1,320 Commits over 2,070 Days - 0.03cph!
Merge from tc_layout_update
Merge from detailed_vehicle_dismount_times
Merge from toggle_vending_machines_map
Merge from console_window_improvements
Merge from dof_exposer_improvements
Fixed player potentially getting stuck in the skydiving pose when stuck between two objects and considered non grounded
Skydiving animations will now only play if the players velocity is > 10, should also fix some reports of the animation triggerring while climbing ladders
Fixed some IK weirdness during parachute deploy animation in third person introduced in
87586
Removed the legacy parachute animations in the player controller, they weren't being used but were throwing some warnings on boot
Improved hand IK easing on first person parachute, created a new SetParameterCurveAnimatorBehaviour behaviour to set a float parameter over time during an animator state
Added vehicles to the parachute pre deploy space checks. Prevents parachutes getting deployed too early when jumping out of the scrap transport helicopter hitting the helicopter and instantly killing the parachute
Water level must be at least 5m below the players height before deploying the parachute, fixes jumping with a parachute equipped while standing on an rhib deploying the parachute (which would immediately crash and hurt the player)
Merge from dof_exposer_improvements
Add missing SeekingServerProjectile component
I think this got removed somehow in
87271 and broke homing missiles
Merge from mountinput_fix
SeekerTarget NRE prevention
Merge from HomingMissileLauncher
Fixed NRE when attempting to inspect or unlock homing missiles (null item in additional unlocks array)
Fixed a warning log getting spammed every time a blueprint is selected in the inventory
Fixed first person spectating not properly hiding the head section of the player model when mounted to a mountable set to First Person with Arms
Fixed TimedExplosive throwing a server error if it's missing an explosion effect (occurred when a flare times out)
Merge from parachute (fixes, sam site targeting)
Merge from spinner_tugboat_fix (fix bandit camp wheel rotation)
Potential fix for sleeping bag options persisting on the map screen when changing server
Fixed exception and emoji's failing to load if the emoji gallery was closed and reopened while emoji's were being downloaded from the server
Emoji's now download faster (was every 1.5s, now 1s)
Fixed emoji's not loading properly on the client if there were more than 4 custom emoji on the server
Server emoji's will now load in gradually, 1 emoji per second to avoid hitting the server rate limit
Final (hopefully) rich text emoji fix
Fixed exception when opening the card game UI for the second time in a session
Disabled support for emoji's in usernames, causes various rich text parsing issues
Partially fixed some parsing issues when inserting rich text tags into the chat box (they aren't supported, but still)
Error wrapping for TextTargetOnOnPreRenderText
Disable emojiOwnershipCheck and remove convar (no emoji requires ownership)
Fixed not being able to rotate wood storage box
Fix emoji fields allowing user controllable rich text
Merge from hackweek-chat-emoji
Merge from hackweek-chat-emoji
Merge from hackweek-chat-emoji
Fix exception when opening the map with a sleeping bag cluster
Merge from hackweek-chat-emoji
Merge from hackweek-chat-emoji
Merge from hackweek-chat-emoji
Merge from hackweek-chat-emoji
Merge from hackweek-chat-emoji
Merge from hackweek-chat-emoji
Merge from hackweek-chat-emoji
Merge from hackweek-chat-emoji
Merge from hackweek-chat-emoji
Spraycan no longer loses condition when reskinning an entity
Remove giveDiverSuitWithItemId convar, wasn't meant to be included
Merge from tooltip_cleanup