1,320 Commits over 2,070 Days - 0.03cph!
Merge from pushbuttonburst
Merge from elevator_block
Fixed non-normal textures not being able to export from the workshop UI
Increased drag (0.05 -> 0.1) and lowered paddle force (1 -> 0.7) when there are two players mounted to a kayak
Merge from elevator_block
Merge from elevator_block
Clamp admintime to 0-23 since a DateTime can't have an hour of 24
Enabled pickup on the powered water purifier
Clamp admin time to 0-24 (if it's above 0)
Fixed gib warning on loot barrels
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Merge from SecretLabChair
Fixed loot barrel gibs not using the correct material
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Fix kayaks not decaying at the intended rate
Put gib override inspector behind a foldout (tied to an EditorPref so it can be toggled off/on project wide and the setting is remembered)
Fixed gib scale on RF Broadcaster
Moved fillable pool handling (OnPoolDestroyed and WakeUp) to an interface and implemented the same behaviour on Kayak
Force show full statement at the end of text animation in conversation, fixes final character not showing
Merge from canoe (fixes paddling animations)
Fixed upper body animation overrides not being applied on kayak (fixes animation issues when using non-paddle held items)
Don't show kayak health info until it's below 75% hp (same behaviour as other boats)
Kayaks now decay like boats (slowly decays if unused and outside, won't decay if kept indoors)
Removed duplicate decay component on boogie board
Paddle is no longer considered hostile
Hooked up SiftRaft_NoPaddle mount pose
Lowered kayak colliders for better foot placement
Fixed incorrect repair costs on kayak
Removed unused damage renderer component
Adjust seat positions to reduce clipping
Fix gameplay fov setting conflicting with debug camera fov setting while player input is being processed (unfreeze mode)
Speculative NRE fixes for Gibs
Marge from canoe (craftable kayak + paddle fixes)
Fixed not saving deleted connections during an autosave
Auto save dialogue graph when making a new connection or deleting a connection
Update dialogue graph style sheet to remove pixel warnings
Added token/english labels to choice ports
Added an error message if a dialogue node has no shortname when saving (but still save)
Merge from heli_global_toggle
Merge from demo_filestorage (signs should now appear in demos)
Increase minimum node size
Exposed the action string field to the dialogue graph blackboard
Newly created nodes now have a shortname assigned (a short name has to be assigned for connections to save)
Adjusted transparent scrap icon on research table loot panel
Fix searchlight spawning with incorrect rotation (reset transform rotations in ResetState)
Increased size of interact collider on hackable crate to cover the entire side of the crate, should be more accessible if there are things blocking the keypad
Updated workshop mesh exporter to store the exported mesh in a sub folder by item name (fixes case where different tiers of an item overwrote the same mesh since the mesh name was identical)
Merge from gib_pool (overrides for building blocks)
Moved TMP hacks in UIDeathScreen so they're not constantly being run, should now only run when UI is opened/closed
Cache the water drinking raycast point once per frame instead of raycasting for every menu item