userJarryd Campicancel

12,502 Commits over 2,588 Days - 0.20cph!

2 Months Ago
Merge from spray_scale
2 Months Ago
Added ability to change scale of spray skins, exposed on SteamInventoryItem as SprayScale
2 Months Ago
Fixed Signage inspector not showing manifest info
2 Months Ago
Fixed remove all option not working on rentable shops
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
S2P apartments to make sure sign changes get picked up
2 Months Ago
Removed sockets and deploy volumes from rentable shop signs Manifest
2 Months Ago
Demo compat manifest!
2 Months Ago
Delete rentable shop sign item definitions Rename shop signs to remove .worldmodel suffix
2 Months Ago
Disable shadows on LOD2/3 of the rentable shop signs
2 Months Ago
Fixed shop D not using sitting NPC Apartments S2P
2 Months Ago
IsSmall LOD check now takes transform scale into account, fixes shadow proxies made with scaled boxes getting disabled incorrectly
2 Months Ago
Fixed not being able to delete sell orders
2 Months Ago
Fixed rent multiplier not getting reset when a player closes the store manually
2 Months Ago
S2P + HLOD aparmtent complex monument
2 Months Ago
Added a GameobjectLOD for mailbox numbers
2 Months Ago
Created a ShadowProxyChecker tool that finds all shadow proxies in the curent scene that have no MeshCull component (Tools > Find > Shadow Proxies Without MeshCull) Fixed all cases in apartment block monu monument (291) Added Renderer batch where simple primitive cubes have been used, shaves another 200 shadow casters off when standing at the entrance
2 Months Ago
Added GameObjectLOD to the apartment door numbers, they were always rendering Added MeshCulls to doormats, they weren't being picked up by the CullingVolume because they had no LOD component Fixed shipping_container_900_yellow shadow proxy missing a MeshCull Fixed incorrect LOD setup on a lot of glass meshes Fixed a bunch of streetlights with an extra mesh applied that had no LOD component Fixed missing MeshCulls on shadow proxies on every rentable shop SetPass calls 1423 -> 1170, Shadow casters 1754 -> 1514, Batches 2931 -> 2500
2 Months Ago
Possible EmissionToggle NRE fix
2 Months Ago
Added a button on MeshLOD to add a missing MeshRenderer and MeshFilter Fixed poker chip meshes not using LODS at all so were showing all 3 lods at the same time (and not culling ever)
2 Months Ago
Shopkeeper in store D now sits, removed the chair entity from the hierarchy (just needs a model) Also removed chair entity from shop E
2 Months Ago
First pass of updated Rent store dialog
2 Months Ago
Change priority of close store option
2 Months Ago
Fixed VMO errors on server restart
2 Months Ago
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
2 Months Ago
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
2 Months Ago
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
2 Months Ago
Fixed incorrect MeshLOD setup on apartment.stove.prefab S2P apartment complex for good measure
2 Months Ago
Merge from main
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Remove sprint controller from L96, transition doesn't look great
2 Months Ago
Merge from main
2 Months Ago
Merge from inventoryidle_animfix
2 Months Ago
Prototype cyilnder water volume
2 Months Ago
Merge from softcore_updates_jul_26
2 Months Ago
Codegen
2 Months Ago
Fix redirects of default items being included in softcore reclaim (eg. abyss torch)
2 Months Ago
Default gather rate to 2x
2 Months Ago
Convert convar to gamemodesoftcore.gather_rate, now only applies in softcore
2 Months Ago
Added new GatherRate server convar Multiplies total resources received from ResourceDispensers and CollectibleEntities Should cover trees, nodes, collectable plants (not farmed), and harvestable corpses
2 Months Ago
Add inventory popups for items collected from reclaim functionality of rentable shop
2 Months Ago
Merge from aniso_filtering_texture_fix
2 Months Ago
Merge from Fix_odd_deployguides
2 Months Ago
Merge from clan_bugfixes
2 Months Ago
Fixed rentable shop signs not loading on non owner clients
2 Months Ago
Don't fail the test if the prefab has a Wearable tag but has no actual wearable (SkinViewer2.prefab for some reason?) Don't fail the test if disable rig stripping is set to true (fixes some pooling errors with burst cloth) Added all of the missing pooling components, found 95
2 Months Ago
Better fix
2 Months Ago
Fixed break in menu item throwing server side entityref lookup error
2 Months Ago
New Wearable pooling test, ensures every wearable has a poolable component
2 Months Ago
Fix crash when firing weapons - sorry!