12,445 Commits over 2,131 Days - 0.24cph!
Fixed camera position lerping when first person spectating a player in a vehicle (still some rotation lerping happening, but not as bad)
Properly export normal map
Fixed some textures being exported with wrong colours
Added an option to dump materials of the selected gameobjects (Tools/Cinematic/Dump materials...)
Uses a new MaterialDumps folder in the assets folder
Dumps all textures as well so it can be used on a renderer using a downloaded skin
▉▉▅▊▌▉▋ ▌▋▍▌/▇▊█▆█ ▋▋▅▅ ▋▉▌▉▊ ▊▍▇▋ ▇ ▍▆▋▄▌ ▅▌▌▉▇▌ ▅▊▊▍▇ ▇▍█▆▉ (▅█▊▉ ▄▋▊▍▅▊█▅▇ ▄▉▊▉▉)
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Merge from FirstPersonSpectate
Improved handling of disconnected/sleeping players
Improved fishing rod vm while first person spectating
Fixed instrument vm's when first person spectating
Fixed boom box and cassette recorder vm errors when first person spectating
▅▇▉ ▋▊▌▋ ▌▉ ▇▊▆ ▆▄▊▅▆ ▊▊▅▇▅▌▆▍▄█▆▋▌▆▉█▉ ▉▇▍▉█▅▄▅ ▇▉ ██▅▊▋▌█▄▇▍▍▄█▇▌▊▇.█▄▊▄▄▌, ▊█▇▆▊ ▅█ ▅▅▋ ▆▋█▌▋█▌ █▆ ▅█▉▉▌▉▋ ▌▋▉▅ ▋▉█▊ ▉▅█▊ ▌ ▍▍▌-▌▆▆▉█▋▊ ▍▆▆▌▌▇ ▄▍ █▋▍▇▊ ▉▄▄▋ ▇▋▇▊
▄▉▇'█ ▍▊▄▌ ▋▄ ▅▉▅▍██ ▊▌█▌▉▊▌▅▇▆▆ ▉▅▄▄ ▍▄██▄▍██▋█ ▉▍ ▌ ▆▅▅▉▅▅ ▋▇▄▋
Skull rock skin can now be recycled (5 stone, same as the rock)
Some formatting, comments
Merge from firstpersonspectate
Added a debug option to the DofExposer script to toggle debug dof visualisation in edit mode
Fixed exceptions when exiting a demo while in first person
Skull rock skin worldmodel LOD closer matches rock worldmodel
Fixed missing sfx on skull rock skin viewmodel
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▅▉█'▋ ▄▊▇█▌ ▋▋▍▄▍█ ▊▇ █▋ ▉▆▍▉▅▅▆ (▅▊)
▊▍█▊▌ ▅▅ ▋▇▍▍▋▌▋█▍█ ▊▌ ▊▉▍▊▅ █▊▋ ▇▉▋▍
▅▊▋ ██▆▋▆▆ ▊▆▍▅▆▋ ▇▄ ▄▌▆█▊ ▉▌▇▍ ▌▋▆ ▍▉▍▉▌▅██▍
