userJarryd Campicancel

12,618 Commits over 2,284 Days - 0.23cph!

2 Years Ago
Merge from parachute
2 Years Ago
Merge from main
2 Years Ago
Unpacked parachutes now start decaying after an hour, takes an hour to fully decay
2 Years Ago
Merge from parachute
2 Years Ago
Expose the slot in the inventory screen in a better, maybe less horrific UI layout Only show the extra backpack slot if there is a backpack equipped or a backpack in the main inventory
2 Years Ago
Fixed hazmat suits, more cleanup
2 Years Ago
Apply unsaved controller change
2 Years Ago
WIP potential refactor for parachutes to go into a new, 8th clothing slot rather than living in the main inventory Mostly works as is, still need to solve some wearable layering conflicts
2 Years Ago
Fixed parachute backpack getting duplicated while deployed
2 Years Ago
Fixed parachute rig getting stripped when set up in a wearable Parachute vehicle now has access to a ParachuteController component that can handle the animator Added forward and right parameters to parachute animator Fixed parachute not properly disengaging when the player hits water
2 Years Ago
Combat misison pt2 setup, bear spawning
2 Years Ago
Combat prep conversation
2 Years Ago
Combat mission prep
2 Years Ago
Fixed acquire mission objective type not properly registering items acquired that get stacked Set up misison flow and conversation for hunting/cooking mission
2 Years Ago
Fixed overlapping IsInTutorial and LoadingAfterTransfer flags
2 Years Ago
Fixed broken harvest and crafting mission events
2 Years Ago
Codegen, manifest, etc
2 Years Ago
Merge from main
2 Years Ago
Server compile fix
2 Years Ago
Merge from main
2 Years Ago
Players can no longer dismount the parachute for a second after deploying the parachute (see BaseVehicle.AllowPlayerInstigatedDismount) Prevents accidentally dismounting the parachute if player is spamming the Space key to deploy The player can still be dismounted during this window via other means (hitting something, getting shot, etc) Only run the landing camera animation if the player is dismounted due to a collision
2 Years Ago
Fixed animated screen shake not working properly, now has to be parented to a player to work WIll only apply to the camera if it's parented to the LocalPlayer
2 Years Ago
Increase size of inside checks on spider web deployable
2 Years Ago
New screen shake component - AnimatedScreenShake Takes an AnimationClip, caches the rotation curve values at edit time and then replays the animation at runtime via the ScreenShake system Not quite working yet
2 Years Ago
Folder organising
2 Years Ago
Fixed parachute not disengaging if it hits the ocean
2 Years Ago
Fix first person camera calculating wrong rotation when the player flies through a parent volume Parachutes can no longer be parented
2 Years Ago
Add a very tall diving tower to craggy for testing
2 Years Ago
Add analytics: start height, distance travelled, flight time
2 Years Ago
Applied glass_small to VintageWallClock
2 Years Ago
Merge from glass_small
2 Years Ago
Added an animation based collider system for handling the parachute colliders A lot of the visual parachute motion is now handled by the player animation, not the vehicle so this adjusts the colliders to match the visual based on the current input For consistency this animator runs on both the server and client
2 Years Ago
Fixed colliders not matching new art
2 Years Ago
Cleanup
2 Years Ago
Fixed first person camera changing height incorrectly if player is in water while a parachute is equipped
2 Years Ago
Added an animation event forwarder and bucket drop events on quarry track animation
2 Years Ago
Improved animation transition when deploying parachute quickly after jumping
2 Years Ago
Server compile fix
2 Years Ago
Show a dedicated first person canopy
2 Years Ago
Fixed screen shake of any parachute affecting every player in network range
2 Years Ago
Added debug.spawnParachuteTester Spawns a bot at the players position + a given height (defaults to 20m), copies the players inventory to that bot, adds a parachute to inventory and deploys the parachute Handy for testing and target practice
2 Years Ago
Fixed regression causing all random variants of the abyss suit to show at once
2 Years Ago
Switch ParachuteSeat over to SledSeat class for IK handle support (eventually) Move visual art to the wearable via a new parachute.back.deployed hidden item Fixed BoneRetarget scripts causing pooling errors
2 Years Ago
Compile fix
2 Years Ago
Merge from main
2 Years Ago
Merge from spinner_tugboat_fix (fix bandit camp wheel rotation)
2 Years Ago
Fixed parachute throwing collision error on standalone client
2 Years Ago
Added a Glass_Small physic material, identical physics settings to regular Glass but allows us to specify new effects for small glass surfaces Created Glass_Small impact effects and decals, all new effects and decals are prefab variants and decals are scaled down by 15% Applied to bottle_cluster_a, bottle_cluster_b, beer_bottle prefabs (but no S2P so monuments will be missing this effect)
2 Years Ago
Fixed elevator displaying in inventory that it needs 1 power (it needs 5)
2 Years Ago
Potential fix for sleeping bag options persisting on the map screen when changing server