userJarryd Campicancel
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13,301 Commits over 2,407 Days - 0.23cph!

12 Months Ago
Fixed not being able to mount handcuffed players to the new horse when it has a double saddle
12 Months Ago
Merge from vehicle_optim
12 Months Ago
Changed RidableHorse2 IsSwimming flag to Reserved13, was overlapping with HasDriver Fixes permanently swimming horses
12 Months Ago
Merge from main
12 Months Ago
Merge from repair_bench_redirect_fix
12 Months Ago
Fixed being able to apply same redirect skin twice
12 Months Ago
Merge from repair_branch_redirect_fix
12 Months Ago
More init refactoring, should support proc gen placement now (in theory)
12 Months Ago
More save+load work Fixed swings starting at wrong rotation briefly
12 Months Ago
Fixed arc calculation getting inverted after loading a save Vine mountables now save and load
12 Months Ago
Viewmodel setup
12 Months Ago
Scene change
12 Months Ago
Hook up 3p anims Move animation files into vine swinging folder Change chair.static to use vine swinging anim for easier testing, animations appear broken
12 Months Ago
Adjust angle limits Initial handling for trees being destroyed - nearby vines are notified and update their detination lists, will self destruct if no destinations are available If a vine is parked away from it's home tree and that tree is destroyed the vine will swing back to to it's home tree
12 Months Ago
Unsaved
12 Months Ago
Better vine visual rotation handling, use burst cloth for now
12 Months Ago
Added the ability to throw a vine - sends the vine to the target destination without mounting it Vine will now continue to it's destination if the player dismounts it mid swing
12 Months Ago
Rough process for preventing multiple vines from overlapping when parked
12 Months Ago
Remove VineSpawnPoint tag, parent tree now stores a list of vine spawn points
12 Months Ago
Merge from main
12 Months Ago
Don't mark the adobe stuff as hidden, easier for testing
12 Months Ago
Wall setup
12 Months Ago
Adobe gate setup
12 Months Ago
Merge from main
12 Months Ago
Adjust the ladder trigger setup on the tree
12 Months Ago
Align to terrain when possible
12 Months Ago
New RepositionOnGroundMissing component, move objects down in the world instead of being destroyed when their underlying surface is destroyed
12 Months Ago
Reapply LookAtHealth changes
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Possible fix for having to click twice to reskin an item in the repair bench if switching from a redirect to a workshop skin Reworks a bunch of repair bench logic, still a bit of a nightmare
12 Months Ago
Removed old chicken assets (20 files, about 30mb)
12 Months Ago
Adjust alignment a little to match the railroad planter
12 Months Ago
Retake triangle planter icon, fixed alignment
12 Months Ago
Fixed warning spam when cooking food in the cursed cauldron
12 Months Ago
Fixed meat losing it's stack size when it spoils
12 Months Ago
Fixed hopper removing any item attachments from weapons/armour it picks up The item contents should only be removed if the item is a backpack Also added a few checks to ensure the rigidbody exists before trying to modify it (modded issue)
12 Months Ago
Check if player model exists before trying to assign skin variables
12 Months Ago
Fix small trophy player heads not appearing on first time player enters network range
12 Months Ago
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12 Months Ago
Harvesting tea now applies when gutting fish (will only affect the meat parts, not the bonus chance items like cloth, flares, bullets, etc)
12 Months Ago
Fixed harvesting tea accidentally applying 1.5x the resources, should be 0.5x Fixed UI displays, is now in line with other harvesting teas
12 Months Ago
Fixed harvesting tea not applying to every resource when harvesting
12 Months Ago
Possible alternate spoiling food stacking rule: add server.normalisedFoodSpoilTimeStackThreshold convar If both food items have a normalised spoiling amount greater than this convar, they will be allowed to stack Default to 0.9, meaning that raw meat can be stacked in the first 36m of it's life and cooked meat can be stacked in the first 2 hours (and change) of it's life When food stacks like this the more spoiled item takes priority so some life will be lost from the fresher meat Should help some unfotunate stacking side effects when harvesting meat
12 Months Ago
Possible fix for CheckEggDrop NRE
12 Months Ago
Force server premium toggle to off, fixes clients getting kicked for invalid auth after 60s
12 Months Ago
Fixed existing preimum servers appearing with a lock icon
12 Months Ago
Disable client side checking of premium status Disable server side auth of premium status Hide premium filter in server browser Hide premium tag on servers in server browser
12 Months Ago
More refactoring, entirely remove the Vine class Vine mountable now tracks all state once spawned, isn't destroyed on player dismount Provides much simpler client side vine visual management
12 Months Ago
Draw debug arrows for vines