11,031 Commits over 1,950 Days - 0.24cph!
Updated test scene to properly demo all conditional configs
Added size bounds to bbq
Make item description in inventory auto size to fit long item descriptions
Merge from voiceprops/dlc
Don't save fishing rod debugging convars
Added player.usecinematicavatar convar
When using gesture_play this convar will decide whether the player uses the default or the cinematic avatar
More death screen button changes
Fixed prefab id on seat
Added hand IK support to modular car seats
Camper seats provide some comfort
Slightly offset seating positions so feet don't overlap
Hide locker visuals, add two colliders running on the top of the camper to access the locker
Reposition oven based on camper layout (same technique as seats)
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Added an extra pre cast check to stop fishing if the player is too far away from the edge and reeling the fish in would trigger an obstruction line snap
Fixed module sub entities not spawning properly
Camper module now updates repositions seats based on conditionals
Added a filter field to the conditionals list
Added some example configurations to Playground_vehicles
Added Playground_vehicles test map
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Added new CinematicEntity that can disable various roots on itself via server convar CinematicEntity.HideObjects
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More fixes, more specific error codes for when a call fails
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More error and timeout handling
Initial support for NPC's calling players
Fixed several cases where the call wouldn't end when the NPC dialogue ended
Add the option to block incoming calls at the prefab level
Added actual support for long distance phone conversations with NPC's
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Added decay to deployed cassette recorder
Added world model overrides to ItemDefinition based on stack size, so we can use different world models for different stack sizes
Should be arranged in descending order, so smallest stack size -> largest