userJarryd Campicancel

13,698 Commits over 2,466 Days - 0.23cph!

50 Days Ago
Fixed clear dying option not working when tapping E on a dead plant Had to add AllowOnUseToFindFirstAvailable toggle as by default tapping E can only ever use the option with the lowest order, even if we're showing a different option on the crosshair Proabbly makes sense for this to be the default behaviour but to limit scope for bugs just enable this on plants Add growableentity.killall convar
50 Days Ago
Possible genetic growable crossbreeding fix
50 Days Ago
Merge from main
50 Days Ago
Fixed deep sea signal computer server colliders not being stripped on the client Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks
50 Days Ago
env.nightlight_brightness defaults to 0.005 (was 0.022) Adjusting due to new darkness levels
50 Days Ago
Safety checks for PartialMobileStaticGrid
51 Days Ago
Merge from island_cliff_water_fix
51 Days Ago
Added some water volumes to the cliff areas on tropical island 1+2 to fix thse little pockets of no water No idea what the actual cause is, it doesn't seem to be affected by the ocean topology S2P both islands
51 Days Ago
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51 Days Ago
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51 Days Ago
Added a searchlight debug mode to try and figure out the volumetric animation
51 Days Ago
Merge from main Auto resolved conflicts on cannon.deployed, steeringwheel.deployed, SmallBoatPassenger
54 Days Ago
Fix PartialMobileStaticGrid NRE on startup
54 Days Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
54 Days Ago
Merge from bushfix
54 Days Ago
Merge from boxes_dlc
54 Days Ago
Merge from signalcomputercollider
54 Days Ago
Merge from mobile_grid_fixes
54 Days Ago
Force the player model to play the deploy animation when switching between entities that use planners
54 Days Ago
Updated held positions for all guitars + bass
54 Days Ago
Fixed boomerang catch animation still referencing old player model anims, fixes r_prop animating incorrectly when caught
54 Days Ago
Reapply tutorial island mesh, apply correct orientation
55 Days Ago
SplashableStaticGrid is now PartialMobileStaticGrid Added a PartialMobileStaticGrid to GrowableHeatSource so heat sources on boats (or any moving entity) work with planters Fixed PartialMobileStaticGrid not working on entities deployed on a boat being edited and then the boat was finished, now removes and readds itself to the grid in OnParentChanging (had to add a OnParentChanging override in a bunch of places)
55 Days Ago
Merge from boat_aim_sway
55 Days Ago
Apply boat aim sway if the player is mounted to an entity on a boat ADS aim sway is now applied while mounted, might be some unintended side effects of this (although it means things mechanics like clothing accuracy bonuses are now being applied correctly)
55 Days Ago
Merge from main
55 Days Ago
Merge from baked_mesh_optim
55 Days Ago
Reprocess the island meshes, apply a 10 degree limited dissolve on the underwater portions of the island and apply a 0.5 degree dissolve the above water portions Doubles the size of the mesh, but brings the collisions more in line with the visuals and it's still about 75% smaller than last months version of the meshes Moved the original FBX exports of the islands to a SourceIslandMeshes folder in the root of the project in case we need to modify these setteings in the future
55 Days Ago
Merge from main
56 Days Ago
Merge from baked_mesh_optim
56 Days Ago
Apply proper bounds, fixes terrain rendering
56 Days Ago
Merge from main
56 Days Ago
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56 Days Ago
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56 Days Ago
Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
56 Days Ago
Merge from static_bbs
56 Days Ago
S2P islands
56 Days Ago
Reduced magnet force Only apply magnet force on one boat at a time, the closest
56 Days Ago
Static boat stations won't pull in anchored boats
56 Days Ago
Merge from main
56 Days Ago
Prefix the frame count in all midi debug messages
56 Days Ago
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
56 Days Ago
Server compile fix
56 Days Ago
Fix save corruption issue
56 Days Ago
Move all charms to the 20k range temporarily to limit conflicts
57 Days Ago
Merge from main
57 Days Ago
More fixes, nothings quite working yet
57 Days Ago
Merge from main
57 Days Ago
Merge from static_bbs
57 Days Ago
Merge from main