userJarryd Campicancel

14,899 Commits over 2,649 Days - 0.23cph!

42 Days Ago
Fixed previous HLODBounds BiomeVIsual changes accidentally including LOD components in a HLOD mesh that were outside of the range of the bounds Only really an issue at launch site as it's the only monument where we run 2 HLODs, all other monuments use 1
42 Days Ago
Merge from main
43 Days Ago
Added decay to monument blockers Has an initial grace period where no decay will occur (DecayGracePeriodMinutes on prefab, default 12 hours), after that will apply DecayPerMinuteTick (1) damage per minute Added debug.addmonumentblockergrace to process artificial time to the grace period for testing and debug.printmonumentblocker to print the current blocker results Time is saved through server restarts and scaled by timescale but will not take into account time spent offline Also fixed a sneaky bug that restored blocker health to full on every server restart
43 Days Ago
Merge from main
43 Days Ago
Merge from deepsea_terrain_everywhere
43 Days Ago
Fix foliage not loading when DeepSea.terrain_everywhere is enabled
43 Days Ago
Merge from main
43 Days Ago
Merge from marketplace_power
43 Days Ago
Flag fix, tests now pass
43 Days Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
43 Days Ago
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43 Days Ago
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43 Days Ago
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43 Days Ago
Merge from npc_vending_optim
43 Days Ago
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
44 Days Ago
Merge from rendererlod_collapse_improvements
44 Days Ago
Revert ziggurat pipe LOD change, S2P
44 Days Ago
Merge from main
44 Days Ago
Merge from vm_hand_spawn
44 Days Ago
Merge from PlayerRigUpdate2
44 Days Ago
Fixed WireTool not overriding 3p_stance-idle_relax_running
44 Days Ago
Merge from main
44 Days Ago
Merge from AugustQuickfire_Buffs1
44 Days Ago
Merge from AugustQuickfire_2Pie2Furious
44 Days Ago
Merge from car_wheel_fix
44 Days Ago
Merge from white_firework_boomer
44 Days Ago
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44 Days Ago
Merge from new_navmesh_fixes (discarded testlist changes, will regenerate once merges are done)
44 Days Ago
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44 Days Ago
Merge from reduce_nade_stack_size
44 Days Ago
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44 Days Ago
Merge from homing_launcher_tweaks
44 Days Ago
Merge from semi_pistol_tweaks
44 Days Ago
Merge from launchsite_walkway
44 Days Ago
Merge from new_achievements_sep26 (clan achievements)
44 Days Ago
Score achievement is now awarded when earning any score, not at a threshold
44 Days Ago
Merge from main
44 Days Ago
Merge from tc_auth_group_tests
44 Days Ago
Added info about the current group tax applied when hovering over the upkeep cost in the TC loot panel
44 Days Ago
Merge from main
44 Days Ago
Merge from marketplace_power
44 Days Ago
Hooked up a power icon on the marketplace terminal when the marketplace isn't powered
44 Days Ago
Some market terminal UI to explain the system
44 Days Ago
Hooked up sale info in-game UI
44 Days Ago
Create new SellAnimals and AnimalSalePreview dialogue panels First one lists all nearby animals that are following the player (and can be sold) and the other shows what you will receive for selling that animal No rewards hooked up yet, just panel flow
45 Days Ago
Rework power mechanic Marketplace will start charging once the powerplant has 4 or more fuses, once it reaches 50% it can start accepting orders With 4 fuses in the powerplant it will take 21 minutes to charge to 50%, 5 minutes if the powerplant is completely full If the power plant has at least one fuse active the charge will not decrease Power is no longer deducted per transaction
45 Days Ago
Stables_b is now playable in editor Start of boilerplate animal selling mechanic, just set up NPC and basic conversation for now
45 Days Ago
Merge from main
45 Days Ago
Merge from monument_blockers_fixes
45 Days Ago
Show health bar when hitting monument blockers Hacky fix, had to create a new IHealthBarDisplay interface as ResourceEntity isn't a BaseCombatEntity Removed StageResourceEntity.ResourceUpdate RPC, it wasn't used anywhere