userJarryd Campicancel

13,597 Commits over 2,466 Days - 0.23cph!

50 Days Ago
Merge from drone_deploy_guide_fix
50 Days Ago
Merge from fallback_fishing_spawn
50 Days Ago
Added additional fallback positions to both harbors using a new SpawnPointFallback tag These will only be used if no procedural spawn points and no fishing village spawn points could be found
50 Days Ago
Make it private so it works better with domain reload
50 Days Ago
Added 16 fallback spawn points to each fishing village Players will be spawned at these points if the server fails to find a spawn point for any reason
51 Days Ago
Bypass AI animations again Bypass modular car garage animation
51 Days Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
51 Days Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
51 Days Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
51 Days Ago
Merge from modular_boats_rw
51 Days Ago
Merge from hackweek_boxsorting
51 Days Ago
Merge from fix_grenade_split_world_skin
51 Days Ago
Merge from coconut_collider_fix
51 Days Ago
Merge from collectable_optim_pass
51 Days Ago
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
51 Days Ago
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
51 Days Ago
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
51 Days Ago
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51 Days Ago
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51 Days Ago
Merge from fix_roof_debris
51 Days Ago
Merge from growable_menu_changes
51 Days Ago
Merge from print_speed
51 Days Ago
Merge from fix_backpack_priority_attire
51 Days Ago
Merge from kapok_branch_col_optim
51 Days Ago
Minor adjustment to branch collider
51 Days Ago
Merge from main
51 Days Ago
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51 Days Ago
Fixed some broken rock formations in NMS (scene only)
51 Days Ago
Merge from windturbine_deploy_sfx
51 Days Ago
Merge from improved_embrasures_colliders
51 Days Ago
Merge from ambient_light_lod_fix
51 Days Ago
Merge from 20mindayextension
51 Days Ago
Merge from main
51 Days Ago
Merge from hackweek_meshlod_qol
51 Days Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
51 Days Ago
Merge from main
51 Days Ago
Merge from main
52 Days Ago
Merge from improve_sail_deploy
52 Days Ago
Merge from wearable_icons_fix
52 Days Ago
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52 Days Ago
More accurate colliders
52 Days Ago
Sail deploy guide will now turn yellow if it's going to block another sail (previously would only turn yellow if it's being blocked by another sail)
52 Days Ago
Merge from hackweek_meshlod_qol
52 Days Ago
Server compile fixes
52 Days Ago
Merge from main
52 Days Ago
Merge from boat_aim_sway
52 Days Ago
Settings changes
52 Days Ago
Also clamp the clarity amount so the ADS can never come to a rest while the boat is in motion
52 Days Ago
Increase ADS aim sway when on a moving player boat Sway amount is scaled by boat velocity, so stationary or very slow moving boats will be easier to shoot from
52 Days Ago
Merge from main