13,760 Commits over 2,953 Days - 0.19cph!
Merge from mission_create_streamlining/outpost_spawning
Don't enable outpost spawning by default
Switch mission container to generic_small (might fix container issue)
Added teleport2mission convar, will teleport player to current marked location of mission on the map
S2P villages
Merge from mission_create_streamlining/outpost_spawning
Adjust how we open loot to try and solve missing loot panel issue
Container open and close sounds
Document move sounds
Fix mission container accepting player items
Merge from outpost_spawning
Merge from toolgun_deploy_fix
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Fixed missing toolgun deploy sfx
Merge from nametag_streamer_fix
Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
Merge from mission_create_streamlining/outpost_spawning
Converted the mission info panel to a flex element
Add a mission complete screen (pretty wip right now)
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
Added a tab interface to the mission inspector
Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
Add document spawn points to other fishing villages
Merge from compiled_field_fixes
Fixed serializable fields being compiled out in:
CommunityEntity.UI.FadeOut
CommunityEntity.UI.Countdown
DDraw
FPSLogger
EggUpdater
ItemStoreItem
New StaticMissionItemDispenser entity, acts like a static storage container that fills itself with whatever loot is required by the mission when interacted with.
Saves us having to scatter a heap of mission points around monuments that will then get cluttered over time, this allows us to have a single item dispenser that can be used by missions
Added to fishing village A, updated safe zone unlock mission to fit
Fix response buttons being clickable when animating
Fixed being able to repeat non-repeatable missions
S2P compound
Add a spawn point fishing village a, S2P
Create a new CompoundSpawning test scene
Merge from outpost_spawning
Fixed the conversation screen layout jumping around as the responses and text is animated in, making it hard to click on things
Panel is now presized and won't resize at all mid conversation stage (will still resize at the start of each stage)
Document icons
Add support for showing non item rewards
Switched outpost scientist npc to a generic mission provider
Added support for generic dialogue handling when there are no available missions
Generic mission process is now alloc free
Safe zone spawn unlock mission boilerplate
Added ability to adjust weighting of items globally in loot spawns per game mode
Fixed vending machine restrictions not being properly applied if era is default
Add ability for items to have a restriction per game mode, extending the era restriction field
These restrictions are stored on the game mode instead of the item but are displayed on the item via a custom inspector
Game mode restrictions are applied prior to the era restrictions
Allows us to restrict items per game mode using the same set of tools we used for the primitive mode (eg. disallow crafting but still allow looting)
Disabled the ak from being crafted as a test
ForceDeployableSetParent returns true on BoatBuildingBlock
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