userJarryd Campicancel

12,834 Commits over 2,315 Days - 0.23cph!

49 Days Ago
Merge from scene_holster_tools
49 Days Ago
Move the scene based holster tool buttons into the scene view and not the inspector
49 Days Ago
Merge from water_pump_power_fix
49 Days Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
49 Days Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
49 Days Ago
Mark two more collision meshes r/w
49 Days Ago
Setup swap RPG component on viewmodel
49 Days Ago
Marked remaining floating city collision meshes r/w
49 Days Ago
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers S2P floating city 1+2
49 Days Ago
Merge from parent
50 Days Ago
Added SkinnedMeshBaker to player model, switches to a non skinned mesh at 10m (obviously too low but good for a/b testing) Added graphics.bakedSkinnedMeshes and graphics.RefreshAllAnimatorLods convars for testing Seems to save about 0.6ms/frame in an isolated bandit town
50 Days Ago
AnimatorLOD now has a BakedSkinnedMesh field, if assigned the skinned mesh will be baked and the LOD will switch to that renderer when the animator is disabled
50 Days Ago
Remove all Linq usage in PlayerModel (not really related to this task but should help garbage)
50 Days Ago
Subtract 133193 (cinematic_play_fallback)
50 Days Ago
Merge from naval_update/floating_cities
50 Days Ago
Made a visual only version of the chicken, spawning fully AI driven chickens to sit in a cage is pointless S2P floating city 1+2+3
51 Days Ago
Spawning new player_model prefab with baker component for NPC's
51 Days Ago
Experimenting with a skinned mesh baker to swap out static NPC's with static meshes at a distance Setup baker component, currently spits out a series of static meshes for the given lod level Very WIP
51 Days Ago
Fixed free hand sprays sometimes blocking hammer interaction when sprayed on a building block, this could always happen but it's worse now that the spray position is more accurate
51 Days Ago
Merge from spray_fixes_oct_2025
51 Days Ago
Merge from server_wipe_time_of_day
51 Days Ago
Merge from player_model_perf_improvements
51 Days Ago
Add debug.disable_distant_sleepers convar to toggle/compare new animator disabling logic, defaults to on Will take 10s for animators to fully disable when convar is turned on
51 Days Ago
Reset default server starting time to 9, was set to 12 when testing fog volumes back in August Override craggy island to start at 10 for better visuals while playing in editor
51 Days Ago
Merge from coop_prod_fix
51 Days Ago
Merge from spray_fixes_oct_2025
51 Days Ago
Merge from cinematic_play_fallback
52 Days Ago
New chainlink monument door (npc only and player compatible) Add placeholder conversation for farm access, charges scrap for now (temp) When a door is opened by an NPC in a conversation it will then be closed after 5s
52 Days Ago
Fixed prevent building volumes on static minecart and railroad planter Removed sockets from new static seating entities
55 Days Ago
Fixed the terrain mesh collider for Tropical1 not being on the terrain layer, was preventing AI from snapping to it properly S2P Tropical1, no actual scene changes though Also removed an allocation when setting up the mesh terrain
55 Days Ago
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56 Days Ago
Fixed spray can reskin UI closing too early if the player was looking at a skinnable object above them Fixed spray can free spray clipping through some floor pieces on jungle foundations
56 Days Ago
cinematic_play will now fallback to the standard gestures if provided a gesture string that isn't in the cinematic list
57 Days Ago
Always enable the sleeping animator if the player is within 10m, lets the very subtle sleeping animation that I had never noticed before play as intended
57 Days Ago
Disable player animators on players that have been sleeping for more than 10s In a scene with 200 sleepers this drops animator handling time from 7.2ms to 0.3ms Automatically resumes once player wakes up, seems like no visible consequences
57 Days Ago
Added some light LODs to the bounce lights on the static phonebooth, they would have rendered at all times while in network range
57 Days Ago
Possible fix for AmbientLightLOD not properly enabling lights after a bug fix for the jungle update Seemed to affect lights that didn't use a CullingVolume Also removed an allocation every time a player enters and exits the lights range
57 Days Ago
Compile fix
57 Days Ago
Can no longer insert items into the production slot of the chicken coop
57 Days Ago
Merge from oct2025_merge
57 Days Ago
Add PlayerAnimation_premerge_oct2025 controller for reference
57 Days Ago
Merge from oct2025_merge
57 Days Ago
Mark clothing fbx's as non r/w
57 Days Ago
Merge from main Stomped player animation controller changes (sorry)