userJarryd Campicancel

12,385 Commits over 2,588 Days - 0.20cph!

55 Days Ago
Added GameObjectLOD to the apartment door numbers, they were always rendering Added MeshCulls to doormats, they weren't being picked up by the CullingVolume because they had no LOD component Fixed shipping_container_900_yellow shadow proxy missing a MeshCull Fixed incorrect LOD setup on a lot of glass meshes Fixed a bunch of streetlights with an extra mesh applied that had no LOD component Fixed missing MeshCulls on shadow proxies on every rentable shop SetPass calls 1423 -> 1170, Shadow casters 1754 -> 1514, Batches 2931 -> 2500
55 Days Ago
Possible EmissionToggle NRE fix
55 Days Ago
Added a button on MeshLOD to add a missing MeshRenderer and MeshFilter Fixed poker chip meshes not using LODS at all so were showing all 3 lods at the same time (and not culling ever)
55 Days Ago
Shopkeeper in store D now sits, removed the chair entity from the hierarchy (just needs a model) Also removed chair entity from shop E
55 Days Ago
First pass of updated Rent store dialog
55 Days Ago
Change priority of close store option
56 Days Ago
Fixed VMO errors on server restart
56 Days Ago
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
56 Days Ago
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
56 Days Ago
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
2 Months Ago
Fixed incorrect MeshLOD setup on apartment.stove.prefab S2P apartment complex for good measure
2 Months Ago
Merge from main
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Remove sprint controller from L96, transition doesn't look great
2 Months Ago
Merge from main
2 Months Ago
Merge from inventoryidle_animfix
2 Months Ago
Prototype cyilnder water volume
2 Months Ago
Merge from softcore_updates_jul_26
2 Months Ago
Codegen
2 Months Ago
Fix redirects of default items being included in softcore reclaim (eg. abyss torch)
2 Months Ago
Default gather rate to 2x
2 Months Ago
Convert convar to gamemodesoftcore.gather_rate, now only applies in softcore
2 Months Ago
Added new GatherRate server convar Multiplies total resources received from ResourceDispensers and CollectibleEntities Should cover trees, nodes, collectable plants (not farmed), and harvestable corpses
2 Months Ago
Add inventory popups for items collected from reclaim functionality of rentable shop
2 Months Ago
Merge from aniso_filtering_texture_fix
2 Months Ago
Merge from Fix_odd_deployguides
2 Months Ago
Merge from clan_bugfixes
2 Months Ago
Fixed rentable shop signs not loading on non owner clients
2 Months Ago
Don't fail the test if the prefab has a Wearable tag but has no actual wearable (SkinViewer2.prefab for some reason?) Don't fail the test if disable rig stripping is set to true (fixes some pooling errors with burst cloth) Added all of the missing pooling components, found 95
2 Months Ago
Better fix
2 Months Ago
Fixed break in menu item throwing server side entityref lookup error
2 Months Ago
New Wearable pooling test, ensures every wearable has a poolable component
2 Months Ago
Fix crash when firing weapons - sorry!
2 Months Ago
Merge from PlayerRIgUpdate2
2 Months Ago
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
2 Months Ago
Implement lockpick mechanic on rentable vending machines Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
2 Months Ago
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
2 Months Ago
Swap EntityRefs to Syncvars, remove synced NetworkableIds
2 Months Ago
Merge from containerioentity_sorting
2 Months Ago
Merge from main
2 Months Ago
Fixed non local players missing some animations for melee weapons Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
2 Months Ago
Merge from PlayerRigUpdate2
2 Months Ago
Fixed animation warnings on torch
2 Months Ago
Merge from shield_disconnect_fix
2 Months Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
2 Months Ago
Typo fix
2 Months Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
2 Months Ago
Added framework for blocking some items in rentable store inventory
2 Months Ago
Merge from demo_cfg_frame_0
2 Months Ago
Adjust timing so this runs after replicated vars are applied