userJarryd Campicancel
reporust_rebootcancel

9,626 Commits over 1,766 Days - 0.23cph!

2 Years Ago
Fixed coupling pfx happening when entering range
2 Years Ago
Tweak particle effects so they are visible form the cabin
2 Years Ago
Add a light in the cabin that blinks briefly when a workcart couples
2 Years Ago
Add some sparks when coupling/uncoupling
2 Years Ago
Don't allow climbing ladders while mounted to an entity, hopefully fixes player briefly intersecting with ladder volume when mounting/dismounting and causing issues
2 Years Ago
Add NavMeshObstacle to base train wagon prefab
2 Years Ago
Codegen (fixes endless night)
2 Years Ago
Cherry pick growable_optimsations
2 Years Ago
Added graphics.disableLightLod admin convar, bypasses all distance based light lod calculations so all lights will be no longer be disabled at a distance Doesn't affect quality settings that limit the number of active lights (eg. graphics.shadowlights)
2 Years Ago
Merge from death_screen_improvements
2 Years Ago
Add prefab information to rocket_sam prefab (but use the associated item field instead of filling in info) Remove PrefabInformation component from SAM_site_turret_deployed (since it's an ItemDefinition this should get associated automatically) Fixed item definition lookup on death screen being case sensitive
2 Years Ago
Show gib warning/errors even if the overrides section is closed Don't show the update effect bounds button if the effect bounds are already correct
2 Years Ago
Manually improved gib sizes on TrainWagonA and TrainWagonB
2 Years Ago
Sync and shrink gib overrides for train wagons Fix spawn gibs in scene editor button not working while the game isn't running
2 Years Ago
Apply the same optimisation when looking at plants, preventing splashes causing excessive network updates
2 Years Ago
Planters will no longer send a network update when splashed with water more than once a minute Planters will now update their saturation on the client side via an RPC when looking at the planter (similar to IOEntities) This keeps the UI responsive when watching the water amount go up when looking at a planter, but should dramatically reduce network updates for large farms
2 Years Ago
Merge from death_screen_improvements
2 Years Ago
Merge from apr_22_optimisations
2 Years Ago
Merge from death_screen_improvements
2 Years Ago
Add phrase keys, hook up to death screen
2 Years Ago
Remove the IK targets from the planner prefab on the server
2 Years Ago
Merge from offiicial_server_analytics
2 Years Ago
Change save process to only keep the delta stats in memory
2 Years Ago
Added server.statBackup that backs up any analytics to a file Will only write the file to disk every 2 minutes Creates one file per real-time day in an analytics folder in the server files Backups will only be created if analytics are actually running (stats enabled, official server, etc)
2 Years Ago
Remove log
2 Years Ago
Track a mission fail reason (timeout, disconnect, etc)
2 Years Ago
Add tracking for mission fails
2 Years Ago
Fixed NRE when spawning a world too small for the rail loop
2 Years Ago
Merge from death_screen_improvements
2 Years Ago
Added PrefabInformation to other scientist variants (they all share the same icon/translation)
2 Years Ago
Merge from main
2 Years Ago
Add peacekeeper and heavy to death screen options, added localization keys
2 Years Ago
Population density tweaks
2 Years Ago
Scale populations to map size
2 Years Ago
Run the engine population first in case it fills up the sidings
2 Years Ago
Add spawn population for train wagons, uses traincar.wagons_per_engine convar
2 Years Ago
Don't let trains spawn within 40m of start/end of siding
2 Years Ago
Spawn cars slightly above the spline so the bounds check passes (they get snapped to the spline anyway) Remove bypass bounds check
2 Years Ago
Fix spawn rotation
2 Years Ago
Reapply population convars New SpawnPopulation that overrides position to select from valid siding splines
2 Years Ago
S2P compound and water treatment
2 Years Ago
Merge from official_server_analytics
2 Years Ago
Merge from powerline_zipline/proc_gen_improvements
2 Years Ago
Merge from cui_improvements
2 Years Ago
Merge from powerline_zipline/proc_gen_improvements
2 Years Ago
Fixed prevent building volumes on ziplines not properly calculating in some cases Fixed prevent building building volumes sometimes calculating incorrectly on the server
2 Years Ago
Fixed some loading and pooling issues with the arrival points
2 Years Ago
Merge from powerline_zipline/proc_gen_improvements
2 Years Ago
Fixed arrival points not saving
2 Years Ago
Merge from parent