userJarryd Campicancel

13,139 Commits over 2,861 Days - 0.19cph!

2 Years Ago
Fixed delete button not appearing on list widgets
2 Years Ago
Added a toggle to the team markers list on the map to hide them, disables team leader markers appearing in the compass or on the map
2 Years Ago
ESPCanvas.ColourCodeTeams, ESPCanvas.OverrideMaxDisplayDistance and ESPCanvas.ShowHealth now work while spectating as well as in debug cam
2 Years Ago
Added delete buttons to the marker list
2 Years Ago
Show team leader markers, better text sizing
2 Years Ago
Added a randomiser to the blinded gesture Fixed dwellers not being able to play gestures
2 Years Ago
Added a new community UI parent root: "UnderNonScaled" Will appear behind the Under layer and will never have any pixel scaling applied
2 Years Ago
Save team id's so they don't need to be set in every session
2 Years Ago
Exposed esp colour coding team id's as convars and added more (eg espplayerinfo.blueteamid). Defaults are: GreenTeamId = 1000 RedTeamId = 2000 BlueTeamId = 3000 YellowTeamId = 4000 PurpleTeamId = 5000 OrangeTeamId = 6000 GrayTeamId = 7000 PinkTeamId = 8000
2 Years Ago
Merge from main
2 Years Ago
Compile fix
2 Years Ago
Exposed espcanvas.maxnameplates convar
2 Years Ago
Prevent NPC or cinematic gestures from ever appearing in the gesture wheel
2 Years Ago
Reduce HLOD swap distance to 200m for silo HLOD
2 Years Ago
Unsaved flash blinded setting
2 Years Ago
Scientsts play a blinded animation when hit by a flashbang (uses the gesture system to do a full body gesture, see Gesture.FlashBlinded)
2 Years Ago
Layout fixes, clicking on an entry now moves the map to that marker
2 Years Ago
First pass on showing a list of current map markers on the left of the map screen
2 Years Ago
Merge from main
2 Years Ago
Remove pooling from scientist nvg suit to resolve pooling errors (still needs more investigation for a better fix)
2 Years Ago
Apply BoneRetarget script to scientist nvg suit head lights
2 Years Ago
Fixed elevator button not opening the doors at a given floor if you press the corresponding button while the elevator is idling at that floor
2 Years Ago
Industrial crafter usage analytic
2 Years Ago
Fix wetsuit not appearing in conveyor filter options
2 Years Ago
Merge from main
2 Years Ago
Fix radial menu not working when pinging with binoculars
2 Years Ago
Unsaved
2 Years Ago
Pings now appear on map (local + team) Refactored some ping/map marker handling on map view to reduce duplication
2 Years Ago
Show pings on the compass
2 Years Ago
Can only ping while using binoculars, drones or cameras Reduce default ping duration to 10s (was 30s)
2 Years Ago
Merge from more_map_markers
2 Years Ago
Fixed incorrect makrer labels appearing on compass
2 Years Ago
Code review: Fixed pings not working for teams with > 2 people Removed an unused file Decreased the minimum time between adding pings
2 Years Ago
Generate
2 Years Ago
Protobuf fixes
2 Years Ago
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2 Years Ago
Fixed all player input no longer working if an item was moved while it was selected in the inventory while the splitter input field had keyboard focus
2 Years Ago
Merge from more_map_markers
2 Years Ago
Merge from main
2 Years Ago
Companion compatibility
2 Years Ago
Fixed the first slot of the output area of a large furnace being considered as a valid input target for conveyors
2 Years Ago
Fixed case where a buffer/AND transfer would stop processing one part of the buffer once the other filtered item of the buffer has finished transferring
2 Years Ago
Industrial crafter now drops the contents of it's inventory when destroyed
2 Years Ago
Merge from main
2 Years Ago
Can now ping corpses and backpacks on the ground
2 Years Ago
Fixes
2 Years Ago
Merge from main
2 Years Ago
Cleanup
2 Years Ago
Exposed some SoundDefinition slots for ping creation (see GameUI.Hud.PingWidget)
2 Years Ago
Exposed global.hideinteracttextwhileads convar in the options menu (User Interface > Hide text while in ADS)