userJarryd Campicancel
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10,950 Commits over 1,950 Days - 0.23cph!

9 Months Ago
Fixed kayak anchoring not working
9 Months Ago
Fixed exceptions from WaterDepthMasks
9 Months Ago
Update timeline with new fade to black signal
9 Months Ago
Remove Canvas component from CloudDemos root, seems to fix interaction issues
9 Months Ago
Anchor the kayak on the x and z axis so it doesn't float away while the cinematic is running
9 Months Ago
Add cinematic option to hide first person player legs
9 Months Ago
Fix cinemachine component not getting added and removed during cinematic
9 Months Ago
Fixed tutorial npc crossfades not working Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
9 Months Ago
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material Adjusted harbor_2 hlod settings to include roads Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
9 Months Ago
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9 Months Ago
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9 Months Ago
Merge from tutorial_island
9 Months Ago
Minor changes to tutorial island network bounds checks
9 Months Ago
Merge from tutorial_island
9 Months Ago
Fixed clothing mission step not working (merge issue)
10 Months Ago
Potential UpdateHolsteredOffset nre fix
10 Months Ago
Protobuf, codegen
10 Months Ago
Merge from main
10 Months Ago
Add a cinemachine virtual camera to the end tutorial cinematic
10 Months Ago
Merge from tutorial_island
10 Months Ago
Add cinemachine package (2.8.9)
10 Months Ago
Manifest, codegen
10 Months Ago
Merge from main
10 Months Ago
Ambience sfx will now take into account admintime when calculating if they should play based on time of day (shoud fix nighttime sfx from playing while on tutorial island if the server time is night but we've overridden the tutorial island to daytime)
10 Months Ago
Merge from tutorial_island
10 Months Ago
Hard code world temperature while player is in tutorial
10 Months Ago
Force the player out of god mode if the tutorial needs to kill them
10 Months Ago
Merge from tutorial_island
10 Months Ago
Fixed help prompt videos not updating
10 Months Ago
Merge from tutorial_island
10 Months Ago
Fixed misaligned icons in crafting menu
10 Months Ago
Large backpack can now be assigned to Industrial Conveyor filters
10 Months Ago
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10 Months Ago
Fixed missing world ping on kayak deploy
10 Months Ago
Fixed deploy campfire mission not showing a world ping
10 Months Ago
Add more cloth to the craft low grade mission step supply box
10 Months Ago
Tutorial help videos will now appear on top of the inventory
10 Months Ago
Add some dedicated text reminding players how to open the inventory at various help stages
10 Months Ago
Disabled the tools row on the tool cupboard loot panel while in the tutorial
10 Months Ago
Crafting menu will automatically switch to the needed category the first time a player opens the menu in each tutorial mission
10 Months Ago
Show the crosshair when using the Rock on the tutorial island
10 Months Ago
Fix broken merge on hemp-collectable
10 Months Ago
Merge from main
10 Months Ago
Added new teas to information panel Added a poison warning if the tea is going to poison the player Remove debug mode from explosive vis
10 Months Ago
Icons
10 Months Ago
Added a modular car speed tea, can be inserted into a dedicated engine module via a radial option if the player has the appropriate tea in their inventory Doubles engine power for 15 minutes WIll heavily poison player for 10 minutes if consumed
10 Months Ago
Add horse laxative tea, doubles rate of dung production when consumed by a horse for 15 minutes Horse still requires food to produce dung even while this tea is active
10 Months Ago
Added the ability for a Modifier effect to only apply to a type of entity Added a Horse speed tea, increases top speed of horses by 30% for 10 minutes after being eaten by a horse If consumed by a player they will be heavily poisoned for 10 minutes
10 Months Ago
Tea target type proto change
10 Months Ago
Potential fix for NRE's in SendUpdatedInventoryInternal