userJarryd Campicancel

14,336 Commits over 2,800 Days - 0.21cph!

27 Days Ago
Adjusted build volumes to rule out some clipping hopper placement scenarios
27 Days Ago
Fixed players harvested by the hopper not getting the proper skull player assignment
27 Days Ago
Added hopper socket to medieval box
27 Days Ago
Fixed repair/pickup
27 Days Ago
Only let 1 item get added to the move queue at a time Add more checks to try and stop items getting moved to the container if they aren't going to fit (and getting bounced back)
27 Days Ago
Added debug.dropWorldItems, takes a number and an item shortname and drops all the items individually (eg. debug.dropworlditems 10 rifle.ak) Fixed hopper throwing an exception when more than 128 world items are in it's radius
27 Days Ago
Better handling for backpacks, extract all items
27 Days Ago
Merge from hopper
27 Days Ago
Hoppers ignore backpacks (temporary fix, will get this working later)
28 Days Ago
Merge from hopper
28 Days Ago
Small status widget update, break out vitals into a new prefab with tooltips and bigger progress bars
28 Days Ago
If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
28 Days Ago
Farmable chickens now take damage and drop corpses like regular chickens
28 Days Ago
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)
28 Days Ago
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
28 Days Ago
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx
29 Days Ago
First pass piping update data (similar to IO tool)
29 Days Ago
Created farming inventory loadout Chickens can eat and drink
29 Days Ago
Added server.fillChickenCoop command
29 Days Ago
Hook up sunlight tracking
29 Days Ago
Refactors for future content Added sunlight stat
29 Days Ago
First pass new model setup
29 Days Ago
Protobuf
29 Days Ago
Merge from parent
29 Days Ago
Unsaved assets
29 Days Ago
Added a slight delay before items start moving
29 Days Ago
Placeholder effects
29 Days Ago
Movement fixes
29 Days Ago
Fixed shield not visually appearing correctly if the player cancels a fractional reload while holding a shield (only affected mini crossbow)
31 Days Ago
Some basic handling for full containers, this will need more work
31 Days Ago
Hopper now harvests everything from corpses WIll take all items from a ResourceDispenser (animals and players) Will take all items from any inventories (players)
31 Days Ago
Abstract hopper behaviour into new IHopperTarget interface Implement in BaseCorpse
31 Days Ago
Misc prefab setup, guide meshes, icon
31 Days Ago
Merge from main
32 Days Ago
Added server.clear_bushes_radius, works the same as clear_trees_radius but for bush entities
32 Days Ago
Added debug.dofExposerForceDisable
32 Days Ago
Fix demo button appearing if player has no demo folder
32 Days Ago
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32 Days Ago
Merge from hotreload_serialiization_fix
32 Days Ago
Remove PromptsPrefab
32 Days Ago
Merge from hotreload_serialiization_fix
32 Days Ago
Build fix
32 Days Ago
Merge from hotreload_serialiization_fix
32 Days Ago
Mark the fields as non-serialized instead, should break less stuff
32 Days Ago
Merge from hotreload_serialiization_fix
32 Days Ago
Compile fix
32 Days Ago
Merge from hotreload_serialiization_fix
32 Days Ago
Remove all serialized fields on the HotReloadSettingsObject, we don't use this in builds anyway Should resolve the serialization error on server boot
33 Days Ago
Fix shields not being usable again if they are fully broken and then repaired
33 Days Ago