userJarryd Campicancel
branchrust_reboot/maincancel

1,557 Commits over 2,314 Days - 0.03cph!

3 Years Ago
Fix vitals sized incorrectly
3 Years Ago
Minimise (where possible) changes to item pickup notice transforms
3 Years Ago
Resave T0 tech tree, fixes incorrect total required scrap display in tech tree dialog
3 Years Ago
Add global.showItemPickupNotices for debugging Profiling
3 Years Ago
Added input.toggleads convar for toggling ADS This will only apply when holding a gun or a melee weapon that can be thrown, right click interactions on other held entities (eg. torch) should be unaffected ADS will be toggled off when switching between weapons or when a reload takes place
3 Years Ago
Add global.usersinrangeofplayer - identical to userinrange but uses a provided player (eg. userinrangeofplayer Jim 50)
3 Years Ago
Merge from contact_reporting (contacts screen layout update)
3 Years Ago
Fixed typo when using ent_who on signs
3 Years Ago
Fixed NRE when attempting to report offensive content when not in a server
3 Years Ago
Server.statbackup will now only record mission completes/fails
3 Years Ago
Camera info readout now shows "Blur=off" if dof is disabled
3 Years Ago
Fixed offensive content images not getting sent with feedback report when sending report to external endpoint
3 Years Ago
Require a subject line and message when submitting offensive content reports
3 Years Ago
Fixed blood effects randomly appearing white when getting shot (should only appear white when hide blood option is enabled)
3 Years Ago
Move NPCWalkAnimation queue to LateUpdate
3 Years Ago
Improved layout on report bug dialog to better fit the offensive content option
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Fixed missing MeshCull scripts on red industrial door handles (door.hinged.industrial_a_a and door.hinged.industrial.a) Disable shadows on LOD1 of the train tunnels call elevator push button Disable shadows on LOD4/5 of static computer station and removed an unneeded client side mesh collider
3 Years Ago
Removed hardcoded Z/C/Y keys managing debug camera zoom Added debugcamera_zoomin and debugcamera_zoomout bindable buttons Added debugcamera_raise and debugcamera_lower bindable buttons, if these are bound then the debug camera will use this instead of the hardcoded Q/E
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Merge from content_reporting
3 Years Ago
Don't run TreadAnimator unless player is within 20m (takes 0.3ms of time if player is in network range of launch site or junkyard)
3 Years Ago
Added new Figma colour pallette mirroring the predefined Figma colours as close as possible (see FigmaPallette.unity scene)
3 Years Ago
Merge from cui_improvements
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Merge from content_reporting
3 Years Ago
Merge from cui_improvements
3 Years Ago
Merge from spectate_crosshair
3 Years Ago
Merge from inventory_idle
3 Years Ago
Hopefully fix hold to dismount showing an unlocalized string on progress bar UI (will need a phrase rebuild)
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Fix error when picking up a photo frame with edit history
3 Years Ago
Merge from adminpanel_ugc
3 Years Ago
Merge from physical_camera_convar
3 Years Ago
Merge from spectate_crosshair
3 Years Ago
Merge from starting_deploy_rotation
3 Years Ago
Add midiconvar.reloadbindings to refresh midi bindings if they have been changed in a text editor at runtime
3 Years Ago
Fix fog overlay effect from smoke grenades not working correctly when spectating If debug camera is enabled the fog effect will now use the debug camera position Fix smoke effect not updating if timescale is 0
3 Years Ago
Allow ridable horses to bypass the clipping check when mounted to an elevator, fixes horses not parenting to elevators since 65146 Removed some unneeded transforms in the elevator_lift client hierarchy
3 Years Ago
Fixed NRE when using a mixing table with an extra item in the ingredients placed with an empty slot between it and the actual ingredients Mixing table will no longer be able to start in the above case (only affects low grade recipe as all other recipes use 4 ingredients)
3 Years Ago
Merge from spraycan_tweaks
4 Years Ago
Merge from spraycan_merge2
4 Years Ago
Merge from spraycan_merge2
4 Years Ago
Merge from answering_ui_fixes
4 Years Ago
Fixed speargun not appearing in players hands when equipped (wasn't just an NPC issue)
4 Years Ago
Unsaved spray item
4 Years Ago
Merge from spraycan_merge2