userJarryd Campicancel
branchrust_reboot/maincancel

1,132 Commits over 1,858 Days - 0.03cph!

4 Years Ago
Another attempt to stop Trigger NRE's on water volumes
4 Years Ago
Merge from corpse_floating2
4 Years Ago
▇▌▋█▇▌▌ ▄▅▉▍▉ ▄▌▌▄▌▌ ▌▇▄▄█▉ ▋▍▌ ▊▌▆▇▇ ▍▊ ▊▊█▇ ▆▊▄▉▉▍ ▄▄ ▉▋█ ▉▆▄▍▉▌ ▆▇▅▊█ ▄▆▅ ▍▅▊▉▇▆▆ ▊█▊▅▇ ▉▉█▉ ▊▇ ▄▅▇▄ ▆▇█ ▋▇▆▆▊▌ ▊▌█▊ ▋██▅▉▆▍▋█▋ ▆▇▋▌▊ ▍▄▍ ▄▌▌▌▆▅ ▊▍▍▇▋ ▌▉█▅ ▌▋ ▅▆▅▉▍▇ ▇▌▊▅▇ ▉▇▉▋▋▊ ▋▉▋▍▅▆, ▉▉▆▉▍ ▊▆▋▆▌▅ ▉ ▋▌█▄██ ▄▉▄▆▇ ▊▋▄ ▄▌▊▉▄ ▋▍▍▊▍▋ ▋█▆█▇▅ ▋▅ ▄▍▌▆▋
4 Years Ago
Update pool descriptions to specify they only accept fresh water Revert marking objects dirty when recalculating bounds, it seems to be marking a lot of prefabs as changed
4 Years Ago
Fixed above ground pool bounds being wildly wrong, should fix some building privilege issues when placing Recalculating the bounds now marks the prefab as dirty
4 Years Ago
Added another cutoff plane to the above ground pool so the water overlay doesn't trigger when standing underneath a full pool
4 Years Ago
Potential fix for NRE when being killed in a pool
4 Years Ago
Don't do steam server dlc check in editor, it won't work since we don't auth
4 Years Ago
Merge from summer_dlc
4 Years Ago
Merge from summer_dlc
4 Years Ago
Merge from summer_dlc
4 Years Ago
Merge from summer_dlc
4 Years Ago
Increase tree impact damage multiplier from cars (3->5)
4 Years Ago
Remove ForceUpdateTriggers in client side mount/dismount
4 Years Ago
Speculative fix for NRE in TriggerBase
4 Years Ago
Replace NaN and infinity checks with combined isNanOrInfinity Use a pooled list in TriggerBase.RemoveInvalidEntities
4 Years Ago
Change recentDrivers list to a queue Remove logic to forcibly remove the player from the force volume when mounting/dismounting a car Add a clientside ForceUpdateTriggers when mounting/dismounting
4 Years Ago
Fix NRE for missing vehicle push boxes
4 Years Ago
Added dof_toggle and dof_debug_toggle commands for easier input binding
4 Years Ago
Added "debug.debugcamera_targetprint" to print out the name of the entity the debug camera is currently parented to
4 Years Ago
Merge from thirdpersonskins (fixes skins not appearing on some third person models)
4 Years Ago
Fixed some weapons not aligning properly when using ironsights on ultrawide resolutions Put the z offset that solves the clipping issues at ultrawide resolutions behind the graphics.vm_fov_scale convar so we can fully revert back to the old weapon look/feel
4 Years Ago
Tweaked ultrawide handling to straighten out ironsights
4 Years Ago
Merge from fov_viewmodel_scale (fix view model clipping in ultrawide resolutions)
4 Years Ago
Added some slight randomisation to the push liquid invoke so all barrels on a server load aren't pushing their contents in the same frame
4 Years Ago
Add watertests save file
4 Years Ago
Added a check to prevent IOEntities getting stuck in the UpdateOutputs queue repeatedly for a frame (was affecting liquid entities in some cases and causing processing to take 1ms) Added some profiler samples to the IOEntity queue to help identify
4 Years Ago
Merge from fov_viewmodel_scale
4 Years Ago
Remove a couple of MarkDirty calls that weren't needed in Sprinkler Add a slight delay to the fluid switch recalculation to not double up processing
4 Years Ago
Cache invoke methods to remove even more garbage
4 Years Ago
Add protection for repeated UpdateOutputs call, eliminates gc spikes from liquid IO updates
4 Years Ago
Fixed incorrect source item on fluid combiner, fixes incorrect name displayed on health display
4 Years Ago
██▅▄▌ ▋▌▆▆▌▉▊ ██▌▊ █▌▌▆▅▉▋ ▊█▊▆ ▉▋█▊ ▇█▊▅ ▋▌▋ ▌▌▌▇▋ ▉▄▄▊█▍█▆
4 Years Ago
Fixed incorrect power consumption display on water pump and powered water purifier in builds
4 Years Ago
▋▅▌█▌ ▉ ▇▉▊▌▋ ▋▄▊▄▉▄▋▄ ▆█▄▇ ▄▍█▅▊▌▌▇▄▌ ▋ ▉▌▆▍▉ ▇▊▌██▆▌▍ ▊▉ ▄▌▌▅▅▋
4 Years Ago
Fixed sprinklers not applying saturation if they were on while a server restarted
4 Years Ago
Increased water pump production rate from 90ml/minute to 150ml/minute
4 Years Ago
Fixed fluid switch playing sfx when switch was on but not powered
4 Years Ago
Hopefully fix FindGravitySource EntityRef lookup on clients
4 Years Ago
Fixed a case where powered water purifier wouldn't purify water when powered after toggling power on/off
4 Years Ago
Upped powered water purifier output storage to 5000ml (same as input storage)
4 Years Ago
Merge from farming2
4 Years Ago
Added a version of ForceModelSeed that doesn't require an overload
4 Years Ago
Merge from farming2
4 Years Ago
Merge from farming2
4 Years Ago
Merge from cinematic_tools
4 Years Ago
Merge from farming2
4 Years Ago
Possible client NRE fixes in SimpleFlare and MiniCopter
4 Years Ago
Fixed possible exception in ScientistNPC OnKilled
4 Years Ago
▄▄▅▆▄▆▊▄ ▆▅▊▉ ▄▋▊▅ ▄▆ ▄▉▋▍█▄▄▇ █▆▉ ▄▊▌ █▍▄▉▆▌▊