userJarryd Campicancel

14,654 Commits over 2,619 Days - 0.23cph!

55 Days Ago
Merge from debug_npcanimcontroller_alloc
55 Days Ago
Merge from rustnav_draw_fix
55 Days Ago
Only send a quarter of the nav mesh each call when rustnav.draw is enabled Cycle the quarter clockwise around the player, so it takes a little more time to get the full navmesh but we're sending 1/4 of the data each tick Should fix the bandwidth saturation issues and reduces the cost per tick from 100ms to 25ms
55 Days Ago
Merge from vine_tree_nav_fix
55 Days Ago
Merge from main
55 Days Ago
Manifest, fixes launch issue
55 Days Ago
FIxed VineLaunchPoint grid not being picked up by ResetStaticFields codegen
55 Days Ago
Added IncludeInNavmesh virtual field on TreeEntity False by default, return true on vine swinging trees
55 Days Ago
Tanker module can now accept a different max stack size just for crude - 2000 (but exposed on module for easy changes) Crude is now extracted via a Take button in the vehicle UI, will need to be pressed once for every stack (so if it's full you'll click it 4 times)
56 Days Ago
Merge from poncho_fur_fix (used BDU_Shirt.fbx version from this branch, stomping conflicting version on main)
56 Days Ago
Emulate MaxStackable logic when spawning loot to account for container specific loot limits
56 Days Ago
Merge from lootspawn_stack_fix
56 Days Ago
Merge from main
56 Days Ago
Merge from JulQuickfire_balane1
56 Days Ago
Merge from videoplayer_volume
56 Days Ago
Merge from lunar_masks_wolf_headress
56 Days Ago
Merge from main
56 Days Ago
Fixes
56 Days Ago
Sheep setup Fixed interact colliders on animals affecting navmesh bakes
56 Days Ago
Setup calf with proper model
56 Days Ago
Adjust walk speed and accel/deccel
56 Days Ago
Merge from WolfHeaddress_Workbench
56 Days Ago
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56 Days Ago
Unsaved
56 Days Ago
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57 Days Ago
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57 Days Ago
Replaced the oil rig pump switch with a 10 minute timer, should produce plenty of oil S2P oil rig
57 Days Ago
Merge from main
60 Days Ago
Merge from sign_build_fix
60 Days Ago
Remvoed standalone rentable shop sign prefabs, unused and throwing errors in builds due to incorrect DeferredMeshDecal setup
60 Days Ago
Merge from lootspawn_stack_fix
60 Days Ago
LootSpawn can no longer create item stacks in loot containers that are greater than the max stackable amount of an item Will now split the item into multiple stacks if needed
60 Days Ago
Merge from bag_compass_marker
60 Days Ago
Icons
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Merge from vm_attachment_swap_fix
2 Months Ago
Fixed viewmodel attachments sometimes not appearing if rapidly switching between weapons
2 Months Ago
Update SoftMask static constructor to use unity's TypeCache lookup structure instead of iterating over every type in every assembly Was taking 3.5s every domain reload, now takes 4ms Editor only, still iterates over every assembly in a build (but only on boot)
2 Months Ago
Fix oil rig switch turning off when server restarts S2P oil rig Will require fresh server wipe
2 Months Ago
Merge from attachment_fx_fix_2
2 Months Ago
Changed mod_attach and silencer_attach sound defs to use the tiny sound, reduces it's max audible distance from 60 -> 20 (although due to the falloff it's more like 10m)
2 Months Ago
Subtract 157916 (we do want these sfx to be audible to other players, just with a smaller distance)
2 Months Ago
Calf initial setup
2 Months Ago
Hooked up testing patrol path Update walk states
2 Months Ago
New LIvestockAnimal class, Cow now derives from that
2 Months Ago
Merge from skin_randomiser
2 Months Ago
Some checks
2 Months Ago
Added support for builtin skins to have a random selection of materials Exposed as MaterialRandomSet, stores an array of material arrays Randomised based on world position so it should consistent between clients
2 Months Ago
Merge from attachment_fx_fix