userJarryd Campicancel

12,367 Commits over 2,588 Days - 0.20cph!

2 Months Ago
Unsaved
2 Months Ago
Added a very placeholder diagram to the oil rig fuel switch
2 Months Ago
Convert the Water Catcher loot panel to RustText Add some help text to explain that a vehicle is needed to access the oil
2 Months Ago
Codegen
2 Months Ago
Added a switch to large oil rig puzzle room to enable/disable the crude pump at dome Disabled tie-in to power system (for now)
2 Months Ago
Merge from decimal_parse_default_fix
2 Months Ago
Merge from Sunglasses_Clipping_Fix
2 Months Ago
Merge from conditional_hair_lod2s
2 Months Ago
Merge from model_culling_fixes
2 Months Ago
Merge from heavy_plate_legclip_fix
2 Months Ago
Merge from clothing_reskin_pool_fix
2 Months Ago
Fixed riot helmet front plate not getting reskinned properly in some circumstances (pooling issue)
2 Months Ago
Only allow one shop at a time
2 Months Ago
Fixed currency not being deposited in vending machine inventory
2 Months Ago
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons Add Throwing support
2 Months Ago
Fixed VM stats not working on rentable shops
2 Months Ago
Various cleanup
2 Months Ago
Cleanup
2 Months Ago
Fixed not being able to buy things from rentable shops due to distance hecks
2 Months Ago
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder) Fixed the sign attached to rentable shops being editable when the shop is closed Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
2 Months Ago
Merge from PlayerRigUpdate2 (snowmobile/bike reaction layer refactor, no player facing changes)
2 Months Ago
Delete PlayerModelReactionEnded state machine component
2 Months Ago
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
2 Months Ago
Merge from react_layer
2 Months Ago
Fixed pelvis movement on low react weights
2 Months Ago
Merge from parent
2 Months Ago
Merge from voice_delay_fix_attempt_2
2 Months Ago
Flip around the position and data increment
2 Months Ago
Merge from main
2 Months Ago
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
2 Months Ago
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
2 Months Ago
Merge from ModularCarClipping_Fix
2 Months Ago
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
2 Months Ago
Merge from main
2 Months Ago
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
2 Months Ago
Merge from main
2 Months Ago
Merge from sprint_subsystem
2 Months Ago
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
2 Months Ago
Merge from parent
2 Months Ago
Merge from mount_cycle_fix
2 Months Ago
Merge from main (some tricky PlayerModel.cs merges happening today)
2 Months Ago
Merge from wanted_deep_sea_fix
2 Months Ago
Merge from huntingtrophy_skins
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
2 Months Ago
Merge from torch_implementation_finish
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from cinematic_speed_fix
2 Months Ago
Fixed some warnings being thrown when entering and exiting cinematic anims