12,632 Commits over 2,315 Days - 0.23cph!
    
    
    
        
        
            
            
            
                
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                More static water catcher fixes, fixed version in compound prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed static water catcher not using correct loot panel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ignore gravity check for connection exiting a powered pump
Fixed a case when autofilling liquids would do an incorrect height check
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix direct connections from water source to sprinkler (regression introduced today)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase water per splash from sprinklers from 20 -> 30
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Doubled autofill amount (it ticks every 2 seconds, so it needs to be x2 the max flow amount displayed in UI)
Fixed another case where pump switches wouldn't disregard gravity
Rework drain calculation for Liquid Containers, the old system drained too much water when using splitters
Fixed splitters draining water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix switches not applying pump effect (they still need to treat themselves as their own gravity source while powered)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed  electrical wires plugged into a fluid switch being highlighted/animated when holding a hose
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a gravity check that was still using the entity position and not the handle position (this fixes being able to flow water from a catcher to a barrel at the same floor height, the catcher must now be at a higher position)
Fixed liquid containers being able to treat themselves as a gravity source
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sprinklers no longer decay while in use
 
                
                
                
                
                
             
         
        
            
            
            
                
                Standardised autofill amounts with max flow amounts displayed in UI on water catchers and the water barrel (just made the variables the same, safer than actual code changes)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▇▋▇▄ █ ▍▍▊▌▇▆▇█▋▍▊▄▅▍.▄▄▍█▇▌▍ ▆▆█▍▄ ▄█▊▍ ▉▄▊▅▇▌▋ ▉▋▇▋ ▉▍▍▌▊ ▌▇▊ ▆█▆▍▅█ ▊▊▅▌▇▆ ▍▋ ▋█▉█▄ ▊▆▆█ ▋▄▅█▆ (▇▊▇ ▅▊▌██▆▄ █▊▊▆▊▊█▅▌▋)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked handle points of Fluid Switch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked placement of fluid splitter mesh
Adjusted IO handle positions accordingly
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed water catcher water input being marked as electric
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't process drain further if we hit some water storage while calculating drain (becomes way too complicated)
Fixed autofill not processing gravity restrictions in some cases
Enable autofill on barrels
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add a Water In slot to the small and large water catcher, allows daisy chaining multiple water catchers to deposit into a single barrel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed death marker not updating position
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Move sprinkler audio source closer to the particle effect source (fixes audio from sprinklers mounted to ceilings getting occluded)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Check IO ent of a wire exists
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed animated direction effect on wires showing while hose tool is equipped and vice versa
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed water catcher losing fresh water if connected to a water barrel filled with salt water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable shadow casting on hose line renderer, seems to fix the flickering issue when particles are on screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed not being able to store salt water in water barrels (was an unintended regression)
Can now store salt water in water barrels but it won't count as "fuel" and cannot power sprinklers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Cull sprinkler animator completely
 
                
                
                
                
                
             
         
        
            
            
            
                
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