userJarryd Campicancel
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11,031 Commits over 1,950 Days - 0.24cph!

3 Years Ago
Updated test scene to properly demo all conditional configs Added size bounds to bbq
3 Years Ago
Make item description in inventory auto size to fit long item descriptions
3 Years Ago
Merge from general_qol
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Don't save fishing rod debugging convars
3 Years Ago
Merge from cine_anims
3 Years Ago
Added player.usecinematicavatar convar When using gesture_play this convar will decide whether the player uses the default or the cinematic avatar
3 Years Ago
Merge from main
3 Years Ago
More death screen button changes
3 Years Ago
Fixed prefab id on seat Added hand IK support to modular car seats
3 Years Ago
Camper seats provide some comfort
3 Years Ago
Slightly offset seating positions so feet don't overlap
3 Years Ago
Hide locker visuals, add two colliders running on the top of the camper to access the locker
3 Years Ago
Reposition oven based on camper layout (same technique as seats)
3 Years Ago
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3 Years Ago
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3 Years Ago
Merge from fishing
3 Years Ago
Added an extra pre cast check to stop fishing if the player is too far away from the edge and reeling the fish in would trigger an obstruction line snap
3 Years Ago
Merge from main
3 Years Ago
Fixed LOD warnings
3 Years Ago
Fixed module sub entities not spawning properly
3 Years Ago
Various fixes
3 Years Ago
Camper module now updates repositions seats based on conditionals
3 Years Ago
Added a filter field to the conditionals list
3 Years Ago
Added some example configurations to Playground_vehicles
3 Years Ago
Merge from main
3 Years Ago
Added Playground_vehicles test map
3 Years Ago
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3 Years Ago
Added new CinematicEntity that can disable various roots on itself via server convar CinematicEntity.HideObjects
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
More fixes, more specific error codes for when a call fails
3 Years Ago
Some cleanup
3 Years Ago
Compile fixes
3 Years Ago
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3 Years Ago
More error and timeout handling
3 Years Ago
Initial support for NPC's calling players
3 Years Ago
Fixed several cases where the call wouldn't end when the NPC dialogue ended Add the option to block incoming calls at the prefab level
3 Years Ago
Added actual support for long distance phone conversations with NPC's
3 Years Ago
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3 Years Ago
Added decay to deployed cassette recorder
3 Years Ago
Added world model overrides to ItemDefinition based on stack size, so we can use different world models for different stack sizes Should be arranged in descending order, so smallest stack size -> largest