userJarryd Campicancel

14,607 Commits over 2,619 Days - 0.23cph!

55 Days Ago
Some checks
55 Days Ago
Added support for builtin skins to have a random selection of materials Exposed as MaterialRandomSet, stores an array of material arrays Randomised based on world position so it should consistent between clients
55 Days Ago
Merge from attachment_fx_fix
55 Days Ago
Refactor ItemModSound to apply it's sounds client side based on UI drag/drop as opposed to after the fact on the server side Fixes attachment equip/unequip sounds being audible by other players - no other item movement logic in the inventory causes sounds like this Also saves a message being sent from the server every time an attachment is equipped so a mild bandwidth improvement as well
55 Days Ago
Merge from bag_compass_marker
55 Days Ago
Add the option to display a sleeping bag/bed/etc on the compass Only one can be shown on the compass at once, can be toggled by looking at the bag (not via the map)
55 Days Ago
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56 Days Ago
Added a patrolling state, cycles through some positions and changes walk speed every 10 seconds to demo different speeds
56 Days Ago
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56 Days Ago
Added some placeholder sparks and smoke to the fuel pumps when they are producing oil
56 Days Ago
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56 Days Ago
Added a scene view gizmo showing the player model when a Generic Mountable Animation Sub System is selected Matches the existing mountable gizmo behaviour
56 Days Ago
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56 Days Ago
Create a new Player_LowerBody_RootPosition avatar mask, apply to bar stools
56 Days Ago
Subtract 157099
57 Days Ago
Merge from workshop_subsystems
57 Days Ago
Very annoying refactor to add support for AnimationSubSystems to the workshop preview scene Sub systems can now be initialised with just a PlayerModel and no BasePlayer
57 Days Ago
Merge from invoke_cleanup
57 Days Ago
Fixed a missing CancelInvoke in Climate
57 Days Ago
Fixed up ItemModConversation, it's just a prototype and not in use but it's bad code
57 Days Ago
Fixed most cases of Invoke being used with a string parameter and not a method (which usually won't work on the client) Notable cases I left untouched: CommunityUI Notable cases I fixed that might fix bugs in game: -UVTextureAnimator, looks like it might be used for some blood fx -WillifeHazard scaling (snakes)
57 Days Ago
Merge from terrain_copy_window
57 Days Ago
Added a car lift to dome (editor only)
57 Days Ago
S2P large oil
57 Days Ago
ElectricGenerator now saves/loads it's requiredPowergridStage Otherwise any setting to this in monuments would be lost on server restart
57 Days Ago
Bake into a MeshTerrainRoot so the final result is more usable and can be moved around
57 Days Ago
Server fix, grey out foliage option at edit time
57 Days Ago
Add foliage support
57 Days Ago
Created a new Terrain copy paste window that wraps the functionality of the existing copy paste tool with some nicer UX Updated it to bake out the terrain, using the terrain baker from the tropical island
57 Days Ago
IOEntityEditor is now a dockable toolbar
57 Days Ago
Fix NRE on boot of standalone monument scenes (PowergridManager)
57 Days Ago
Fixes
59 Days Ago
Merge from main
59 Days Ago
Cow will now run if the player it's following gets too far away
2 Months Ago
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
2 Months Ago
Added livestock scene to dev menu
2 Months Ago
Merge from roof.bottom.line conditionals consistency pass
2 Months Ago
Merge from Piano_AnimFix
2 Months Ago
Merge from apartment_complex_monument (swing jumping)
2 Months Ago
Merge from swing_launch
2 Months Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
2 Months Ago
Merge from main
2 Months Ago
Merge from scene_check_tool
2 Months Ago
Fixed HLOD renderers appearing as renderers without LODs in scene checker
2 Months Ago
Removed old tools, now replaced with unified SceneChecker
2 Months Ago
Merge from main
2 Months Ago
Fixed some water catcher panel help issues
2 Months Ago
S2P sphere tank + HLOD
2 Months Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
2 Months Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself