userJarryd Campicancel

12,374 Commits over 2,588 Days - 0.20cph!

59 Days Ago
Merge from main
59 Days Ago
Merge from PlayerRigUpdate2
59 Days Ago
Remove sprint controller from L96, transition doesn't look great
59 Days Ago
Merge from main
59 Days Ago
Merge from inventoryidle_animfix
60 Days Ago
Prototype cyilnder water volume
2 Months Ago
Merge from softcore_updates_jul_26
2 Months Ago
Codegen
2 Months Ago
Fix redirects of default items being included in softcore reclaim (eg. abyss torch)
2 Months Ago
Default gather rate to 2x
2 Months Ago
Convert convar to gamemodesoftcore.gather_rate, now only applies in softcore
2 Months Ago
Added new GatherRate server convar Multiplies total resources received from ResourceDispensers and CollectibleEntities Should cover trees, nodes, collectable plants (not farmed), and harvestable corpses
2 Months Ago
Add inventory popups for items collected from reclaim functionality of rentable shop
2 Months Ago
Merge from aniso_filtering_texture_fix
2 Months Ago
Merge from Fix_odd_deployguides
2 Months Ago
Merge from clan_bugfixes
2 Months Ago
Fixed rentable shop signs not loading on non owner clients
2 Months Ago
Don't fail the test if the prefab has a Wearable tag but has no actual wearable (SkinViewer2.prefab for some reason?) Don't fail the test if disable rig stripping is set to true (fixes some pooling errors with burst cloth) Added all of the missing pooling components, found 95
2 Months Ago
Better fix
2 Months Ago
Fixed break in menu item throwing server side entityref lookup error
2 Months Ago
New Wearable pooling test, ensures every wearable has a poolable component
2 Months Ago
Fix crash when firing weapons - sorry!
2 Months Ago
Merge from PlayerRIgUpdate2
2 Months Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
2 Months Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
2 Months Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
2 Months Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
2 Months Ago
Merge from containerioentity_sorting
2 Months Ago
Merge from main
2 Months Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Fixed animation warnings on torch
2 Months Ago
Merge from shield_disconnect_fix
2 Months Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
2 Months Ago
Typo fix
2 Months Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
2 Months Ago
Added framework for blocking some items in rentable store inventory
2 Months Ago
Merge from demo_cfg_frame_0
2 Months Ago
Adjust timing so this runs after replicated vars are applied
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Don't run the sprint sub system on npc's
2 Months Ago
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
2 Months Ago
Merge from melee_subsystem_weapons
2 Months Ago
Some more mild sub system editor speed ups
2 Months Ago
Bring in both arms on the attack state
2 Months Ago
Fixed SetParameterLerpAnimatorBehaviour not working
2 Months Ago
Switched the attack hit animation support to use a blend tree Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
2 Months Ago
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
2 Months Ago
Merge from parent
2 Months Ago
Removed on phone animator state and parameter (now handled by subsystems)