userJarryd Campicancel
reporust_rebootcancel

13,285 Commits over 2,407 Days - 0.23cph!

12 Months Ago
Added the ability to throw a vine - sends the vine to the target destination without mounting it Vine will now continue to it's destination if the player dismounts it mid swing
12 Months Ago
Rough process for preventing multiple vines from overlapping when parked
12 Months Ago
Remove VineSpawnPoint tag, parent tree now stores a list of vine spawn points
12 Months Ago
Merge from main
12 Months Ago
Don't mark the adobe stuff as hidden, easier for testing
12 Months Ago
Wall setup
12 Months Ago
Adobe gate setup
12 Months Ago
Merge from main
12 Months Ago
Adjust the ladder trigger setup on the tree
12 Months Ago
Align to terrain when possible
12 Months Ago
New RepositionOnGroundMissing component, move objects down in the world instead of being destroyed when their underlying surface is destroyed
12 Months Ago
Reapply LookAtHealth changes
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Possible fix for having to click twice to reskin an item in the repair bench if switching from a redirect to a workshop skin Reworks a bunch of repair bench logic, still a bit of a nightmare
12 Months Ago
Removed old chicken assets (20 files, about 30mb)
12 Months Ago
Adjust alignment a little to match the railroad planter
12 Months Ago
Retake triangle planter icon, fixed alignment
12 Months Ago
Fixed warning spam when cooking food in the cursed cauldron
12 Months Ago
Fixed meat losing it's stack size when it spoils
12 Months Ago
Fixed hopper removing any item attachments from weapons/armour it picks up The item contents should only be removed if the item is a backpack Also added a few checks to ensure the rigidbody exists before trying to modify it (modded issue)
12 Months Ago
Check if player model exists before trying to assign skin variables
12 Months Ago
Fix small trophy player heads not appearing on first time player enters network range
12 Months Ago
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12 Months Ago
Harvesting tea now applies when gutting fish (will only affect the meat parts, not the bonus chance items like cloth, flares, bullets, etc)
12 Months Ago
Fixed harvesting tea accidentally applying 1.5x the resources, should be 0.5x Fixed UI displays, is now in line with other harvesting teas
12 Months Ago
Fixed harvesting tea not applying to every resource when harvesting
12 Months Ago
Possible alternate spoiling food stacking rule: add server.normalisedFoodSpoilTimeStackThreshold convar If both food items have a normalised spoiling amount greater than this convar, they will be allowed to stack Default to 0.9, meaning that raw meat can be stacked in the first 36m of it's life and cooked meat can be stacked in the first 2 hours (and change) of it's life When food stacks like this the more spoiled item takes priority so some life will be lost from the fresher meat Should help some unfotunate stacking side effects when harvesting meat
12 Months Ago
Possible fix for CheckEggDrop NRE
12 Months Ago
Force server premium toggle to off, fixes clients getting kicked for invalid auth after 60s
12 Months Ago
Fixed existing preimum servers appearing with a lock icon
12 Months Ago
Disable client side checking of premium status Disable server side auth of premium status Hide premium filter in server browser Hide premium tag on servers in server browser
12 Months Ago
More refactoring, entirely remove the Vine class Vine mountable now tracks all state once spawned, isn't destroyed on player dismount Provides much simpler client side vine visual management
12 Months Ago
Draw debug arrows for vines
12 Months Ago
Move responsibility for storing destinations to the Vine, not the LaunchPoint Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
12 Months Ago
Merge from main
12 Months Ago
Fixed fridge power light going off when being reskinned Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
12 Months Ago
Set Incapacitated player flag to false when respawning
12 Months Ago
Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
12 Months Ago
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12 Months Ago
Removed hidden storage adaptor mesh inside the hopper
12 Months Ago
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
12 Months Ago
Merge from main
12 Months Ago
Fixed hopper not draining batteries, now has 8 power consumption at all times
12 Months Ago
Merge from main
12 Months Ago
Removed some TriggerHurt logs
12 Months Ago
Created a custom bee trigger hurt to support modifying the hurt info Fixes PvE
12 Months Ago
Merge from crafting_slots_rolls
12 Months Ago
Applied matching armour slot settings to knight pants and hat
12 Months Ago
Fix logic not respecting minimum slots