1,734 Commits over 2,526 Days - 0.03cph!
Fixed elevators losing power when power is plugged into a non power slot somewhere in the column
Merge from hackweek_boxsorting (last UI pass)
Merge from hackweek_boxsorting
Merge from attackheli_fixcar_changes
Merge from krieg_boulder_outline
Merge from egghunt_invis_fix
Merge from hackweek_boxsorting
Merge from elevator_power_qol
Merge from hackweek_boxsorting
Merge from puzzle_reset_changes
Merge from eye_wearable_fix_2
Allow all the frankenstein parts to be added to conveyor filters
Allow frankenstein mask in conveyor filters
Merge from junkpile_jump_improvements_2
Subtract
135187 (revert water jump out height to 13)
Merge from hackweek_boxsorting
Merge from puzzle_reset_changes
Merge from puzzle_reset_changes (only enabled on water treatment plant for testing)
Merge from hackweek_boxsorting
Merge from hackweek_boxsorting
Merge from wtp_rock_sewer_fix
Merge from hackweek_boxsorting
Merge from hackweek_boxsorting
Merge from hackweek_boxsorting
Merge from hackweek_boxsorting
Merge from water_jump_height_change
Merge from slots_optimize
Merge from boomerang_animfix
Merge from chippy_optimize
Merge from slots_optimize
Merge from scene_holster_tools
Merge from water_pump_power_fix
Subtract
133193 (cinematic_play_fallback)
Merge from spray_fixes_oct_2025
Merge from server_wipe_time_of_day
Merge from player_model_perf_improvements
Merge from spray_fixes_oct_2025
Merge from cinematic_play_fallback
Merge from hardcore_refresh (no build as there are menu compile errors that need to be merged)
Disable WearableRandomMaterial, was just an internal test
Merge from tutorial_baked_foliage_removal
Merge from pilot_hazmat_dlc
Merge from hardcore_refresh