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13,548 Commits over 2,435 Days - 0.23cph!

12 Months Ago
Codegen
12 Months Ago
Added ability for ladders to require jump to mount Enabled on the bottom ladder volume of the vine swinging tree, meaning players will need to jump to start climbing the vine tree but the upper portion of the tree will still behave like a normal ladder
12 Months Ago
Adjust prevent building volume around vine trees to be smaller at the bottom, same size at the top Allows more building around the trees, and has enough clearance for a high external gate
12 Months Ago
Fixed trees not respawning Added debug.respawnvinetreesinradius
12 Months Ago
Fix vine viewmodels appearing for all players in network range when someone swings on a vine
12 Months Ago
Merge from coop_rescale
12 Months Ago
Fixed egg not hatching if server is restarted after egg was inserted
12 Months Ago
Dramatically increased the rate that the sunlight stat increases on chickens
12 Months Ago
Merge from flamethrower_shield_fix
12 Months Ago
Merge from main
12 Months Ago
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12 Months Ago
Merge from main
12 Months Ago
Increase maximum vine swing distance from 35 > 45m
12 Months Ago
Merge from vine_launch_refactor
12 Months Ago
Refactor vine launch point so each launch point isn't an entity Shaves 3 separate child entities off every vine tree
12 Months Ago
Updated the tree X marker data for mauritia flexuosa L/M variants
12 Months Ago
Fix FakePhysicsRope server warning
12 Months Ago
Merge from vine_integration
12 Months Ago
Fixed chair.static mount pose
12 Months Ago
Increase brightness of swinging vines to make them pop a bit more
12 Months Ago
server.spawnVineTrees defaults to true
12 Months Ago
ai convar compile fixes
12 Months Ago
Merge from parent
12 Months Ago
Adjust dismount points to fix some violations when dismounting
12 Months Ago
Made a kapok tree material with no wind to apply to the vm
12 Months Ago
Players are now dismounted if they collide with construction while swinging
12 Months Ago
NRE fix for MovementSoundTrigger Remove log in vine swinging stump Fixed vine trees spawning on railways
12 Months Ago
Merge from jungle_update
12 Months Ago
Vine swinging trees now take 5-15 minutes to respawn Fixed stumps missing collider
12 Months Ago
Added debug.selectLookingAt convar
12 Months Ago
Increased width of vines to 0.3m (was 0.1m)
12 Months Ago
Merge from miner_hat_skin_fix
12 Months Ago
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12 Months Ago
Merge from codelocked_crate_lod_fix
12 Months Ago
Reset the vine position to it's origin when loading a save
12 Months Ago
Merge from jungle_update
12 Months Ago
Adjust proc gen settings for vine trees Decrease topology range around tree for more jungle foliage
12 Months Ago
Vines swings now need to be greater than 7m
12 Months Ago
Fixed codelocked hackable create visuals not marked as dynamic, causes LODs to misbehave
12 Months Ago
Merge from easter_event_2025
12 Months Ago
Event bags will now attempt to spawn loot into the belt bar if the main inventory is full, will still drop in the world if both are full
12 Months Ago
FIxed flamethrower displaying "shield compatible" in it's information panel (it isn't, just a UI issue)
12 Months Ago
Fixed name label missing on small hunting trophy
12 Months Ago
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12 Months Ago
Fixed item condition bar on item icons not always updating correctly when moving items
12 Months Ago
Merge from main
12 Months Ago
Fix not being able to see clothing with GameObjectLOD in the player preview (ox and tiger mask)
12 Months Ago
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12 Months Ago
Switch some more colliders over to the proper collision version (cranes) S2P both harbors
12 Months Ago
Fixed condition bar on item icon not displaying correctly for items that have been repaired