userJarryd Campicancel

13,608 Commits over 2,466 Days - 0.23cph!

2 Months Ago
Fixed possible NRE when looking at an object thrown into a small ramp
2 Months Ago
Improve handling of BaseOven at extremely low frame rates Still apply delta in increments of UpdateTime, but allow for multiple increments to be processed each tick to speed up the backlog Very minor HasAttachedStorageAdaptor optimisation, seemed to save maybe 0.01ms sometimes
2 Months Ago
Merge from main Conflicts auto resolved on: Rowboat.prefab, Cannon.deployed.prefab, paintballgun.entitiy.prefab, HeldEntity.cs, HeldEntity.Client.cs, PlayerModel.cs
2 Months Ago
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2 Months Ago
Possible fix for ovens producing slightly different amounts of resources compared to last month Always pass an exact 0.5s delta time into the Cook method, deduct that from the timer to match so the tick will happen slightly faster
2 Months Ago
Changed cowbell AnimationCrossfadeDuration to 0 (was 0.1) Fixes majority of cowbell animation getting lost in the transition (affected the old player model as well)
2 Months Ago
Updated the trumpet_idle_play anim in the PlayerAnimator to point to the new trumpet_idle_play anim Override controllers override clips and not states so this broke all of the other instruments, reapplied idle animations on guitar, cowbell, flute, tambourine and tuba
2 Months Ago
Fixed stance-aim using 3p_blowpipe_attack_aim clip for override, should be using 3p_blowpipe_idle_aim Fixes double fire anim
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Mark torcholder active pfx LOD as dynamic
2 Months Ago
Added a test to detect redirect items referencing themselves as IsRedirectOf
2 Months Ago
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2 Months Ago
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2 Months Ago
Fixed bass guitar
2 Months Ago
Also fixed the jerry can guitar
2 Months Ago
Fixed acoustic guitar deploy model Fixed invalid layer warnings from ViewmodelCameraAnimationSync when using the guitar
2 Months Ago
Only play the cassette recorder attack anim when playing, not stopping Swap record and play overrides in the hold type
2 Months Ago
Updated hold position of tuba, got zeroed out for some reason
2 Months Ago
Updated holdtype.xylophone Updated mallet hand positions on xylophone xylophone.deployed.static is now a prefab variant of the original
2 Months Ago
Remove some sockets from the static verison
2 Months Ago
drumkit.deployed.static is now a prefab variant of the original drumkit, ensures all player model changes have been carried over
2 Months Ago
Right foot instrument IK controller now uses the rotation of the target transform (no animation) Added a left foot IK target field, won't react to any instrument activity, just a static position
2 Months Ago
Prevent look rotation is zero errors from vines (in theory, no repro)
2 Months Ago
Added equivalent inspector support for MeshCull
2 Months Ago
Show debug info about current LOD quality level and whether the LOD component is considered small
2 Months Ago
Merge from main
2 Months Ago
Redirect skins will now use the rarity (despawn and regular) of their root item to calculate despawn times
2 Months Ago
Possible fix for AmbientLightLOD not correctly turning on some lights (would need a bit of testing throughout the world)
2 Months Ago
Fixed incorrect settings on TC skins and xmas sled, doesn't look like it was breaking anything in game though
2 Months Ago
Added tests for checking common issues on redirects (item rarity, craftable, researchable, etc)
2 Months Ago
Merge from main
2 Months Ago
Fixed not able to skin space LR back into the default LR
2 Months Ago
Added a test for ensuring redirects are linked back to their source item, checks every redirect skin
2 Months Ago
Fix new scientists not working with hunting trophies Had to add a new OverrideClothing field to the HeadDispenser as the new scientists don't have a clothing inventory
2 Months Ago
Applied same logic to eat and clear options
2 Months Ago
Harvest/Havest All/Clone/Clone All radial menu options now get disabled instead of being removed entirely if they are not available
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Added a UI display if redo shot has been bound
2 Months Ago
Fixed debug camera resetting to wrong position when a shot is redone Add demo.redoCurrentShot convar, can be bound
2 Months Ago
Merge from main
2 Months Ago
Merge from naval_update
2 Months Ago
Fixed missing terrain collider on tropical island 1
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from main
2 Months Ago
Wearable component now adds the relevant label to the prefab when preparing prefabs Added some help to describe what to do if clothing isn't appearing in the icon generator
2 Months Ago
Fixed conveyors hooked up to dropboxes not pulling the last item slot
2 Months Ago
Better error message when placing something on a player boat that has vehicle large layer excluded