userJarryd Campicancel

12,463 Commits over 2,588 Days - 0.20cph!

57 Days Ago
Merge from apartment_complex_monument
57 Days Ago
Intruders no longer have access to a shop inventory if it gets taken over or closed Fixed scrap upkeep terminal not getting cleaned up when checking out of a room
57 Days Ago
Remove master key from bandit town vendor
58 Days Ago
Merge from apartment_complex_monument
58 Days Ago
Added a blocker to the front and back entrances of the apartment block to stop vehicles entering
58 Days Ago
Clean up some logs Fixed rented vending machines not recording stats
58 Days Ago
Don't show the disconnect in safe zone warning if the player is inside their apartment
58 Days Ago
Fixed front door not being closed on apartment check out after a server has restarted
58 Days Ago
Merge from apartment_complex_monument
58 Days Ago
Update bounds of apartment complex monument to match visual bounds (was at default?) Fixes some stray auto turrets being left behind in hardcore
58 Days Ago
Fixed not being able to enter a room as a team member
58 Days Ago
Possibly fixed shopkeeper in rentable shop sometimes facing the wrong way
58 Days Ago
Added a shop number field to rentable shops, may hook it up to a visible number at some point
58 Days Ago
Items stored in a rentable shop due to the store being closed/taken over will now be deleted after 24 hours (realtime) See RentableShop.MaxStoredItemsDurationMinutes convar, as well as AdditionalCheckTimeHoursDebug for debugging/testing Any save files loaded after this changeset will clear any pre-existing stored items after 24 hours from the point of load (since we weren't saving the timestamp) If a player has their items stored multiple times in a 24 hour window the original deadline will apply, it cannot be extended
58 Days Ago
Merge from apartment_complex_monument
58 Days Ago
Fixed small apartment eject position not hooked up S2P
58 Days Ago
Fixed not being able to break into shops due to interact duration mismatch Break in time for shops now also uses ApartmentCommands.breakinseconds convar instead of being hardcoded to 10s
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
2 Months Ago
Fixed missing eject position on medium apartment
2 Months Ago
Remove turrets from all monuments marked as a Town (not just safe zone) in hardcore mode Fixes turrets persisting in hardcore apartments as it's not marked as a safe zone
2 Months Ago
Clear hostile time when spawning inside the apartment (so you don't get killed immediately as you leave the room if you died in combat)
2 Months Ago
Can break in to a room even if the door is open (to remove the invisible blocker)
2 Months Ago
Fixed invisible colilder not updating if the player was already in the trigger volume when breaking in (which was always)
2 Months Ago
Fixed invis door team check passing if the player is in any team (was caught on the server anyway, but this is still a nicer fix)
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
Whoops, forgot to S2P
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
Mostly fixed invisible door logic, now gets fully disbaled when a break in occurs Requires player to step back and then forwards to re-enter trigger bounds, will fix later today
2 Months Ago
Can no longer reassign beds in apartments
2 Months Ago
Fixed not being able to use the painted sign in the penthouse
2 Months Ago
ApartmentDoor.Load NRE fix
2 Months Ago
Subtract 156029, too many shadow issues
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
2 Months Ago
Added a tool to find all shadow proxies that have a cull distance greater than the cull distance of their parent, fixed some cases (Tools/Find/Shadow Proxies Culling Too Early) Converted the bus to a RendererLOD setup
2 Months Ago
Much more aggressive LOD transitions on rentable shops
2 Months Ago
Include the lighting prefabs in the furniture list that gets disabled when an apartment is occluded, fixes the lighting prefabs always rendering
2 Months Ago
Caught a light with a missing LOD component
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
2 Months Ago
Fixed button inside security room not opening door
2 Months Ago
Fixed disabling domain reloads breaking renting rooms due to static telephone manager fields
2 Months Ago
Replace 0 with O on the door label if the door is in the basement Add · to both sides of the door label if the door is in the penthouse
2 Months Ago
More LOD fixups Should be no more loose components
2 Months Ago
Converted some static structures to RendererLods/MeshLods Rentable shop signs, window_penthouse_flat_opaque, Caboose_ground_junk_straight_b/c
2 Months Ago
Merge from main
2 Months Ago
Merge from occlusion_culling_toggle_fix/batch_culling_fixes Fixes MeshCull components not properly disabling when culled by occlusion culling Fixed renderers with Rendererbatch components not being included in the culling system, even if they don't meet the batching reqs (submeshes, r/w, vert count, etc) Can be toggled via graphics.useDetailedRendererBatchCullingCheck for a/b testing (on by default) Our benchmarks show an occasional slight decrease in max frame rate but a moderate increase in low frame rates (slighty lower ceiling ceiling, higher floor) Also includes a speculative fix for an index out of range error some players were experiencing