13,760 Commits over 2,953 Days - 0.19cph!
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Update x marker data for VineSwingingTree02 and 03
Updated battery search mission to require 3 batteries
Merge from main (NPCTalking conflicts)
Merge from frontier_external_fixes
Added a 50% buffer for the look at check when looking at a gate with a spraycan
Merge from computerstation_reskin_fix
Merge from team_invite_changes
Fix auto turret auth not working
Merge from lockedcrate_shock_effect_parent
Move LaptopCollision into the root level of the prefab, add a new EntityFlagToggle to toggle it on and off on the server
Update the Model component root to point to the actual root of the prefab, not another transform that seems unused (this also fixes info.HitPositionLocal not being accurate, so that's been updated as well)
Update the laptop glass effect to glass_small so that the impact effects don't extend over the edge of the laptop screen
Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu
Fixed photos not appearing in conveyor filters
Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
Merge from frontier_external_fixes
Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up
Merge from frontier_external_fixes
Some improvements to free spray behaviour on external walls
Mark the frontier wall/gate as not hidden
Fix simple upgrade options missing
Merge from autoturret_peacekeeper
Reduced initial time before the hostile warning appears (was 2s, now 0.25)
Use real time instead of fixed delta time, makes the countdown closer to real time
Merge from simple_floating_entity (includes latest main)
Created SimpleFloatingEntity
Shares simplified floating behaviour with floating junkpiles, can rotate but will only ever move on the Y axis
Movement is budgeted and only active if a player is within 16m
Derives from BaseEntity so has no damage handling
Merge from food_spoil_pool_fix
Fixed food sometimes spoiling immediately when created (pooling issue)
Merge from team_invite_changes
Don't allow duplicates in the invite list
Removed some temporary testing logic
Merge from autoturret_peacekeeper
Merge from mixing_item_delete_fix
Fixed mixing table sometimes deleting ingrendients when they cannot be stacked due to spoiling
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More cleanup
Added "Block from Mannequin" field on ItemModWearable, enabled on inflatable outfits
More cleanup, update icon
Cleaned out a bunch of stuff we're not planning on using - scrubbing animations, manual joint posing
Removed female mannequin version
Merge from hackweek_manny
Minor cleanup for CeilingLight