▊█▆▌▅▍▉ ▊▊▄▄▌ ▆▌▆▆▅▅▉▌ █▊▍▅▍▄▅▌▌, ▊▍▄█▋█ █▅▆▆▉▄▄▆
█▅▋▅▉▍ ▍▊▊▄▆▉▋▊ ▊ ▆▋▆▇▋▇ ▊▉ ▇▅▌▆▌▊▆▍▍ ▆▉▊▅ ▉▋▍▄ ▍▌▋▍▅▋▇▋
OB "Object Placer" Tool from Asset Store
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▍▊▇█▉▋ ▄▊▍ ▍▍█ ▊▆▆▉▉▉▋ ▅█▆▌ ▊▍▋▇▆▉▉▌ (▅▇▄▄▅▆▋▅▉▄, ▋▅█▉█ ▌█▌▅▍▄▅, ▄▉▊)
▌▊█ ▌▇▌▄ █▅▌▄▊ ▆ ▄▆▋█▆ ▅▋ ▅▇▄▉▌▍▇ █ ▉▋▍▇█ ▇▇▉▇▇▅ ▅▊▋ ▇▋▇▆▆▋▌ ▆▊ ▍▍▌ ▉█▊▌▍ (██▊▌▇ ▌▋▅▌▋▊, ▇▅▄, ▍▄█)
▅█▇█ ▄▋▍ ▍▅▍ ▅▍▌▊ ▅▅▆▋▍ ▇▋▄█ (▊▍█▌█ ▄▉▌ ▄▍█▄▋ ▍▊▉▄▍▅▅)
█▆▊ ▅▅▅▄█▌ ▍▄█▆▍█ ▇▊▌▊ ▄▆▇▉▌▌ + █▇▊▄▋▋▅ ▉▅▆▆
▍▍▍▍ ▊▆▉ ▍▋▉▆▊▉▇▋▊ ▅▆ ▊▊▅ ▄▇█▋ ▋█▍▋▍▇ ▌▅ ▅▌▅▄, ██▆ ▋▋▇█ ▍▅▋▊▊▍▊▆
▊▊▉▌▉█▅ ▌▋▉▅▌▅█▉█▉▉ ▊▋▌█ ▍ ▇▋▍▉▉▄ ▌▇▌ ▆▅ ▆█▉▄ ▊▉▆▉█ ▅▊▉▇▉▊▇ ▅▄▆▌█▆ ▋▅ ▄▉▍ ▊▌ ▍▆▆▉▍▅▄▌▉ ▌▅ ▉▆▍▋▋ ▆▉▍ (▍▊▋ ▆▉█ ▋▄▋█▍▄ ▉ ▊▊▉▍▇ ▄▇▇▊█▉ ▆▅▇▅ ▆▍█ ▌▄▍▊▅ ▅▍▊▄▆▅▆█)
▇▊▆▋▆▇▅█ ▉▅▉▌ ▌▌▄▄ ▋▊▊▆▄▌ ▆▅▊▅ ▊ ▇▉▄▄▉▋▅ ▉▅▅▋▆
▆██▌█ ▌▇█▄▊ ▉▋▅▋▆▉▄ ▅▉▋▉ ▌▉▋ ▆▉▅▌▇ ▌▉▉▅
Add new DOF exposer component that exposes relevant DOF values to be keyframed by animation tools
Updated saveShotAsAnim convar to write out DOF curves to this new component
▋▊▉▌▅▌ _▆▌ ▆▇▍▄▌▇▇▆ ▇▄▆▉▆▇▊
▉▇▄▅ ▉▌▊▌ ▆█▄▋▇▅
▋▆▍▄▄ █▅▇▆ ▉▌ ▅▍▌▆▉▆▄ ▍▊▍▉ ▇▉▅▅▋▅▄▊▇▇▇ ▊▋▄▊ ▅▄▇▉▆▄█▆▇▍ ▌▊▋▅▄▋▊▆ (▅▍█▌/▌▋▄▇▉▅▉/▌▆▄)
▍█▍█ ▆▅▇▇▍ ▇▌ █ ▆▊▊▇ ▊▆▍▆ ▋▊▋█▉ ▆▇▍ ▇▅▅▆▋▉▌█
█▅▆▆▋ ▇▌▌ ▋▍▅▊▉ ▄▍▋▆ ▉▍ ▌▊▇▉▅█ ▊█▇▅ ▇▋ ▄▇▉ ▉█▄▌█▌▊ ▄▋▆▆ ▋▍▊▇█ ▅▇▅▉▋▄▉▄▋ ▅▌ ▉ ▋█▅▅▆▄▉▉
▋█▅▄▆ ▊▊▇▍ ▊▊▌▍▊▅ ▇▌▋▌█ ▌▍▄ ▇▄▄▇▆▄▄ ▉▍▄▌▋▊▆▄
▇▄█▆▅ ▅▉▄▊▄▆ ▋▆█▆▅▊▌ █▋ ▍▅▇▇ ▆▌▅▊▋▅
▇▍██▍ ▌▅▋▆ █▅▉▌▄▅▆▉▅▌▇▅█▍
▆▋▊▉▅▇▇▋ ▌▍▆█▄▍▇▋▍ ▊▋▋▉█▆▇
▋█ ▍▇▋█▌▆ ▊▊█▊▇ █▊▅█▄▊██▅▄▍▉
▌▋▋▊▅ █▊▋▆▇▄▉ ▊▍▋ ▋▉▉▆█▌▍█ ▉▆ ▅▇▉ ▋▍▉█▍▋▌▋ ▅▊▉▅▌
▌▄▄▊▉▌▄ ▌▊▍▊▌▉ ▋▌▆▆ ▇▍ ▅▄▄▇▋ ▉▊▍▄▄▊▌ ▍▄▊ ▍▌█▌▋▇▆▊▄▍▍ ▉█▄▍ █▌▇▉▄▋▌▋ ▆▄▍▍▍▌▄, ▅▊▋▌▋▄▋ ▇▊▊▌▇▍ █▋▄▅▌ ▄▉'▋ ██▍▌▅ ▅▅▌▋ ▇▆ ▌ ▄▌▇▋ ▉▇ ▍▋█ ▋▌▆▇▍ (▆▉▄▋▄▍▆▆ ▊▅▌ ▄▉▍▊▉▌▆_▉▉▍▉█▆▉_▉)
▅▌▇▋▉ ▋█▆▌▊ ▌▍▇▇▉▋▆ ▅▍█▋
▄▆▆▍▋ ▌▍▋▇▉▇▄ ▌▊▍▆ ▌▅ ▇▅▄█▆▅ █▋ ▆▍▉▆ ▇▋▇▄ ▉▉█▅▄▉▆█▆