userJarryd Campicancel

14,024 Commits over 2,527 Days - 0.23cph!

57 Days Ago
Merge from main
57 Days Ago
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57 Days Ago
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57 Days Ago
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57 Days Ago
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57 Days Ago
Merge from main, many conflicts Auto resolved all code changes except for BallistaGun, used IK handling on this branch Auto resolved all prefab changes except for salvaged_cleaver.entity, used the holster position/rotation on this branch
2 Months Ago
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2 Months Ago
Merge from easter_disable_2026
2 Months Ago
Disable easter event
2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Merge from storage_adaptor_prevent_building_fix
2 Months Ago
Storage adaptor prevent building check now uses the StorageAdaptorAllowCollisionGroup, fixes placement on large industrial furnace Should be simpler to manage going forwards
2 Months Ago
Merge from ducked_splash_fix
2 Months Ago
Possibly fixed player getting splashed by explosive damage when crouched under a half height floor and the explosion detonates above the floor Do an additional line of sight check when damaging ducked players if closest point on the player bounds is within 0.1m (additional LOS is 01.m below original check) Also removed an old log in TimedExplosive
2 Months Ago
Merge from fix_manifest_errors
2 Months Ago
Assign Root Bones to the Model component on: turret_attackheli sedanrail.entity 50cal.base.entity shovel.entity food_pie_generic.entity
2 Months Ago
Converted wall.frame.shopfront_static and wall.frame.shopfront.door_static to StabilityEntity (was Door) Neither have animators so they wouldn't have worked as doors anyway and as far as I can see they aren't used by vanilla content anywhere
2 Months Ago
Fixed exception in DoPrepare on shields because they don't have a HoldAnimationOverride
2 Months Ago
Merge from main
2 Months Ago
Merge from water_well_B_spawn_fix
2 Months Ago
Fixed food cache not spawning in water well B
2 Months Ago
Merge from whatusesthis_fast_path
2 Months Ago
Added a faster version of What Uses This that will appear when right clicking script files Uses text search rather than generating the full project database Won't appear if the regular "What Uses This" database has been generated as that will be faster than this version Takes about 25s to find all uses of a script
2 Months Ago
Merge from broken_glass_col_fix
2 Months Ago
Merge from CrateToolsFX
2 Months Ago
Merge from lumberjackHoodie_Industrial
2 Months Ago
Merge from nighttimeduration
2 Months Ago
Merge from crypt_window_collision_fix
2 Months Ago
Merge from grenade_input_refactor2
2 Months Ago
Compile fix
2 Months Ago
Alternative, much less risky grenade third person/anim fix Once a player starts aiming, don't let aiming state reset to false until the weapon is thrown (should prevent any anim dithering) Add a new third person only code path that just emulates the first person logic flow, this should prevent any bugs leaking into first person mode and we odn't need to make any changes across all of the grenade types
2 Months Ago
In theory synced everything up
2 Months Ago
Adjust interaction conditions, move admin panel to ShopClosedRoot and only use it for opening the store Supress no orders errors
2 Months Ago
Don't collapse RendererLODs if there are multiple RendererLODs on the same object They would end up fighting over the filter/renderer
2 Months Ago
Fixed player heads not appearing on small hunting trophy
2 Months Ago
Create a crude oil producer prefab, deposits oil into a LiquidContainer Added support to modular car fuel module to carry crude Crude oil will be pushed from the producer into the tanker via fluid IO
2 Months Ago
Fixes FIxed car tyres throwing an NRE if they are spawned as part of a scene
2 Months Ago
Add option for Water Catchers to skip the sky physics check Create a new static water catcher with a custom production rate that doesn't require sky visibility Move water catcher collection updates out of Invokes and into a work queue (they are only every 60s but Invokes won't scale once we add a lot more around the map)
2 Months Ago
WIP fix for mounting players to small trophy Fix NRE, still not appearing though
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Cinematic particle mode sets EffectRecycle play mode to looping Don't modify loop state on particle effect
2 Months Ago
Cleanup, fixed some duplicated stuff from the shelves work
2 Months Ago
Fixed some redirects
2 Months Ago
Added skinnable assets for half height and single height shelves to support future spraycan functionality Can't test right now as there's only one version of those entities
2 Months Ago
Merge from main
2 Months Ago
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