userJarryd Campicancel
reporust_rebootcancel

10,992 Commits over 1,950 Days - 0.23cph!

1 Year Ago
Cherry pick 77501 to reapply
1 Year Ago
Enforce cap, add a small animation
1 Year Ago
Prevent the map hotkey getting spammed into the map marker input field when the field is selected (trims the final character of the input field if it matches the map hotkey until that hotkey is released)
1 Year Ago
Team map marker support, including compass
1 Year Ago
Fix fov issues
1 Year Ago
First pass on pings
1 Year Ago
Show first three letters of a map marker label on compass
1 Year Ago
Merge from industrial
1 Year Ago
Fixed NRE when inserting an RF item into a dropbox storage
1 Year Ago
More input handling, only allow one marker to be selected at a time
1 Year Ago
Input handling, when the text box on the marker edit UI gains focus the map will stay open (since we need keyboard input) The map will close the next time the player presses the map key
1 Year Ago
Initial label support, needs input handling
1 Year Ago
Merge from main
1 Year Ago
Add "Tools/Find/Find Repair items with 1 cost" debug tool
1 Year Ago
Mark drone condition as repairable, fixes not being able to repair in repair bench
1 Year Ago
Fixed tactical gloves and all diving gear not appearing in industrial filter search box
1 Year Ago
Disable daisy chaining restrictions, daisy chained containers will now always receive their appropriate split regardless of the state of the container before them in the chain
1 Year Ago
Censor the frequency display on RF Transmitter item icons when streamer mode is active (displays xxxMHz) instead
1 Year Ago
Industrial conveyor will now attempt to fill any existing stacks in an output container before making a new stack
1 Year Ago
Ensure filter dialog still exists when receiving buffer info
1 Year Ago
Fixed conveyors set to AND mode incorrectly starting a transfer if there were multiple stacks of the same filtered item in an input container
1 Year Ago
Prevent keybinds running when renaming a shot Added an interaction blocker underneath the demo UI to prevent any mouse interaction with game UI
1 Year Ago
Merge from main
1 Year Ago
Add first pass on an edit screen to allow modifying map markers after they are placed Supports changing icon and colour
1 Year Ago
Reimplement colour/sprite swaps boilerplate, most of it left over from the last implementation
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
inventory.deployloadout will now first search any PlayerInventoryProperties in the assets/content/properties/playerinventory folder before falling back to regular saved loadouts Will match on the nice name, not the filename (case insensitive)
1 Year Ago
Inventory loadout commands now save the players main storage as well as the belt and clothing Fixed inventory loadouts failing to save blueprints Fixed inventory loadouts sometimes not applying every saved item
1 Year Ago
Can no longer set camspeed to negative values
1 Year Ago
Merge from main
1 Year Ago
Merge from industrial
1 Year Ago
Fixed some components not appearing in the industrial conveyor filter dialog
1 Year Ago
Copy across the underwater_cinematic convar from media_projects, but modify to only disable the bubble effects, wiggle and blue post effects This will need some manual merging to bring it in line with the media_projects version
1 Year Ago
Update bandit town hlod mesh to remove the softcore reclaim terminal
1 Year Ago
Merge from industrial
1 Year Ago
Fixed pipes leaving behind prevent building volumes when the entity that owns them gets destroyed/picked up
1 Year Ago
Revert split output item calculation to last months behaviour, just divide each stack via number of outputs Note that the new behviour to not place items in daisy chained containers until the prior containers are no longer valid still applies, although those containers will still have a divided amount allocated to them and it will reduce overall throughput
1 Year Ago
Merge from main
1 Year Ago
Load the safe mode cfg instead of regular client cfg if "-safemode" is in command line Added a button to the options screen to enable safe mode (bottom of the main options section)
1 Year Ago
Added SafeMode.ApplySafeModeConfig convar that overwrites the players client.cfg with a known safe version of the client cfg
1 Year Ago
Merge from industrial
1 Year Ago
Tweaked industrial caching behaviour, cache is now regenerated when a conveyor attempts a move (if needed) rather than every time a pipe is changed The pipe changed callback now just stores a flag telling the conveyor it needs to rebuild the cache next move
1 Year Ago
Merge from main
1 Year Ago
Merge from industrial
1 Year Ago
Fixed case where industrial targets wouldn't get regenerated ClearConnections now uses pooled lists
1 Year Ago
Merge from main
1 Year Ago
Merge from main