userJarryd Campicancel
branchrust_reboot/maincancel

1,528 Commits over 2,253 Days - 0.03cph!

4 Years Ago
Cancel the fishing process if the player ends up too far away (as a passenger in a vehicle) Fixed line of sight check happening every frame (should only be a couple of times a second)
4 Years Ago
Fix client NRE when when swapping between fishing rod on belt bar Potentially fixed fishing rod server nre
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Compile fix
4 Years Ago
Added player.cinematic_gesture to allow actors to use the legacy gestures on cinematic servers (eg."player.cinematic_gesture pickup_item PLAYERNAME" or "player.cinematic_gesture pickup_item") Will only work if server.cinematic is true
4 Years Ago
Move UpdateWaterDrinkingPoint to BasePlayer.LateClientCycle, it might be less likely to trigger rigidbody syncs here
4 Years Ago
Water.quality convar will only be read once every 10 seconds (quality will automatically change after 10 seconds to the final value if it was changed inside the 10 second window)
4 Years Ago
Show IO information on crafting UI (same as weapons)
4 Years Ago
Merge from electrical_qol
4 Years Ago
Better cancel support for internet streams
4 Years Ago
Potential fix for radio streaming stall
4 Years Ago
Don't connect/disconnect in boom box load
4 Years Ago
Remove Yaarana radio station
4 Years Ago
Improved audio stream buffering: Use a ring buffer for increased performance and smaller memory footprint Start playing the stream once enough data has downloaded, rather than waiting a static period of time (this was way too long for some connections and way too short for others) Stop downloading more data if enough has been buffered Added ShoutcastStreamer.DebugStreams to help diagnose streaming issues Simplified connected speaker sync system to use the boom box data rather than keeping a copy of the audio stream on each speaker
4 Years Ago
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4 Years Ago
Applied new settings to large tiles variant as well
4 Years Ago
Don't attempt to get the second channel of audio data for visualisation if unity is outputting audio in mono
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc (achievements)
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Merge from voiceprops/dlc
4 Years Ago
Fixed players mouths not moving when voice chatting
4 Years Ago
Can no longer press Alt to unlock the mouse while in debug camera if not in a demo
4 Years Ago
Fix compile error
4 Years Ago
The demo browser now successfully populates even if one of the demos fails to load (the exception is printed to the console as a warning)
4 Years Ago
Added coloured directional hose materials Default colour radial menu option is now coloured green when using hose tool
4 Years Ago
Mark displayName in RelationshipManager proto as optional (should help bugged players rejoin) Don't store relationship data if either player is an npc
4 Years Ago
Merge from demoshot
4 Years Ago
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4 Years Ago
Merge from demoshot