userJarryd Campicancel
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12,609 Commits over 2,284 Days - 0.23cph!

10 Months Ago
Move the scheduling and tutorial systems into a foldout (rarely used, reduces clutter)
10 Months Ago
Fixed siege_weapon_ballista_base generating new materials on import
10 Months Ago
Fixed incorrect back bone offset on knight chest piece
10 Months Ago
Fixed some knight armour item setup issues
10 Months Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
10 Months Ago
Suggest an id for newly created skins in the skin inspector
10 Months Ago
Merge from Medieval_Metal_Double_Door
10 Months Ago
Update id's to fix conflict with knight armour
10 Months Ago
Id's, categories
10 Months Ago
Merge from main
10 Months Ago
Merge from midi_multi_command
10 Months Ago
Midi convar bindings now support the ; syntax (like binds) to allow multiple commands to be run per cycle
10 Months Ago
Merge from Knight Armour DLC
10 Months Ago
Added a button to update the skin list from the skin inspector rather than having to open the menu Set up skin assets for knight armour
10 Months Ago
Merge from main
10 Months Ago
First pass on a new type of NPC that has a generic list of missions Conversation screen automatically populates at runtime, bypassing the need to create custom conversations for each mission Autofill icon fields, autofill translation token fields when making new objectives
10 Months Ago
Added the ability for a mission to override the contents of a container spawned for a mission (so we can reuse a few containers instead of making new ones for each mission)
10 Months Ago
Missions now autoconfigure a heap of fields when created with the CreateAsset tool (shortname, translation tokens, id's, effects, registers with MissionManifest) Cuts out around 7 clicks when creating a mission from scratch
10 Months Ago
Can now specify a name for the newly created asset in the Create asset tool Can now delete child assets of a mission
10 Months Ago
Make the ID field read only Fixed create button on objective fields not working when creating embedded assets
10 Months Ago
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10 Months Ago
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10 Months Ago
Client side spoil timer now takes refrigeration into account and shows a little icon to communicate what's happening
10 Months Ago
Merge from main
10 Months Ago
Show time remaining until food spoils on the item information panel, updates in real time down to the second Spoiled food now swaps to a new item (like burnt food) rather than showing an icon Setup on corn with a temp icon
10 Months Ago
Merge from main
10 Months Ago
Merge from cmBrainEnabled
10 Months Ago
cmBrainEnabled convar is now cmBrainForceDisable, will disable cinemachine when enabled Disabled saving, made admin only
10 Months Ago
Merge from main
10 Months Ago
Merge from demo_shot_improvements
10 Months Ago
Fixed loop option not being respected if it was enabled while switching between shots
10 Months Ago
Try/Catch GetDefaultNewShotName in the DemoShotUI, will fall back to a generic name suggestion
10 Months Ago
Fixed interaction blocker in demo playback UI not working when the UI is disabled
10 Months Ago
Hooked up conditional mount brackets, will use a curved bracket when attached to the horizontal barrel
10 Months Ago
Basic handling for the hopper to recognise when the attached container is full Reuses industrial logic, so it won't try and collect items when it is full but it will collect items that it can stack
10 Months Ago
Hopper won't suck up items if construction (building blocks) is in the way It can pull items through deployables
10 Months Ago
Cleanup, moved most processing into budgeted methods (see server.hopperAnimationBudgetMs convar)
10 Months Ago
Require power to run, hooked up industrial ports so it can act as a storage adaptor Various prefab setup, fixed some item movement issues
10 Months Ago
More sockets
10 Months Ago
First pass on hopper functionality Setup attachment for large wood box, sucks up any dropped items in a 1.5m radius and deposits them into the attached container
10 Months Ago
Merge from holo_nvg_fix
10 Months Ago
Holosight reticle now resets to the default red colour while the NVG camera is on, eliminating the slightly different appearance of the different colours combined with the NVG post fx Automatically switches back to the selected colour when the NVG camera is disabled
10 Months Ago
Select the folder name input field automatically after pressing the new folder button Allow spaces in shot and folder names Take camera control immediately when starting a shot recording
10 Months Ago
Show the bone that the debug camera is currently parented to in the demo info at the top of the screen
10 Months Ago
Merge from effect_scene_error
10 Months Ago
Wrap all access to the effect scene so this error will be caught everywhere See EffectLibrary.MoveToEffectScene
10 Months Ago
Fixed exception when a player is disconnected while an effect with the EffectRecycle component was active (was trying to unparent into a non-existant scene)
10 Months Ago
Merge from telephone_name_fix
10 Months Ago
Increased the maximum length of a telephone directory name to 30 characters (was 20 but wasn't enforced in the UI so names would get cut) Telephone name field will now cap input to 30 characters
10 Months Ago
Don't replace the equipped shield if picking up another shield from the ground Only auto equip a shield in the shield slot if there is no shield is equipped