11,031 Commits over 1,950 Days - 0.24cph!
Don't process depth of field if a conversation is happening via phone
Initial support for triggering NPC conversations via phone
Required PhoneController refactors
Added OnFlagsChanged, ServerInit, PostServerLoad, DoServerDestroy, Save and Load callbacks to EntityComponentBase (this removes a lot of duplicate boilerplate on MobilePhone and Telephone scripts)
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Added a small barbecue to the camper module
Can no longer move camper module if it's storage has any contents
Refactored sleeping bag interaction to control interaction via module instead of sleeping bags
Player can now always access sleeping bag from seat while looking down, disabled collider on sleeping bag
Added two more seats/sleeping bags, still has some clipping issues
Fixed local space foot IK locations on vehicle seats not being affected by seat rotation
Disable respawn screen TMP hack (doesn't seem to be needed anymore?)
Added a locker component to the camper
Refactored respawn point UI population methods to work better when receiving updates while the respawn screen is already open
Support UI states for not being able to spawn at camper
More camper module stuff, first pass on respawning
Fixed not being able to gesture on the sofa
Can now use upper body gestures while swimming (full body gestures are still blocked)
Initial camper stuff, item setup, some sleeping bag tests
Added server convar cinematic.SetBotUnderwear. Takes a bot name and and underwear shortname (eg.swimwear_gradient). Pass 0 as the underwear ID to go back to the regular underwear skin.
If player is holding Back when they successfully catch a fish backwards movement is now blocked for 1s while the fish is caught. The block is removed if the player releases the back key on their own
Added streaming analytics, can be disabled with ShoutcastStreamer.StreamingAnalytics
Increased loot panel size of underwater crates (6 -> 12), still uses same loot panel
Prevents cases where crate gets assigned > 6 items but it doesn't have the space
Use fuelsmall loot panel on diesel engine in excavator (only shows 1 slot and reads "Fuel Storage" rather than "Loot")
S2P excavator monument
Fixed paddling animation blending issue causing animation snapping when releasing input (affected inner tubes, boogie boards and kayak paddling)
Fix exceptions in PlayerModel.Legs, UpdateWaterDrinkingPoint and GetLocalVelocityClient (Potentially modded server issues)
Apply fix for not being able to hot swap fishing rod to cassette recorder as it had the same bug
Don't allow toggling light sources on held item on/off while gesturing
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Don't rotate on an axis if rotation amount is 0
Fixed one of the Ch47 map marker rotors not spinning
Move fishing bobber with rigidbody force instead of position setting, looks a bit smoother and removes the need for a raycast every frame
Still needs some testing, might be better for next month
Moved fishing process to a budgeted update
Has a higher budget threshold since any time gating that happens will affect input, but the performance gains from moving it to ServerMgr inside the physics sync should make up for it
Potential fix for GetWorldSpaceLineRendererStartPoint NRE (seems pretty rare)
Added combatlog_outgoing convar, identical to combatlog convar but only shows outgoing damage of a player
Fixed console not properly scrolling through all of it's lines (used to only get to about 250 lines even though 500 was kept in the buffer, you can now see the entire buffer)
Fixed incorrect log message if there's a junkpile buoyancy error
Added global.usersinrange admin convar (identical to sleepingusersinrange but for non-sleepers)
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Fixed not being able to hot swap fishing rod (will only work on fishing rods created after this commit, had to modify the item container settings)
Changing water quality via UI bypasses time cooldown
Can use LMB as well as S to reel in fish