userJarryd Campicancel

13,682 Commits over 2,466 Days - 0.23cph!

56 Days Ago
Added a new LODGroupDeepSeaConfig component for stuff using LODGroups, modifies the culling screen height percentage if the renderer is in the deep sea Applied to sails
56 Days Ago
LOD components that are dynamic and in the deep sea will now return a quarter of the actual distance in GetDistance, should make things render further out without having to make changes across all prefabs
56 Days Ago
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56 Days Ago
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56 Days Ago
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56 Days Ago
Merge from main Auto conflict resolution on mannequin_deployed, xylophone.deployed, parachute.item
59 Days Ago
Merge from fix_guid_null_primitive
59 Days Ago
Merge from fix_paste_mountable
59 Days Ago
Merge from heli_fixcars_changes_2
59 Days Ago
Include any SkeletonProperties referenced models as well
59 Days Ago
Scan the project for animations we need on the server every build
2 Months Ago
Cache the hand IK pos/rot in Update and then apply them in UpdatePlayerModel, more accurate
2 Months Ago
Ballista right hand IK now reflects rotation Updated right hand IK target on static and mobile ballista
2 Months Ago
Remove the ShieldHeldEntityOffset component from the python Add ShieldHeldEntityOffset to HCR
2 Months Ago
Include magnet crane and door animations in server build
2 Months Ago
Merge from main
2 Months Ago
Merge from fix_console_log_startup
2 Months Ago
Merge from parachute_hotbar
2 Months Ago
Merge from boat_aim_sway
2 Months Ago
Merge from growable_menu_changes
2 Months Ago
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2 Months Ago
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2 Months Ago
Preserve the RMB behaviour when cloning plants
2 Months Ago
Merge from main
2 Months Ago
Player model equip tool no longer requires a PlayerModel, will work on any hierarchy with a l_prop, r_prop, l_hand and r_hand
2 Months Ago
Merge from pm_equip_tool
2 Months Ago
Continue to apply boat based sway while firing
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from fix_steam_nickname_bag
2 Months Ago
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2 Months Ago
Merge from ghostship_phys_improvements
2 Months Ago
Merge from drone_deploy_guide_fix
2 Months Ago
Merge from fallback_fishing_spawn
2 Months Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
2 Months Ago
Make it private so it works better with domain reload
2 Months Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
2 Months Ago
Bypass AI animations again Bypass modular car garage animation
2 Months Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
2 Months Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
2 Months Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
2 Months Ago
Merge from modular_boats_rw
2 Months Ago
Merge from hackweek_boxsorting
2 Months Ago
Merge from fix_grenade_split_world_skin
2 Months Ago
Merge from coconut_collider_fix
2 Months Ago
Merge from collectable_optim_pass
2 Months Ago
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower