userJarryd Campicancel
reporust_rebootcancel

11,048 Commits over 1,950 Days - 0.24cph!

4 Years Ago
Merge from main
4 Years Ago
Fixed perspective changes not working if the player is an admin
4 Years Ago
Better movement block when in a stationary gesture
4 Years Ago
Disable any particle effects or lights on held entities when entering a gesture - re-enable them afterwards
4 Years Ago
Add gesture bind to Options menu
4 Years Ago
Add a slight delay when displaying weapons at end of gesture
4 Years Ago
Don't apply gesture rotation offset to gesture vm (only weapon vm)
4 Years Ago
WIP support for non-cancellable and third person gestures
4 Years Ago
Sort out some obvious issues with full body anims
4 Years Ago
Fix warnings on boot from non player models Fix errors when cancelling a gesture too early
4 Years Ago
Move all viewmodel gestures to the same layer (we're not treating 1h/2h gestures any differently now)
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Standardise VM animator setup to use direct plays rather than trigger transitions
4 Years Ago
Don't allow opening gesture menu over crafting/map/inventory/etc
4 Years Ago
Add two new layers to the player animator for all player usable gestures - upper body and full body Upper body uses a new mask that allows torso animation Lerp gesture layer weights in/out to fix popping when ending gesture (since we can't sync idle pose time)
4 Years Ago
Revert friendly anim changes (but keeping loop support)
4 Years Ago
Fixed looping gesture vm not getting end trigger
4 Years Ago
Merge from slots
4 Years Ago
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4 Years Ago
Changing multiplier changes the payout UI on top of the slot machine
4 Years Ago
Show multiplier info in UI
4 Years Ago
Switch slot machine from Standing pose to "Stand Drive" - might fix the strange sitting mount pose that's being seen randomly
4 Years Ago
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4 Years Ago
Added curves and duration control to handle vm's moving on and off screen for gestures
4 Years Ago
Add support for looping/endless gestures, applied to surrender
4 Years Ago
Icons
4 Years Ago
WIP support for changing the bet amount on a slot machine
4 Years Ago
Reapply slots changes (any future slots hotfixes should happen on main and then get merged in to this)
4 Years Ago
Add default bind to open gesture menu
4 Years Ago
Icons, automatically calculate length of animation
4 Years Ago
Don't allow gestures while mounted Added support for gestures that block movement Refactors
4 Years Ago
Boilerplate unlocking support (probably not important right now) Changing held entity cancels gesture Swallow the input if cancelling a gesture by LMB or RMB (fixes firing a gun the following frame after cancelling a gesture, gotta release LMB first) Blocked belt input path if playing a gesture
4 Years Ago
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4 Years Ago
More cancel progress
4 Years Ago
Fixed missing third person friendly, ok and point animations
4 Years Ago
Merge from main
4 Years Ago
Merge from slots
4 Years Ago
Revert last two changes (save/load fix and time after jackpot change from Friday) Reapply save/load fix with old non flag system Will reapply changes after hotfix
4 Years Ago
Reset IsSpinning flag when loading from a save, fixes slot machines not being usable if server is saved while a spin is in process
4 Years Ago
Merge from main
4 Years Ago
Potential fix for falling off back of workcart issue: Check bounds intersect when unparenting (we already do this when parenting) New check is behind a bool so it's only enabled on the workcarts Changed Train Engine shut off logic to check if any players are parented to it rather than checking trigger contents (since a player could now leave the trigger but still be considered parented as it's enclosed in the volume)
4 Years Ago
Add teleport2death convar to go to the last death location
4 Years Ago
When winning a jackpot (anything that shoots confetti) block pulling for 4 seconds
4 Years Ago
Merge from main
4 Years Ago
Merge from item_loss_ui_fix
4 Years Ago
Remove some GetComponents, Cancel the tween when ending
4 Years Ago
Fixed electrical typo in AND, OR and XOR switches