1,198 Commits over 1,919 Days - 0.03cph!
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Fixed sprinklers not applying saturation if they were on while a server restarted
Increased water pump production rate from 90ml/minute to 150ml/minute
Fixed fluid switch playing sfx when switch was on but not powered
Hopefully fix FindGravitySource EntityRef lookup on clients
Fixed a case where powered water purifier wouldn't purify water when powered after toggling power on/off
Upped powered water purifier output storage to 5000ml (same as input storage)
Added a version of ForceModelSeed that doesn't require an overload
Merge from cinematic_tools
Possible client NRE fixes in SimpleFlare and MiniCopter
Fixed possible exception in ScientistNPC OnKilled
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Potentially fixed LootContainer.OnKilled stats NRE (only occurs when a container is killed via a DestroyOnGroundMissing component)
Fixed death marker not updating position
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Fixed Drive buttons in workshop model download UI not working
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Remove that change, was meant to be on a different branch
Add player.dismount command
Fixed debug camera input being processed while player is unfrozen
Fix cambone command throwing exceptions
Instrument turret NRE fix
Refactored auto turret instrument implementation so Instruments use ServerUse instead of a custom method
Removed multiple casts in OnKilled
Merge from cinematic_tools
Merge from instrument_autoturret_v2
Check ItemModDeployable.entityprefab exists before checking if it is valid in LifeInfographic
Stopped teleport2owneditem command printing to log and used replywith instead
Fixed OutOfBounds exception when running this command and the player has no owned items
Show a better error when attempting to play the same demo that is already playing
Merge from cinematic_tools
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Merge from life_stats_fixes
Merge from life_stats_fixes
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