userJarryd Campicancel
reporust_rebootcancel

12,752 Commits over 2,315 Days - 0.23cph!

4 Years Ago
Reset the sitting animation time to 0 when switching between seats on a vehicle if the animation speed values of the seats don't match Restricted to only occur when switching seats on the snowmobile for now
4 Years Ago
▉▉▍ ▅▍▊▆▉▇ ▇▋▊▋▅▄▆▄ ▅▄▄ ▊▍▊▊▇ ▍▍▋▋▄▉▅▊▊▅▅ ▇▅▍▍ ▌▉▊▊▋▆▆▍▉ ▉▆▆▌▍▋▉ ▍▆▋▄▋█▌▆ ▌▊▍▄▄
4 Years Ago
Fix ice rifle weapon sounds (enabled Custom Local Folder on viewmodel events component)
4 Years Ago
Fixed missing 3rd person anim when reskinning an entity
4 Years Ago
Tweak mesh depth settings Added Playground_Sprays scene for testing
4 Years Ago
Fix IconSkinPicker throwing an NRE when the skin picker is closed (only affected the editor)
4 Years Ago
▋██▇▅▉ ▉▍▉ ▅▆ ▊▍▉▉▌▍ ▄▉
4 Years Ago
More aggressive clamping
4 Years Ago
Fixed NRE when exiting the skin picker screen with Escape while the search field is focused
4 Years Ago
Subtract 68192, 68466, 68524 to restore spraycan functionality
4 Years Ago
Unsaved animator
4 Years Ago
Fixed snowmobile reaction anim not playing properly on all bones Ended up adding a new state to the base animator, there weren't any animations on the full body layer that were suitable to override (but an animation when a vehicle hits something seems like something useful we can use in the future) Remove override controller, no longer needed
4 Years Ago
Remove container components from spraycan so it can be swapped when another item is dropped on it
4 Years Ago
Move snowmobile override to seat prefab Trigger wave when bumped
4 Years Ago
▌▅▍▅▍▊ ▍▆▌█▄▋
4 Years Ago
Add debugcamera_lock Locks the debug camera in place while active (disables all controls and will stop shot playback from affecting camera position)
4 Years Ago
Tweak values, remove log
4 Years Ago
Experimenting with limiting alt look pitch when looking straight down
4 Years Ago
Fixed lock issues when reskinning doors
4 Years Ago
Fully remove spray decal items and skins (will restore on the spraycan branch)
4 Years Ago
Merge from general_qol
4 Years Ago
Change vehicleDismountHoldTime default to 0 (dismount behaviour should be unchanged by default from last month) Exposed hold time as a slider in the options menu under the Controls section
4 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Add ItemModEntityReference to both snowmobiles
4 Years Ago
Disabled spray can free spray mode Disabled spray can decal mode Marked spray decal item as hidden Updated spray can description to only reference reskin functionality
4 Years Ago
Merge from spraycan
4 Years Ago
Merge from spraycan/freehand_depth
4 Years Ago
Better uv's Material fix
4 Years Ago
Experimenting with more depth on freehand spray
4 Years Ago
Fixed mips of spray icons Disabled sprays on trees (might revisit later)
4 Years Ago
Potential DeployedRecorder server NRE fix
4 Years Ago
Merge from spraycan
4 Years Ago
Align protobuf
4 Years Ago
Adjust surface spray offset based on collider layer (Construction layer colliders are quite close so sprays can be a tighter fit, other layers are less accurate so move the spray back slightly)
4 Years Ago
Editor NRE fix
4 Years Ago
Don't allow sprays on collectable entities
4 Years Ago
Merge from spraycan
4 Years Ago
Run line drawing updates in a queue
4 Years Ago
Logs
4 Years Ago
Mesh generation performance improvements
4 Years Ago
Add a LOD disable to all sprays
4 Years Ago
Added two new server convars: global.SprayNoAuthDuration and global.SprayInAuthDuration Spray timeout will be set based on whether the player has TC auth using the new convars
4 Years Ago
Apply auto panel closer component, it's a better fix than the one from earlier today
4 Years Ago
Merge from main
4 Years Ago
Merge from firstpersonspectate
4 Years Ago
Merge from viewmodel_aspect_clipping (less vm clipping at ultrawide aspect ratios)
4 Years Ago
Merge from spraycan
4 Years Ago
Fix client compile
4 Years Ago
Fixed incorrect skin ID being applied when switching from a redirect skin to a non-redirect skin that isn't the default skin