userJarryd Campicancel

12,463 Commits over 2,284 Days - 0.23cph!

3 Months Ago
New SimpleIOEntity component, just has a required power amount, good for simple things like non physics based lights Applied to new wall cabinet
4 Months Ago
Apply delta time
4 Months Ago
Expose a MovementMultiplier slider to SimpleFloatingEntity
4 Months Ago
Save and load fog
4 Months Ago
Finally fixed the texture space being calculated incorrectly
4 Months Ago
Enable map in hardcore WIP bringing back fog of war, taking some parts from the old MapEntity class from 2016 (lol) Local fog generation working, map shader updated to work with canvas group alpha Position is offset for some reason, still investigating
4 Months Ago
Reapply game mode changes
4 Months Ago
Merge from main (stomp local BaseGameMode changes, will need to reapply)
4 Months Ago
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4 Months Ago
Fix minigun world model briefly spinning when being equipped in third person
4 Months Ago
Changed "Failed to find DungeonBaseRoot" and "Failed to find DungeonGridRoot" to warnings in builds, as this is expected to occur in primitive mode and shouldn't result in errors
4 Months Ago
Possible BaseOven.CookVisuals NRE fix
4 Months Ago
Moved the scientist giving the outpost spawn point mission to a nearby sidewalk Switched the spawn point name from Compound -> Outpost
4 Months Ago
Merge from main
4 Months Ago
Reduced flickering from dropped flares Completely remove flickering if limit flashing option is enabled
4 Months Ago
Remove temp testing walkways
4 Months Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
4 Months Ago
Possibly fixed simple floating platforms flipping
4 Months Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
4 Months Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
4 Months Ago
Merge from main
4 Months Ago
Merge from parent
4 Months Ago
Hide another incorrect prefab id error Fixed case senstivity causing editor to think entities are missing from the manifest
4 Months Ago
Syncvars and Protobuf, save into separate scene
4 Months Ago
First pass on a better onboarding demo
4 Months Ago
Don't show manifest info if entity is in a scene
4 Months Ago
Don't show manifest fix options if prefab ID is 0
4 Months Ago
Merge from frontier_external_fixes
4 Months Ago
Fixed demolish timer restarting after using the simple upgrade menu on an external wall/gate
4 Months Ago
Merge from main
4 Months Ago
Merge from workshop_render_fixes
4 Months Ago
Reimplement settings switcher as it looked like I didn't commit it and it got deleted?
4 Months Ago
Merge from main
4 Months Ago
Merge from softcore_respawn_fix
4 Months Ago
Disable saving on the softcore respawn zones, fixes them duplicating on server restarts Added debug.removeOverlappingStaticSpawnPoints convar to clean up any duplicates
4 Months Ago
Merge from manifest_insert_inspector
4 Months Ago
Added a warning to the top of the editor inspector if an editors prefab id is incorrect, with a button to fix it Added a manifest info foldout to all entities, shows whether the entity is in the pooled strings and entity list in the manifest If entities are missing from these lists, buttons are displayed that will insert the values into the manifest without needing to do a full manifest rebuild, saves about 5 minutes when creating or duplicating a new entity
4 Months Ago
Cleaned up the hierarchy
4 Months Ago
Add some placeholder cables
4 Months Ago
Fix legacy ceiling light
4 Months Ago
Physics based ceiling lights now reset their position/rotation after 15s of no damage Setup two joints on the fluorescent light
4 Months Ago
Move chandelier into cozy lights folder
4 Months Ago
String light bulbs + lights are now pooled
4 Months Ago
Merge from main
4 Months Ago
Merge from frontier_external_fixes
4 Months Ago
Fix walls being demolishable with hammer after being reskinned (will apply to another redirect skins as well)
4 Months Ago
Merge from main
4 Months Ago
Merge from multi_wallpaper_block_spray_fix