1,485 Commits over 2,192 Days - 0.03cph!
Fixed coupling pfx happening when entering range
Tweak particle effects so they are visible form the cabin
Add a light in the cabin that blinks briefly when a workcart couples
Add some sparks when coupling/uncoupling
Don't allow climbing ladders while mounted to an entity, hopefully fixes player briefly intersecting with ladder volume when mounting/dismounting and causing issues
Add NavMeshObstacle to base train wagon prefab
Codegen (fixes endless night)
Added graphics.disableLightLod admin convar, bypasses all distance based light lod calculations so all lights will be no longer be disabled at a distance
Doesn't affect quality settings that limit the number of active lights (eg. graphics.shadowlights)
Merge from death_screen_improvements
Merge from death_screen_improvements
Merge from apr_22_optimisations
Merge from death_screen_improvements
Merge from death_screen_improvements
Merge from cui_improvements
Cherry pick
70074 for comparison
Merge from april_22_optimisations
Fixed first person spectating not properly displaying grenade launcher reloads
Fixed a bunch of exceptions and rendering issues in the Viewmodel testing scene
Increase the max number of teammates that the map can display to 40 (was 16)
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Stop error when opening a vending machine from the marketplace screen with missing merchandise info (still shows an empty slot, but at least it won't disconnect the client)
Fixed NRE when killing a shark with a torpedo
Fixed 3rd person effects on ice ak appearing while in first person (floating ice cloud)
Merge from powerline_zipline
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Fix being able to get on the zipline when facing the wrong direction
Fix missing MaxVelocity on client preventing zipline audio from working
Updated native plugins to fix missing ogg encoder error when using a cassette recorder
Merge from powerline_zipline
Merge from official_server_analytics
Debug camera now uses forward/back/left/right input bindings instead of hardcoded WASD
Merge from new_achievements
Fixed edge case where reskinning a snowmobile would sometimes lose it's storage
Added demo.showLocalPlayerNameTag convar (defaults to off, saved)
Show the player who recorded the demo's nametag when in a demo and in debug cam
Merge from spraycan_restore
Merge from mount_instrument_fix
Merge from instrument_disable
debug.debugcamera_target and graphics.dof_focus_target can now be passed a steam ID or username as well the network ID
Closing the inventory will now highlight the currently equipped item on the belt bar if another item was selected while the inventory was open
Set write defaults to false on upper body reload and attack animation states, fixes foot wiggling due to incorrectly populated IK weights during transition
Reset player animator walk values so the player doesn't walk in place in the workshop upload scene
Don't let ESPPlayerInfo entries get stuck in the queue
Don't auto select the held item when opening a loot container