userJarryd Campicancel
reporust_rebootcancel

13,619 Commits over 2,466 Days - 0.23cph!

1 Year Ago
Reduced vine travel speed by 25%
1 Year Ago
Improved rotation snapping when starting a vine wing
1 Year Ago
Increased the spacing of the vine launch points, should help vines overlap less
1 Year Ago
Switch sprays to Decal/Deferred Decal
1 Year Ago
Fixed descend option not working when more than one vine is overlapping
1 Year Ago
Update emoji with transparency
1 Year Ago
Add test ladder/rope ladder to vine playground
1 Year Ago
Initial new emoji setup
1 Year Ago
Possible VineMountable.OnFlagsChanged NRE fix
1 Year Ago
Changed branch physics surface to wood
1 Year Ago
Restore changes to BaseProjectile lost in merge
1 Year Ago
Added a tip for how to climb trees
1 Year Ago
Experimental vine chaining Hold E while swinging on a vine to automatically grab onto the first available vine at the destination branch Can only chain to destination vines that are within 90 degrees of your direction, so you can't loop back and forwards Can be disabled with VineMountable.allowChaining convar (defaults to true)
1 Year Ago
Another fix for serialisation layout
1 Year Ago
Compile fix
1 Year Ago
1 Year Ago
Added kapok_b variant Manifest
1 Year Ago
Expose DismountViewmodelHoldTime on VineMountable
1 Year Ago
Flatten look angle when deciding what branch to swing to
1 Year Ago
Merge from TransferAllItemsToContainer_nre_fix
1 Year Ago
Speculative TransferAllItemsToContainer nre fix
1 Year Ago
Revert last change, add a new disableLerps option to Ironsights component that will override any animation when calculating the viewmodel rotation while in ADS
1 Year Ago
Adjust blowpipe ironsights intro speed to 1.5 (was 2) and adjusted intro curve to kick in later, seems to fix it sometimes overshooting at the cost of a slightly slower ADS
1 Year Ago
Merge from uv2_paint_fix
1 Year Ago
Fixed warning spam when painting on a mesh without a uv2 channel
1 Year Ago
Merge from GetCurrentUndergroundLayer_nre_fix
1 Year Ago
Speculative MapView.GetCurrentUndergroundLayer NRE fix
1 Year Ago
Remove Facepunch.Editor reference
1 Year Ago
Fixed outbreak sprayer item id
1 Year Ago
Remove dismount handling on VineMountable
1 Year Ago
Slight collider tweak to fix some deadspots for resource gathering on vine tree
1 Year Ago
More work on handling player movement properly when a vine tree is destroyed
1 Year Ago
▇▌██ ▋▅█▅█▊▊▋▊▆█▌▉▍▄▆▆▉▉▄▌▇█▄▉ ▍▊ ▅▆▍▌
1 Year Ago
Another distance interaction fix
1 Year Ago
Added line of sight checks when generating vines, prevents vines that travel through god rocks, powerlines, etc
1 Year Ago
Include vehicle detailed layer in vine dismount check
1 Year Ago
▇▉▋▌▆▄▇▍▌▆▍▅▉▉▊▆▆▌▇▇█▊▌▆▊▆ ▆▄ ▉▄▅▍▇ ▊▄ ▊▍▋▄ █▅▉█▍▉▉▆ ▊▇▊█
1 Year Ago
Apply Impostor safety checks
1 Year Ago
Possible fix for floating players after vine tree is destroyed
1 Year Ago
Merge from main
1 Year Ago
Update X marker data for vine tree, much more accurate now thanks to new colliders
1 Year Ago
Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations Adjusted the collider of the stump to prevent players being stuck in them
1 Year Ago
Stop descending before hitting a vehicle
1 Year Ago
Add distance checks to vine interactions
1 Year Ago
If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
1 Year Ago
Fixed climb interact option appearing when mounted to a vine
1 Year Ago
Vine swinging icons
1 Year Ago
Possible fix for AnimationFlagHandler NRE
1 Year Ago
Realigned ladder collider on vine tree, possibly fixing rubber banding when climbing
1 Year Ago
Minor optimisations to SirenLight - replaced it's Update loop with an Invoke Fixed BindSubsurfaceProfile MaterialPropertyBlock overwriting the property block of the renderer it modifies