12,658 Commits over 2,315 Days - 0.23cph!
Fixed guitar rendering twice in workshop skin uploader
Add Workshop editor to the scene loader
Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
Merge from lighthouse_ladder_climb_fix
Merge from censorship_cubes_alt_look
Censorship cubes will now be disabled if the player alt looks and we disable the player body
Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
Split the collider on the ladder halfway up lighthouse with a mesh collider that ignores player movement for accurate gunshots but a box collider for player movement
Fixes awkward crouching behaviour when trying to crouch through window at top of ladder
Workaround applied only to lighthouse version of the ladder_prop, won't apply to it's uses in other monuments
Merge from hardcore_refresh
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
Fixed clearAllFogOfWar not working on large maps
Enable Burst on DrawPixelsJob
Fixed map marker sfx still playing even if map markers are disabled by game mode
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
Possibly fixed out of range exception when saving fog images
Fix alphaHitTestMinimumThreshold error spam
Merge from hardcore_refresh
Suppress warnings in Compass and CompassViewmodel
Merge from hardcore_refresh
None compile fix (CompassViewmodel)
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
Added admin convar debug.clearAllFogOfWar to fully reveal the map
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
Disable condition on compass
Clean up v_compass.anim.controller missing local files
Fix resetfogofwar command
Possibly, maybe, finally fixed loading fog of war from a save
Switch to RGBAFloat for fog images, looks better and matches the data we're using in the jobs. Still broken after loading though
Fog of war works on death screen map
Fix fog not clearing immediately on spawn
Better initialisation flow for hardcore map, stops parts of it running when booting up in vanilla
Added debug.resetfogofwar
Disable map markers (exposed option on game mode entity)
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
Upload the fog images every 10s (was 4)
Fix fog of war appearing in non-hardcore mode
Expose reveal radius on game mode
Fixed weird repeating pattern on fog texture
New SimpleIOEntity component, just has a required power amount, good for simple things like non physics based lights
Applied to new wall cabinet
Expose a MovementMultiplier slider to SimpleFloatingEntity
Finally fixed the texture space being calculated incorrectly