1,015 Commits over 1,705 Days - 0.02cph!
Fixed NRE when using a mixing table with an extra item in the ingredients placed with an empty slot between it and the actual ingredients
Mixing table will no longer be able to start in the above case (only affects low grade recipe as all other recipes use 4 ingredients)
Merge from spraycan_tweaks
Merge from spraycan_merge2
Merge from spraycan_merge2
Merge from answering_ui_fixes
Fixed speargun not appearing in players hands when equipped (wasn't just an NPC issue)
Merge from spraycan_merge2
Possible fix for missing text on pickup notices
Added blockRectTransformChange bool to TMPro labels, when true the label will no longer react to RectTransform changes (itself or parent)
Enable this on item pickup notices while processing the layout on the vitals UI, as adjusting the position of the parent UI root was triggering a full layout rebuild of all text inside the pickup notices
Merge from spraycan_merge2
Merge from spraycan_merge2 (NRE fix)
Merge from global_broadcast_fix (HABs and helicopters should no longer broadcast globally when they are idle)
Merge from spraycan_merge2
Merge from spraycan_merge2
Potential fix for NRE when respawning after getting killed by a rhib
Add "autofocus" option to community UI input fields, will select that input field as soon as the UI is created
Add Tools/Scene/Add Parent GameObject editor shortcut
Add Tools/Scene/Focus Camera To Main Camera editor shortcut
If the dev_cam root is found it uses that for the focus zoom calculation and enables that gameobject
Merge from shot_parenting
Merge from spraycan_merge2
Merge from spraycan_merge2
Fixed zipline building blocks not properly calculating on multiple hops
Fixed some inconsistencies between client and server building block generation
Fixed placeholder New text on blueprint buttons
Fixed input field not using an empty string by default
Fix coupling light in cabin auto playing when camera enters range
Fixed performance drop when looking at a deployed boom box in a crowded base
Rerun train car gib setup
Merge from abovegroundtrain_dismount_fix
Fixed coupling pfx happening when entering range
Tweak particle effects so they are visible form the cabin
Add a light in the cabin that blinks briefly when a workcart couples
Add some sparks when coupling/uncoupling
Don't allow climbing ladders while mounted to an entity, hopefully fixes player briefly intersecting with ladder volume when mounting/dismounting and causing issues
Add NavMeshObstacle to base train wagon prefab
Codegen (fixes endless night)
Added graphics.disableLightLod admin convar, bypasses all distance based light lod calculations so all lights will be no longer be disabled at a distance
Doesn't affect quality settings that limit the number of active lights (eg. graphics.shadowlights)
Merge from death_screen_improvements
Merge from death_screen_improvements
Merge from apr_22_optimisations
Merge from death_screen_improvements
Merge from death_screen_improvements
Merge from cui_improvements
Cherry pick
70074 for comparison
Merge from april_22_optimisations
Fixed first person spectating not properly displaying grenade launcher reloads
Fixed a bunch of exceptions and rendering issues in the Viewmodel testing scene
Increase the max number of teammates that the map can display to 40 (was 16)
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