userJarryd Campicancel

11,752 Commits over 2,435 Days - 0.20cph!

3 Years Ago
Merge from main
3 Years Ago
Exchange updates
3 Years Ago
Compile fix
3 Years Ago
Fixed missing stat increment when catching fish
3 Years Ago
Shark updates
3 Years Ago
Added salmon as a catchable fish (high end) in salt and fresh water Ignore minimum water depth settings if the water is fresh
3 Years Ago
Adjusted small fish rotation on viewmodel
3 Years Ago
Added fish exchange vending machines to all fishing village monuments
3 Years Ago
Dynamically connect intercom speakers and mics in underwater labs Speakers will automatically connect to the closest mic within 128m
3 Years Ago
Fixed not being able to fish in the moon pool Fixed moon pool water body fishing tag
3 Years Ago
Fixed line renderer not working if the viewmodel camera is being used Updated bobber preview with new model
3 Years Ago
Improved fishing rod third person animation Extended base player animator instead of relying on overrides
3 Years Ago
Added a static variant of the deployed boom box, added to mess hall module Reduced the audio range from 30->20 to fit more nicely in the module
3 Years Ago
Mark moon pool as fishable
3 Years Ago
Compile fix
3 Years Ago
Added player.cinematic_gesture to allow actors to use the legacy gestures on cinematic servers (eg."player.cinematic_gesture pickup_item PLAYERNAME" or "player.cinematic_gesture pickup_item") Will only work if server.cinematic is true
3 Years Ago
Adjusting fish bait values Increased impact bait value has on time to hook (better bait = faster hooks) Better fish randomisation
3 Years Ago
Move UpdateWaterDrinkingPoint to BasePlayer.LateClientCycle, it might be less likely to trigger rigidbody syncs here
3 Years Ago
Merge from fishing
3 Years Ago
Added a fishing vending exchange Added some extra forgiveness time before the line snaps Line fixes
3 Years Ago
Remove an allocation in the line renderer Fixed line appearing offset when going into debug cam
3 Years Ago
Reduce crafting requirements for rod Will no longer catch inanimate objects when using meat or fish as bait Remove chance modifier based on bait value (min/max values are better tool for this) Fixed missing fishing rod world model Fixed players being able to interfere with fishing by swimming near the bobber Added a convar to show the strain UI Halved condition loss Increased the minimum amount of time to wait before a fish bits so they don't bite before the bobber comes to rest Player can now move while catch success animation is playing
3 Years Ago
Spawn the bobber a bit higher
3 Years Ago
Tarp viewmodel fix
3 Years Ago
Water.quality convar will only be read once every 10 seconds (quality will automatically change after 10 seconds to the final value if it was changed inside the 10 second window)
3 Years Ago
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3 Years Ago
Show IO information on crafting UI (same as weapons)
3 Years Ago
Merge from fishing
3 Years Ago
Added some help tips when the player fails while fishing
3 Years Ago
Don't allow aiming until a lure is equipped Disable DDDraw Disable fishing UI (for testing)
3 Years Ago
Fixed being able to cancel a cast while the successful cast animation is playing, caused some weird animation issues
3 Years Ago
Fix tire calculation working incorrectly, was increasing difficulty incorrectly
3 Years Ago
Enforce distance checks so the fish doesn't swim too far away while being caught Fixed an issue where movement wasn't properly cancelled while fishing
3 Years Ago
Animator state changes Item renames
3 Years Ago
Reduce resources gained from low end fish
3 Years Ago
Added the option for ItemModSwap components to also give a random additional item from a predefined selection Added some new high end fish (missing art for now)
3 Years Ago
Small trout icon update
3 Years Ago
Balance tweaks for lure and fish settings Added small trout world model
3 Years Ago
Added maximum bait value and depth values to ItemModFishable
3 Years Ago
More fixes Fish should be less likely to swim towards land when they are close to being caught Inanimate objects caught on the line will now be reeled in faster Fixed catch process not ending if the player sleeps/dies/etc
3 Years Ago
Turn fish state into an bitmask so the fish can move left and right and away from the player at the same time
3 Years Ago
Fishing rod no longer marks player as hostile Don't attempt the cast if we don't think it's a valid position client side Water surface logic tweaks
3 Years Ago
Bobber now animates to the water instead of spawning in it
3 Years Ago
Show bobber while aiming Can now adjust cast length by aiming up/down Fixed being able to fish in too shallow water Fixed being able to fish while swimming Don't allow the line to be cast until the aim animation has been completed (fixes a bunch of weird animation issues)
3 Years Ago
Added another station
3 Years Ago
Cleanup
3 Years Ago
Merge from main
3 Years Ago
Unsaved
3 Years Ago
Tag the ocean as sea water!
3 Years Ago
Merge from voiceprops/dlc/playersave