userJarryd Campicancel
branchrust_reboot/maincancel

1,015 Commits over 1,705 Days - 0.02cph!

1 Year Ago
Fixed NRE when using a mixing table with an extra item in the ingredients placed with an empty slot between it and the actual ingredients Mixing table will no longer be able to start in the above case (only affects low grade recipe as all other recipes use 4 ingredients)
1 Year Ago
Merge from spraycan_tweaks
1 Year Ago
Merge from spraycan_merge2
1 Year Ago
Merge from spraycan_merge2
1 Year Ago
Merge from answering_ui_fixes
1 Year Ago
Fixed speargun not appearing in players hands when equipped (wasn't just an NPC issue)
1 Year Ago
Unsaved spray item
1 Year Ago
Merge from spraycan_merge2
1 Year Ago
Possible fix for missing text on pickup notices
1 Year Ago
Added blockRectTransformChange bool to TMPro labels, when true the label will no longer react to RectTransform changes (itself or parent) Enable this on item pickup notices while processing the layout on the vitals UI, as adjusting the position of the parent UI root was triggering a full layout rebuild of all text inside the pickup notices
1 Year Ago
Merge from spraycan_merge2
1 Year Ago
Merge from spraycan_merge2 (NRE fix)
1 Year Ago
Merge from global_broadcast_fix (HABs and helicopters should no longer broadcast globally when they are idle)
1 Year Ago
Merge from spraycan_merge2
1 Year Ago
Merge from spraycan_merge2
1 Year Ago
Potential fix for NRE when respawning after getting killed by a rhib
1 Year Ago
Add "autofocus" option to community UI input fields, will select that input field as soon as the UI is created
1 Year Ago
Add Tools/Scene/Add Parent GameObject editor shortcut
1 Year Ago
Add Tools/Scene/Focus Camera To Main Camera editor shortcut If the dev_cam root is found it uses that for the focus zoom calculation and enables that gameobject
1 Year Ago
Merge from shot_parenting
1 Year Ago
Merge from spraycan_merge2
1 Year Ago
Merge from spraycan_merge2
1 Year Ago
Fixed zipline building blocks not properly calculating on multiple hops Fixed some inconsistencies between client and server building block generation
1 Year Ago
Fixed placeholder New text on blueprint buttons
1 Year Ago
Fixed input field not using an empty string by default
1 Year Ago
Radio update
1 Year Ago
Fix coupling light in cabin auto playing when camera enters range
1 Year Ago
Fixed performance drop when looking at a deployed boom box in a crowded base
1 Year Ago
Rerun train car gib setup
1 Year Ago
Merge from abovegroundtrain_dismount_fix
1 Year Ago
Fixed coupling pfx happening when entering range
1 Year Ago
Tweak particle effects so they are visible form the cabin
1 Year Ago
Add a light in the cabin that blinks briefly when a workcart couples
1 Year Ago
Add some sparks when coupling/uncoupling
1 Year Ago
Don't allow climbing ladders while mounted to an entity, hopefully fixes player briefly intersecting with ladder volume when mounting/dismounting and causing issues
1 Year Ago
Add NavMeshObstacle to base train wagon prefab
1 Year Ago
Codegen (fixes endless night)
1 Year Ago
Added graphics.disableLightLod admin convar, bypasses all distance based light lod calculations so all lights will be no longer be disabled at a distance Doesn't affect quality settings that limit the number of active lights (eg. graphics.shadowlights)
1 Year Ago
Merge from death_screen_improvements
1 Year Ago
Merge from death_screen_improvements
1 Year Ago
Merge from apr_22_optimisations
1 Year Ago
Merge from death_screen_improvements
2 Years Ago
Merge from death_screen_improvements
2 Years Ago
Merge from cui_improvements
2 Years Ago
Cherry pick 70074 for comparison
2 Years Ago
Merge from steam_stats
2 Years Ago
Merge from april_22_optimisations
2 Years Ago
Fixed first person spectating not properly displaying grenade launcher reloads
2 Years Ago
Fixed a bunch of exceptions and rendering issues in the Viewmodel testing scene
2 Years Ago
Increase the max number of teammates that the map can display to 40 (was 16)