11,048 Commits over 1,950 Days - 0.24cph!
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Changes to env.cloudrotation will now apply even if env.cloudmovement is false
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Add env.skyrotation clientside convar for cinematics (admin only)
Fixed midi convar knob bindings rounding to one decimal place
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Improved alt looking head clamps, should look better when alt looking at extreme angles while the body is twisted
Merge from hitch_improvements
Merge from alt_look_model (third person model updates when alt looking)
Potential fix for player model not updating based on player alt look angles
Some cleanup
Don't record keyframes if nothing has changed
Store rotations as quaternions, more accurate
Add support for float keyframe tracks, record fov
WIP debug cam saved shot system
Added demo.recordShot to record time stamped camera movement into a named file in the demo folder
Added demo.playshot to play back a shot in sync with the demo
Added demo.autoDebugCam to automatically switch the debug cam when opening a demo
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Potential incorrect material gib fix
Reworked process for getting attack input (for selecting a gesture) while a ui that blocks attack input was active
Enabled gestures on card table seats
Fixed being able to open gestures while inventory or crafting menu was open
Lower sort order of card table UI to 30 (was 100)
WIP configurable gesture wheel UI
Make marker data a ServerComponent
Compile fixes
Converted TreeMarker Data into a PrefabAttribute, migrated all existing data (swamp trees)
Improvements to tree marker generation process:
-now works when right clicking trees in assets view (also with multi-select)
-improved default arc settings and applied them by default when making new tree markers
-improved visualisation of arc settings in scene view
-fixed generation issues when tree is offset in prefab
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