1,248 Commits over 1,949 Days - 0.03cph!
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Merge from gib_pool (disabling read/write on a bunch of gib meshes)
Merge from chainsaw_vis_fix
Merge from dof_target (debugcamera_dollyspeed convar)
Fixed incorrect spine processing when injured
Removed accidental voice chat log
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Improved alt looking head clamps, should look better when alt looking at extreme angles while the body is twisted
Merge from hitch_improvements
Merge from alt_look_model (third person model updates when alt looking)
Potential incorrect material gib fix
Player now needs to hold escape to exit the poker UI (same as Space)
Fixed easter basket vm not showing eggs in right hand when collecting
Fix gibbables that copy materials but don't use property blocks not getting materials assigned to individual gibs (fixes campfire and small wooden box gibs)
Potential ProcessGestureStart NRE fix
Removed support for playing the legacy gestures via the gesture convar command
Fix text sizing issue on slots UI panel
Potential EndGestureShared NRE fix
Fixed cards mesh being visible underneath card table seats
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Merge from misc_server_opt
Merge from cardgames (show hand result at end of game + bug fixes)
Merge from CardGames (ui fix)
Merge from gib_cache (gibbing performance improvements)
Merge from dbl_shotgun_zfighting
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Potential push water performance improvement
Merge from item_loss_ui_fix
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Tweaked sprite material on slot payout UI
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thumb_down
103
Increase raycast distance when finding elevator connections (150->200), some elevator shafts were so tall that they weren't properly connecting
Increased static elevator speed (2.5 -> 3.5)
S2P
Revert to old item colouring on slot machine loot panel
Added a loot panel name for some more scientist corpses
Fixed the wildcard entry on the slots payout widget not translating properly
Fixed the first slot machine that loads on the client having incorrect material applied to payout sheet
Revert ShowPushMenu back to IsStationary