userJarryd Campicancel

14,003 Commits over 2,527 Days - 0.23cph!

2 Months Ago
Merge from water_well_B_spawn_fix
2 Months Ago
Fixed food cache not spawning in water well B
2 Months Ago
Merge from whatusesthis_fast_path
2 Months Ago
Added a faster version of What Uses This that will appear when right clicking script files Uses text search rather than generating the full project database Won't appear if the regular "What Uses This" database has been generated as that will be faster than this version Takes about 25s to find all uses of a script
2 Months Ago
Merge from broken_glass_col_fix
2 Months Ago
Merge from CrateToolsFX
2 Months Ago
Merge from lumberjackHoodie_Industrial
2 Months Ago
Merge from nighttimeduration
2 Months Ago
Merge from crypt_window_collision_fix
2 Months Ago
Merge from grenade_input_refactor2
2 Months Ago
Compile fix
2 Months Ago
Alternative, much less risky grenade third person/anim fix Once a player starts aiming, don't let aiming state reset to false until the weapon is thrown (should prevent any anim dithering) Add a new third person only code path that just emulates the first person logic flow, this should prevent any bugs leaking into first person mode and we odn't need to make any changes across all of the grenade types
2 Months Ago
In theory synced everything up
2 Months Ago
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store Supress no orders errors
2 Months Ago
Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer
2 Months Ago
Fixed player heads not appearing on small hunting trophy
2 Months Ago
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
2 Months Ago
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
2 Months Ago
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
2 Months Ago
WIP fix for mounting players to small trophy Fix NRE, still not appearing though
2 Months Ago
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2 Months Ago
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2 Months Ago
Cinematic particle mode sets EffectRecycle play mode to looping Don't modify loop state on particle effect
2 Months Ago
Cleanup, fixed some duplicated stuff from the shelves work
2 Months Ago
Fixed some redirects
2 Months Ago
Added skinnable assets for half height and single height shelves to support future spraycan functionality Can't test right now as there's only one version of those entities
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
Fixed another case where unequipping a mobile phone mid-call would prevent interactions server side
2 Months Ago
Clamp swimming anim state based on walk movement swimming status rather than querying water factor separately
2 Months Ago
Merge from main (no conflicts)
2 Months Ago
Refactor f1 grenade input handling to not rely on viewmodel events, fixes them not being throwable in third person Should be unchanged for players
2 Months Ago
Enable Decal layer 0 on atlas_crypt_blend.mat for spray can compatibility
2 Months Ago
Commit changed metas from NukeDistant merge
2 Months Ago
Adjust the left side of the krieg backpack holster by 0.06m to better fit some large guns
2 Months Ago
Hair dye is now calculated with it's own random generation instead of relying on a combination of hair type and index Should distribute hair colours more uniformly
2 Months Ago
Added a Clear active property block button to SkeletonSKin, will only appear at runtime
2 Months Ago
Merge from parent
2 Months Ago
Fixed end of tutorial cinematic
2 Months Ago
Fix tutorial NPC using cinematic avatar (might need to remove the cine avatar entirely)
2 Months Ago
Increase walk speed animation to 1.5 (was 1.2)
2 Months Ago
Merge from main (no conflicts)
2 Months Ago
Fix player aim getting set incorrectly after switching from a seat with aim support to a seat with no aim support Uses an old hack we did for the snowmobile, apply it across the board now and also trigger it if the mountables animateVehicleAim360 state is changing
2 Months Ago
Merge from island_water_volumes
2 Months Ago
Merge from combat_knife_rotation_fix_2
2 Months Ago
Merge from balloon_clump_lod_distances
2 Months Ago
Merge from recycler_ammo_fix