userJarryd Campicancel
branchrust_reboot/maincancel

1,485 Commits over 2,192 Days - 0.03cph!

4 Years Ago
Merge from vehicles
4 Years Ago
Merge from general_qol
4 Years Ago
Merge from vehicles
4 Years Ago
Merge from general_qol
4 Years Ago
Removed a camper debugging convar
4 Years Ago
Merge from vehicles
4 Years Ago
Modular car lights will now stay on if the driver switches seats (will turn off when a player dismounts if there are no other players in the car)
4 Years Ago
Fix fluid connections to tanker module not disconnecting properly
4 Years Ago
Merge from general_qol
4 Years Ago
Merge from general_qol
4 Years Ago
Merge from vehicles
4 Years Ago
Compile fix
4 Years Ago
Merge from vehicles
4 Years Ago
Better fix for players getting stuck in dance after respawning Remove last weeks fix, should no longer be needed
4 Years Ago
Remove old unused dance animation Added an extra fallback to try and stop dance animation layers staying active after a gesture has ended
4 Years Ago
Merge from vehicles
4 Years Ago
Fix radios connecting to the default rust radio even if they were set to an internet stream if a player loads in range of them
4 Years Ago
Merge from vehicles
4 Years Ago
Merge from vehicles
4 Years Ago
Merge from vehicles
4 Years Ago
Merge from vehicles
4 Years Ago
Merge from vehicles
4 Years Ago
Merge from vehicles
4 Years Ago
Merge from vehicles
4 Years Ago
Merge from vehicles
4 Years Ago
Added an extra check to stop dances endlessly looping incorrectly
4 Years Ago
Fixed a case where the first connected speaker in a chain wouldn't play correctly if it was connected to a boom box
4 Years Ago
Catch some connected speaker errors
4 Years Ago
Fix main camera exception when opening workshop scene
4 Years Ago
Fixed dances not properly cancelling when mounting seats that don't allow gestures
4 Years Ago
Don't accept change tab input (tab) on developer tools if the developer tools aren't open
4 Years Ago
Make item description in inventory auto size to fit long item descriptions
4 Years Ago
Merge from general_qol
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Don't save fishing rod debugging convars
4 Years Ago
Merge from cine_anims
4 Years Ago
Merge from fishing
4 Years Ago
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4 Years Ago
Added decay to deployed cassette recorder
4 Years Ago
Fixed not being able to gesture on the sofa
4 Years Ago
Can now use upper body gestures while swimming (full body gestures are still blocked)
4 Years Ago
Can no longer hold A and D while reeling in at the same time, only one input direction will be accepted at a time Line will now snap if player moves too far from their starting position when they threw out the lure
4 Years Ago
Fixed strain not updating correctly if player is reeling in and pulling in a direction while the fish is pulling left/right and back at the same time
4 Years Ago
Added slight randomisation to underwater drag of gibs
4 Years Ago
Fixed a case where the fishing rod viewmodel could end up in a weird state if player let go of RMB at the exact same time as pressing LMB to cast the lure
4 Years Ago
Disabled the static sfx on the static speaker variant (affects cargo ship and lab speakers)
4 Years Ago
Updated small fish descriptions Tweaked physics settings on bobber to bounce less when first cast
4 Years Ago
Fixed fishing nre when rapidly equipping/unequipping
4 Years Ago
Hooked up catfish mesh and marked catfish as fishable (high end fish found in rivers and swamps) Reeling in while a fish isn't moving will now cause less line strain Made the angle check more forgiving when the fish is close (should help cases where the fish rapidly swims left/right when very close to the player and triggers the angle line snap)
4 Years Ago
Player should no longer keep moving if they were holding down a move input when they cast the fishing line