userJarryd Campicancel
branchrust_reboot/maincancel

1,015 Commits over 1,705 Days - 0.02cph!

1 Year Ago
Fix mountables with allowHeadLook set to true not applying head look if they used a custom animator controller
1 Year Ago
Merge from ugc_virtualscroll
1 Year Ago
Add colour codes for team id 3000 (blue) and team id 4000 (yellow)
1 Year Ago
Fixed incorrect team ID lookup for events when determing colour of player nametag
1 Year Ago
Merge from ugc_virtualscroll
1 Year Ago
Added Toggle ADS option to the in-game settings (Options>Controls)
1 Year Ago
Toggle ADS fixes: Fixed not being able to ADS while a gun is deploying Fixed having to click twice if player opens inventory while in ADS
1 Year Ago
FIxed physical camera convar error when connecting to a server
1 Year Ago
Fix vitals sized incorrectly
1 Year Ago
Minimise (where possible) changes to item pickup notice transforms
1 Year Ago
Resave T0 tech tree, fixes incorrect total required scrap display in tech tree dialog
1 Year Ago
Add global.showItemPickupNotices for debugging Profiling
1 Year Ago
Added input.toggleads convar for toggling ADS This will only apply when holding a gun or a melee weapon that can be thrown, right click interactions on other held entities (eg. torch) should be unaffected ADS will be toggled off when switching between weapons or when a reload takes place
1 Year Ago
Add global.usersinrangeofplayer - identical to userinrange but uses a provided player (eg. userinrangeofplayer Jim 50)
1 Year Ago
Merge from contact_reporting (contacts screen layout update)
1 Year Ago
Fixed typo when using ent_who on signs
1 Year Ago
Fixed NRE when attempting to report offensive content when not in a server
1 Year Ago
Server.statbackup will now only record mission completes/fails
1 Year Ago
Camera info readout now shows "Blur=off" if dof is disabled
1 Year Ago
Fixed offensive content images not getting sent with feedback report when sending report to external endpoint
1 Year Ago
Require a subject line and message when submitting offensive content reports
1 Year Ago
Fixed blood effects randomly appearing white when getting shot (should only appear white when hide blood option is enabled)
1 Year Ago
Move NPCWalkAnimation queue to LateUpdate
1 Year Ago
Improved layout on report bug dialog to better fit the offensive content option
1 Year Ago
Merge from adminpanel_ugc
1 Year Ago
Merge from adminpanel_ugc
1 Year Ago
Fixed missing MeshCull scripts on red industrial door handles (door.hinged.industrial_a_a and door.hinged.industrial.a) Disable shadows on LOD1 of the train tunnels call elevator push button Disable shadows on LOD4/5 of static computer station and removed an unneeded client side mesh collider
1 Year Ago
Removed hardcoded Z/C/Y keys managing debug camera zoom Added debugcamera_zoomin and debugcamera_zoomout bindable buttons Added debugcamera_raise and debugcamera_lower bindable buttons, if these are bound then the debug camera will use this instead of the hardcoded Q/E
1 Year Ago
Merge from adminpanel_ugc
1 Year Ago
Merge from content_reporting
1 Year Ago
Don't run TreadAnimator unless player is within 20m (takes 0.3ms of time if player is in network range of launch site or junkyard)
1 Year Ago
Added new Figma colour pallette mirroring the predefined Figma colours as close as possible (see FigmaPallette.unity scene)
1 Year Ago
Merge from cui_improvements
1 Year Ago
Merge from adminpanel_ugc
1 Year Ago
Merge from content_reporting
1 Year Ago
Merge from cui_improvements
1 Year Ago
Merge from spectate_crosshair
1 Year Ago
Merge from inventory_idle
1 Year Ago
Hopefully fix hold to dismount showing an unlocalized string on progress bar UI (will need a phrase rebuild)
1 Year Ago
Merge from adminpanel_ugc
1 Year Ago
Merge from adminpanel_ugc
1 Year Ago
Merge from adminpanel_ugc
1 Year Ago
Fix error when picking up a photo frame with edit history
1 Year Ago
Merge from adminpanel_ugc
1 Year Ago
Merge from physical_camera_convar
1 Year Ago
Merge from spectate_crosshair
1 Year Ago
Merge from starting_deploy_rotation
1 Year Ago
Add midiconvar.reloadbindings to refresh midi bindings if they have been changed in a text editor at runtime
1 Year Ago
Fix fog overlay effect from smoke grenades not working correctly when spectating If debug camera is enabled the fog effect will now use the debug camera position Fix smoke effect not updating if timescale is 0
1 Year Ago
Allow ridable horses to bypass the clipping check when mounted to an elevator, fixes horses not parenting to elevators since 65146 Removed some unneeded transforms in the elevator_lift client hierarchy