userJarryd Campicancel
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12,752 Commits over 2,315 Days - 0.23cph!

10 Months Ago
Changed Snake mask from 10241 to 10284 to not conflict with the wellipets
10 Months Ago
Setup snake mask item
10 Months Ago
Merge from main
10 Months Ago
Updated knight items to not overlap ids with lunar new year content
10 Months Ago
Manifest update, seems to resolve triangle floor hatch issue locally
10 Months Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
10 Months Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
10 Months Ago
Subtract 110734, needs more investigation
10 Months Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
10 Months Ago
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10 Months Ago
Fixed spears getting offset in hands when attacking while holding a shield
10 Months Ago
Fixed last missing worldmodels
10 Months Ago
Manifest Set up new wall divider items
10 Months Ago
Update skin list, make pack item for wallpapers
10 Months Ago
Removed the hardcoded light intensity change Added a slider to each PropRenderer to control the intensity of both lights
10 Months Ago
Server compile fix
10 Months Ago
Applied standard icon import settings to siege, crossbow and shield icons Removed an old temp shield icon
10 Months Ago
Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
10 Months Ago
Manifest rebuild, fixes some error spam when spawning crossbow
10 Months Ago
Fixed all the broken worldmodel links (Wrote an automated tool to copy them across, impossible to test them all but they seem fine after some spot checks)
10 Months Ago
Adjust the intensity of the sun light in the icon render scene
10 Months Ago
Chicken coop tests
10 Months Ago
Added new food type eggs, chickens have a chance to drop an egg when damaged (50% once every 30s)
10 Months Ago
Remove test spoiling from corn
10 Months Ago
Added food spoiling to Fish, Bear, Pork, Deer and Wolf meat Created new spoiled items where necessary Applied consistent settings for all meat - raw meat spoils in 6 hours and cooked meat spoils in 24 hours (WIP)
10 Months Ago
Powered fridge now fully stops food spoiling Added spoiling timer to raw and cooked chicken, timer gets reset to start when chicken is cooked Added convars to turn the food spoiling off and control it's budget, spoiling UI is disabled in this case Added debug convars to adjust the spoil times for all food on a server for testing (FoodSpoilingDeductTimeHours and FoodSpoilingSpoilAll
10 Months Ago
Merge from fridge_changes
10 Months Ago
Remove all mixing references in the cooking UI
10 Months Ago
Setup new cooking workbench Add new recipe list Add chicken pie test item
10 Months Ago
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
10 Months Ago
Fixed a slight visual movement when switching between shields that share the same animator controller
10 Months Ago
Merge from demo_shot_improvements
10 Months Ago
Fixed spears not working with shields
10 Months Ago
Fixed full screen interaction blocker also blocking the main menu Fixed the record shot name input field resetting on ESC
10 Months Ago
Properly disable camera control when a shot finishes recording Loop button is now always visible and applies to the whole demo timeline, not just shots
10 Months Ago
Camera now gets mouse input at the start of the 3 second pre shot countdown, not after
10 Months Ago
Merge from main
10 Months Ago
Merge from admin_wanted_toggle
10 Months Ago
Added a toggle to control whether to show wanted posters in the admin UGC panel
10 Months Ago
Better generic conversation flow
10 Months Ago
Can now specify which NPC has a mission from the mission inspector
10 Months Ago
Generic mission provider can now support multiple missions Added a new mission type where the player has to go and turn on an object, the object requires a long hold
10 Months Ago
Added an objective Start After Prior Objectives field, bypasses the need to use the old start after completed objectives array
10 Months Ago
Move the scheduling and tutorial systems into a foldout (rarely used, reduces clutter)
10 Months Ago
Fixed siege_weapon_ballista_base generating new materials on import
10 Months Ago
Fixed incorrect back bone offset on knight chest piece
10 Months Ago
Fixed some knight armour item setup issues
10 Months Ago
Fixed new horses not working with the trophy system Fixed auto turrets targeting the new horses
10 Months Ago
Suggest an id for newly created skins in the skin inspector
10 Months Ago
Merge from Medieval_Metal_Double_Door