1,539 Commits over 2,284 Days - 0.03cph!
Revert head IK look from a RotateTowards back to a Lerp
Don't show "has more options" interaction UI if the first option is a long hold option
Removed a camper debugging convar
Modular car lights will now stay on if the driver switches seats (will turn off when a player dismounts if there are no other players in the car)
Fix fluid connections to tanker module not disconnecting properly
Better fix for players getting stuck in dance after respawning
Remove last weeks fix, should no longer be needed
Remove old unused dance animation
Added an extra fallback to try and stop dance animation layers staying active after a gesture has ended
Fix radios connecting to the default rust radio even if they were set to an internet stream if a player loads in range of them
Added an extra check to stop dances endlessly looping incorrectly
Fixed a case where the first connected speaker in a chain wouldn't play correctly if it was connected to a boom box
Catch some connected speaker errors
Fix main camera exception when opening workshop scene
Fixed dances not properly cancelling when mounting seats that don't allow gestures
Don't accept change tab input (tab) on developer tools if the developer tools aren't open
Make item description in inventory auto size to fit long item descriptions
Merge from voiceprops/dlc
Don't save fishing rod debugging convars
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Added decay to deployed cassette recorder
Fixed not being able to gesture on the sofa
Can now use upper body gestures while swimming (full body gestures are still blocked)
Can no longer hold A and D while reeling in at the same time, only one input direction will be accepted at a time
Line will now snap if player moves too far from their starting position when they threw out the lure
Fixed strain not updating correctly if player is reeling in and pulling in a direction while the fish is pulling left/right and back at the same time
Added slight randomisation to underwater drag of gibs
Fixed a case where the fishing rod viewmodel could end up in a weird state if player let go of RMB at the exact same time as pressing LMB to cast the lure
Disabled the static sfx on the static speaker variant (affects cargo ship and lab speakers)