Years Ago
Updated small fish descriptions Tweaked physics settings on bobber to bounce less when first cast
3 Years Ago
Fixed fishing nre when rapidly equipping/unequipping
3 Years Ago
Hooked up catfish mesh and marked catfish as fishable (high end fish found in rivers and swamps) Reeling in while a fish isn't moving will now cause less line strain Made the angle check more forgiving when the fish is close (should help cases where the fish rapidly swims left/right when very close to the player and triggers the angle line snap)
3 Years Ago
Player should no longer keep moving if they were holding down a move input when they cast the fishing line
3 Years Ago
Fixed fishing rod description not correctly substituting the input binding (will need a phrase rebuild)
3 Years Ago
Skulls caught with the fishing rod now get a random name assigned and will work when inserted into the skull trophy
3 Years Ago
Fixed some depth calculation and tag issues that were preventing sharks from being caught in the open ocean Position the bobber preview 0.5m above the water for better visibility
3 Years Ago
Fixed bobber not correctly checking for blockages when moving and sometimes moving through solid objects (particularly bad in moon pool) Increased chance of finding rare fish with higher quality bait
3 Years Ago
Added human skulls as a junk fishing option Fish trap unsaved changes
3 Years Ago
Fish Trap can now catch anchovy, herring and sardine (requires more calories than minnows, but less than the trout) Trout is now much rarer in fish trap
3 Years Ago
Mark fishing rod as default blueprint (for testing, may change before wipe)
3 Years Ago
Cancel the fishing process if the player ends up too far away (as a passenger in a vehicle) Fixed line of sight check happening every frame (should only be a couple of times a second)
3 Years Ago
Fix client NRE when when swapping between fishing rod on belt bar Potentially fixed fishing rod server nre
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Compile fix
3 Years Ago
Added player.cinematic_gesture to allow actors to use the legacy gestures on cinematic servers (eg."player.cinematic_gesture pickup_item PLAYERNAME" or "player.cinematic_gesture pickup_item") Will only work if server.cinematic is true
3 Years Ago
Move UpdateWaterDrinkingPoint to BasePlayer.LateClientCycle, it might be less likely to trigger rigidbody syncs here
3 Years Ago
Water.quality convar will only be read once every 10 seconds (quality will automatically change after 10 seconds to the final value if it was changed inside the 10 second window)
3 Years Ago
Show IO information on crafting UI (same as weapons)
3 Years Ago
Merge from electrical_qol
3 Years Ago
Better cancel support for internet streams
3 Years Ago
Potential fix for radio streaming stall
3 Years Ago
Don't connect/disconnect in boom box load
3 Years Ago
Remove Yaarana radio station
3 Years Ago
Improved audio stream buffering: Use a ring buffer for increased performance and smaller memory footprint Start playing the stream once enough data has downloaded, rather than waiting a static period of time (this was way too long for some connections and way too short for others) Stop downloading more data if enough has been buffered Added ShoutcastStreamer.DebugStreams to help diagnose streaming issues Simplified connected speaker sync system to use the boom box data rather than keeping a copy of the audio stream on each speaker
3 Years Ago
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3 Years Ago
Applied new settings to large tiles variant as well
3 Years Ago
Don't attempt to get the second channel of audio data for visualisation if unity is outputting audio in mono
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Merge from voiceprops/dlc