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13,108 Commits over 2,376 Days - 0.23cph!

4 Years Ago
Fix missing MaxVelocity on client preventing zipline audio from working
4 Years Ago
Updated native plugins to fix missing ogg encoder error when using a cassette recorder
4 Years Ago
Potential (untested) proc gen improvements -make the first powerline in a sequence a platform -don't spawn any platforms if the sequence is less than 3 positions long
4 Years Ago
Merge from powerline_zipline
4 Years Ago
Handlebar icon
4 Years Ago
Merge from main
4 Years Ago
Merge from powerline_zipline
4 Years Ago
Merge from official_server_analytics
4 Years Ago
Track player deaths in monuments separately along with other info (weapon/npc/etc)
4 Years Ago
Compile fix Added events for freeing underwater crates, using held entities
4 Years Ago
Merge from main
4 Years Ago
Move zipline movement from FixedUpdate to Update, make movement less jerky
4 Years Ago
Add better colliders to crouch planks on platforms
4 Years Ago
Debug camera now uses forward/back/left/right input bindings instead of hardcoded WASD
4 Years Ago
Merge from main
4 Years Ago
S2P launch site and excavator
4 Years Ago
Merge from monument_lighting_upgrade
4 Years Ago
Protobuf
4 Years Ago
Merge from powerline_zipline
4 Years Ago
S2P arctic research base
4 Years Ago
Merge from new_achievements (arctic base monument change)
4 Years Ago
S2P fishing villages
4 Years Ago
Add fishing village zipline prefabs
4 Years Ago
Merge from powerline_zipline
4 Years Ago
Tweak placement logic for standardised platform placement sequence (there will always be two non platforms between platforms)
4 Years Ago
Merge from new_achievements
4 Years Ago
Formatting
4 Years Ago
Remove a log Lower the mid point during line setup raycasts to try and prevent lines getting caught on terrain
4 Years Ago
S2P arctic research base
4 Years Ago
Don't move player eye position while using first person with arms on the zipline
4 Years Ago
Merge from powerline_zipline/ease_in
4 Years Ago
VM setup
4 Years Ago
Compile fixes
4 Years Ago
Merge from powerline_zipline
4 Years Ago
Increase range of potential ziplines Slightly reduce height of collision sweep while ziplining
4 Years Ago
Merge from main
4 Years Ago
Enable first person with arms and disable the look threshold while ziplining
4 Years Ago
Add the ability for ziplines to route through multiple destination points, via specially marked chain destinations Added chain destination points to non pylon powerlines so a zipline can transit through a non platform pylon before landing at another platform Refactored saving and loading
4 Years Ago
IK hand tweaks
4 Years Ago
Make speed ease in respect the mount animation
4 Years Ago
Merge from zipline_mountable
4 Years Ago
Add usePoseTransition bool to player animator (set to true when mounting a zipline) Restore old Walk->sitOnChair transition, use that if usePoseTransition is false This allows for the zipline mount transition to happen but for no transition to happen at all for non zipline mountables
4 Years Ago
Zipline now takes 3s to get to top speed Slightly increased top speed
4 Years Ago
Add PathSequence component for proc gen that allows for limits to be set on how often a prefab can placed in a path Added component to Powerline platforms so that two non-platform pylons have to be placed between each platform
4 Years Ago
Compile fix
4 Years Ago
Merge from powerline_ziplines
4 Years Ago
Add a hidden option to PowerLineConnectionHelper that allows powerline platforms to connect power lines to non platform pylons
4 Years Ago
Fixed decals switching back to the default decal after being pooled
4 Years Ago
Don't allow spraying until deploy animation finishes
4 Years Ago
Remove more duplicated powerline scripts