userJarryd Campicancel
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11,048 Commits over 1,950 Days - 0.24cph!

4 Years Ago
Added TreeEntity.SpawnAllTrees convar for testing (editor only)
4 Years Ago
Updated the default arc generation for tree markers. Now updates the arc height based on the DecorScale (since some trees are now being scaled dramatically and squishing all the tree markers to the bottom of the tree). Added some editor buttons for assigning default arcs and updating marker data (also supports multi select). Updated tree entity gizmos to show a box showing the players relative size to the tree after decor scale will be applied at runtime. This helps with quickly spotting trees that will have issues when scaled. Regenerated tree marker data for all trees.
4 Years Ago
WIP support for changing colour of electrical cables
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Added Poolable components to some UI components that were being created and retired (slot machine payouts, map markers, death screen stats, phone directory)
4 Years Ago
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4 Years Ago
Don't update look direction on modelstate from the server on the local player - we set that every frame so it's more accurate locally Rotate our smoothed direction instead of lerping
4 Years Ago
Can now save shots into folders
4 Years Ago
More styling
4 Years Ago
Can collapse shot list Added counts to each folder widget
4 Years Ago
Show expandable folders in shot list Add folder button
4 Years Ago
Various fixes
4 Years Ago
Internal support for grouping shots in folders, updated relevant directory paths
4 Years Ago
Fixed players keeping their eyes open and blinking while asleep
4 Years Ago
Slightly increase third person alt look range
4 Years Ago
Merge from main
4 Years Ago
WIP UI implementation
4 Years Ago
Fixed vm's with particles/lights still being visible while gesturing
4 Years Ago
Merge from gib_pool
4 Years Ago
Single and double door gibs no longer apply skins, currently there's no way to stop the skin material being unloaded while gibs exist in the world (will revisit next month)
4 Years Ago
Fixed throwable easter egg gibs
4 Years Ago
Gibbable editor now displays a warning if the mesh has r/w disabled and no overrides had been set up "Sync override list" option now auto assigns box colliders to everything Set up gib overrides on snowman, bear trap, solar panel, storage monitor, scarecrow, tuna light and reactive target
4 Years Ago
Merge from main
4 Years Ago
Unsaved crossbow vm animator change from last week
4 Years Ago
Merge from gib_pool
4 Years Ago
Fixed crossbow viewmodel still showing an arrow after the arrow was unloaded via the inventory
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
R/W updates for external walls and gates, ladder and triangle hatches and grill
4 Years Ago
Unsaved
4 Years Ago
More gib r/w updates: Rowboat, kayak, workcart Single and double doors (also updated these to show the skin of the destroyed entity on the gibs)
4 Years Ago
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4 Years Ago
Added code support for Matt's new gib particles, can be enabled with a drop down on the gibbable component and caches the bounds of the gibs Disabled for now
4 Years Ago
Merge from gib_pool
4 Years Ago
Enable r/w on engine_module_Gibs and tier1WorkBench_gibs
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Better system for tracking recorder settings Added options for reverting camera state and pausing the demo when the shot recording ends
4 Years Ago
Fixed having to close a shot before starting a new one
4 Years Ago
Merge from gib_pool (disabling read/write on a bunch of gib meshes)
4 Years Ago
Unsaved
4 Years Ago
Highlight current shot Various fixes
4 Years Ago
Better file directory setup for storing shots, shots are now stored in a folder matching the demo name