1,248 Commits over 1,949 Days - 0.03cph!
Fixed upper body animation overrides not being applied on kayak (fixes animation issues when using non-paddle held items)
Don't show kayak health info until it's below 75% hp (same behaviour as other boats)
Kayaks now decay like boats (slowly decays if unused and outside, won't decay if kept indoors)
Removed duplicate decay component on boogie board
Paddle is no longer considered hostile
Hooked up SiftRaft_NoPaddle mount pose
Lowered kayak colliders for better foot placement
Fixed incorrect repair costs on kayak
Removed unused damage renderer component
Adjust seat positions to reduce clipping
Fix gameplay fov setting conflicting with debug camera fov setting while player input is being processed (unfreeze mode)
Speculative NRE fixes for Gibs
Marge from canoe (craftable kayak + paddle fixes)
Fixed not saving deleted connections during an autosave
Auto save dialogue graph when making a new connection or deleting a connection
Update dialogue graph style sheet to remove pixel warnings
Added token/english labels to choice ports
Added an error message if a dialogue node has no shortname when saving (but still save)
Merge from heli_global_toggle
Merge from demo_filestorage (signs should now appear in demos)
Increase minimum node size
Exposed the action string field to the dialogue graph blackboard
Newly created nodes now have a shortname assigned (a short name has to be assigned for connections to save)
Adjusted transparent scrap icon on research table loot panel
Fix searchlight spawning with incorrect rotation (reset transform rotations in ResetState)
Increased size of interact collider on hackable crate to cover the entire side of the crate, should be more accessible if there are things blocking the keypad
Updated workshop mesh exporter to store the exported mesh in a sub folder by item name (fixes case where different tiers of an item overwrote the same mesh since the mesh name was identical)
Merge from gib_pool (overrides for building blocks)
Moved TMP hacks in UIDeathScreen so they're not constantly being run, should now only run when UI is opened/closed
Cache the water drinking raycast point once per frame instead of raycasting for every menu item
Fixed some serialised fields getting compiled out on the gib prefab
Fixed NRE when disconnecting from a server while gibs are waiting to be destroyed
Merge from gib_pool (scale fixes)
Gib rotation tweak
Fixed powered water purifier gibs rotated incorrectly
Speculative NRE fix in DestroyGib
Heat source NRE on load fix
Merge from gib_pool_merge
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Merge from farming_optimisation
Fix LiquidContainer server NRE
Merge from farming_optimisation (server side farming performance improvements, split fluids evenly when draining through splitters and heaters now affect planter temperature)
Fix cam zoom lerp not being multiplied by delta time (fixes camzoomlerp convar not working with midi binds)
Merge from dialogue_graph
Fix a player getting stuck in the recent drivers queue of a car if the queue has multiple drivers in it
Fix doors checking for blockages when opening if checkPhysBoxesOnOpen is false (fixes garage door getting stuck closed if a vehicle is stuck in it)
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Merge from summer_dlc_skin_reassignment
Merge from hostile_safe_zone (only show hostile marker when within 200m of safe zone)
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