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12,777 Commits over 2,192 Days - 0.24cph!

1 Year Ago
Fixed bear prefab info not populating properly on death screen
1 Year Ago
Added a mission stage to pick up items from a player corpse
1 Year Ago
Added a new mission stage that makes the player respawn (between cooking and bear hunting)
1 Year Ago
HQM ore will no longer drop from nodes in the tutorial Updated some help prompts Fully hide workbench tech tree button, don't just make it non-interactable
1 Year Ago
Add extra bit of dialogue to the first conversation so it's clear that it's a multiple choice Fixed broken kayak prefab after merge Added a big invisible collider under the jetty to stop kayaks getting stuck after placing them
1 Year Ago
Codegen
1 Year Ago
Merge from main
1 Year Ago
Reduced GC in cluster generation by preallocating a bunch of appropriately sized MapMarker lists Made tooltips use pooling
1 Year Ago
Use a HashSet when calculating marker clusters, makes generation twice as fast (3ms = 100 vm's goes to 1.5ms) Prepool 25 shop markers and clusters so first run is faster
1 Year Ago
Improve performance of vending machine screens In a test of 200 vm's in network range, the cost of updating these screens is the highest single cost in the game (about 0.46ms a frame) Updated screen script to use new NotifyLod system to use the regular LOD system rather than checking camera distance every frame NotifyLod now turns off the screen component when out of range, completely removing the runtime cost if the player is more than 15m away Reimplemented the fade in/out that was commented out due to a memory leak, reimplemnt it with MaterialPropertyBlocks for better performance Updated all vending machine prefabs, monuments will need a S2P but backwards compatibility is preserved so they can still run in the old mode
1 Year Ago
Fixed big light in vm camera
1 Year Ago
Add viewmodel camera support to metal detector, use EffectParent on light objects
1 Year Ago
Potential fix for GetFacingLiquidContainer NRE
1 Year Ago
Potential TryGetAimingModule NRE fix
1 Year Ago
Removed the worldmodel meshes as they were identical to the skinned meshes and not used anywhere, they'd still be included in asset bundles and loaded though Fixed duplicate LodGroup on heavy scientist figurine, fixes a warning when the worldmodel is spawned
1 Year Ago
Merge from main
1 Year Ago
Unsaved
1 Year Ago
Add support for an alt aim animation, currently just set locally and not via ModelState Used to switch to the slow detector sweep on the third person shadow model as the player gets close to a target
1 Year Ago
Fixed dragon launcher being craftable
1 Year Ago
Fix fishing not working Fixed exception when changing servers (PopulateShelters)
1 Year Ago
Adjust NPC position
1 Year Ago
Also codegen
1 Year Ago
Merge from main
1 Year Ago
Switch renderers on lots of physics projectiles back to Default instead of Physics Projectiles as we don't render Physics Projectiles Any colliders were kept on the Physics Projectiles layer Affected projectiles: 40mm_grenade_he rocket_basic rocket_heatseeker rocket_hv rocket_smoke TorpedoStraight sam_ammo
1 Year Ago
Dragon launcher is now compatible with viewmodel camera
1 Year Ago
Fixed non-matching condition amount
1 Year Ago
Fixed spear being listed as stone spear skin, now wooden
1 Year Ago
Merge from main
1 Year Ago
Fixed weapons staying visible while gesturing
1 Year Ago
inventory.copyto now copies the contents of the backpack All of the inventory save/load loadout convars now copy the contents of the backpack (if equipped)
1 Year Ago
Fixed backpacks not responding to the 'ent' convar Note that this adds the Physics_Debris layer to the ent trace, so this might change the behaviour of that command in some cases
1 Year Ago
Death/map screen profiling and performance improvements Don't populate the folded out version of the vending cluster widget until the player clicks it (seems like this is where most of the cost lies, this will also be fixed by the upcoming vending widget redesign) Enabled pooling on cluster and vending markers Old: 99.6kb of GC and 16.3ms for 101 vm's in 5 clusters New: 185kb of GC and 3.6ms for the same display Still WIP, can definitely fix the GC increase
1 Year Ago
Update spear to be a wooden spear skin rather than stone spear
1 Year Ago
Merge from main
1 Year Ago
Fix dragon launcher backpack holster offset
1 Year Ago
Merge from shelter_pool_fix, hopefully fixes zipline issues
1 Year Ago
Fixed a pooling issue in BasePlayer-Server causing lists to get pooled twice, leading to unintended and seemingly unrelated issues (ziplines in this case)
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Expose show death on compass in the options menu (User Interface section)
1 Year Ago
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1 Year Ago
Merge from hazmatpipefixes
1 Year Ago
Fixed all diver suit pipe variations appearing all the time (moved all pipe renderers into a child tranform and turned that on and off via backpack notify component)
1 Year Ago
Merge from backpacks
1 Year Ago
Adjust m39 height on backpack
1 Year Ago
Adjust m39 height on backpack
1 Year Ago
Adjust m39 height on backpack