userJarryd Campicancel

12,229 Commits over 2,557 Days - 0.20cph!

45 Days Ago
Fixed player sometimes reverting to standing briefly when rapidly cycling through items while mounted to something
45 Days Ago
Don't apply if we have an active clothing offset
45 Days Ago
Applied a very small offset to the holster position (0.03f on y) for guns mounted on the back if the player is female
45 Days Ago
Fix ballistic and BDU clothing missing from conveyor filters
45 Days Ago
Fixed torch attack animations not working on non local players
46 Days Ago
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
46 Days Ago
Merge from main
46 Days Ago
Merge from PlayerRigUpdate2
46 Days Ago
Merge from ballistic_helmet_weight_fix
46 Days Ago
S2P all floating cities, fixes missing mannequin meshes
46 Days Ago
Remove unused override
46 Days Ago
Merge from industrial_dlc
46 Days Ago
Fixed industrial torch anims not applied to sub systems
46 Days Ago
Merge from main
46 Days Ago
Merge from mortar_prototype (fixes mortar animations)
46 Days Ago
Fix editor only NRE when playing first person sounds
46 Days Ago
Fix
46 Days Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
49 Days Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
49 Days Ago
Swap out the materials on the industrial torch when enabled/disabled
50 Days Ago
Merge from tutorial_animator_fixups
50 Days Ago
Delete some more deprecated components
50 Days Ago
Removed the deprecated cinemachine camera component from the end tutorial cinematic Update the tutorial NPC to use a child animator rather than cinematic mode (we'll eventually phase out cinematic mode)
50 Days Ago
Merge from PlayerRigUpdate2
50 Days Ago
Added a toggle to disable spine IK to animator sub systems Applied to shopkeeper NPC
50 Days Ago
Hardcode drop_item gesture to 1s as it's now faster
50 Days Ago
Added a toggle to all animation sub systems that disables them when gesturing Not a great fix, would be cleaner to move gestures to their own sub system but for now it will have to do
50 Days Ago
Fixed vehicle aim yaw not being carried over when changing weapons while mounted to a boat seat Refactored to just use a static list of parameters (see AnimatorFloatParamsToCopy)
50 Days Ago
Merge from main (no conflicts)
59 Days Ago
Merge from main
60 Days Ago
Crude oil production can now be turned on/off (see ToggleProducing on WaterCatcher.cs)
60 Days Ago
Sphere tank scene is now playable
60 Days Ago
Added a crude oil producer to dome
60 Days Ago
Merge from fluid_io_updates Creating new branch to combine player maintained monuments
60 Days Ago
Merge from main
2 Months Ago
Fixed gingerbread man corpses throwing errors
2 Months Ago
Updated position of player model in wanted poster renders
2 Months Ago
Fix mountable sub systems not properly getting disabled when scrubbing in a demo
2 Months Ago
Lock the sprint system to not run for the first 2s a weapon is equipped (hacky fix)
2 Months Ago
Fixed hands layer not properly restoring to 0 weight if player unequipped the LR while sprinting
2 Months Ago
Debug readout + removed a log
2 Months Ago
HeldEntitySprintModifier now fades out the spine IK along with the upper body animator layer
2 Months Ago
Created a new clip and just hardcoded the r_prop values, fixes the hold pose
2 Months Ago
Updated clip and mask on LR Still not working properly, R-Prop values look incorrect in the sprint animation
2 Months Ago
Show icons on the marketplace terminals
2 Months Ago
Experimenting with a HeldEntitySprintModifier new animation sub system Plays a selected animation on the right arm once the player goes above a set speed, allowing more left arm movement to show Fades out the hands layer on the root player model as this clip fades in so we get the upper body movement Setup on the LR right now, using the torch idle pose so it looks busted but it gets the idea across Should only need a simple loop or single frame pose with the r_prop at the right
2 Months Ago
Added a new Drone Availability Manager entity Exposes a variety of options for limiting the use of vending machine drones MarketDrone.drone_disable_in_bad_weather - disables drone purchases in rain or storms MarketDrone.drone_disable_at_night - disables drone purchases at night MarketDrone.drone_disable_on_new_wipe - disables drones entirely for the first X hours of a wipe in reatime, defaults to 24h
2 Months Ago
Adjust both arms curve on torch attack animations
2 Months Ago
Created a new Wearable Variant Creator Window, simple tool that lets us make new premade skeleton variants Presents a list of every wearable in the project, can pick and choose which items you want and it then produces a new prefab with the skinned meshes setup and LODs stripped Keeps prefab links to original clothing so this shoud be more future proof as we modify/update clothing
2 Months Ago
Fixed looping gestures fading out after a single loop (but not actually ending)