userJarryd Campicancel

13,139 Commits over 2,861 Days - 0.19cph!

2 Years Ago
Compile fix
2 Years Ago
Cherry pick 77501 to reapply
2 Years Ago
Enforce cap, add a small animation
2 Years Ago
Prevent the map hotkey getting spammed into the map marker input field when the field is selected (trims the final character of the input field if it matches the map hotkey until that hotkey is released)
2 Years Ago
Team map marker support, including compass
2 Years Ago
Fix fov issues
2 Years Ago
First pass on pings
2 Years Ago
Show first three letters of a map marker label on compass
2 Years Ago
Merge from industrial
2 Years Ago
Fixed NRE when inserting an RF item into a dropbox storage
2 Years Ago
More input handling, only allow one marker to be selected at a time
2 Years Ago
Input handling, when the text box on the marker edit UI gains focus the map will stay open (since we need keyboard input) The map will close the next time the player presses the map key
2 Years Ago
Initial label support, needs input handling
2 Years Ago
Merge from main
2 Years Ago
Add "Tools/Find/Find Repair items with 1 cost" debug tool
2 Years Ago
Mark drone condition as repairable, fixes not being able to repair in repair bench
2 Years Ago
Fixed tactical gloves and all diving gear not appearing in industrial filter search box
2 Years Ago
Disable daisy chaining restrictions, daisy chained containers will now always receive their appropriate split regardless of the state of the container before them in the chain
2 Years Ago
Censor the frequency display on RF Transmitter item icons when streamer mode is active (displays xxxMHz) instead
2 Years Ago
Industrial conveyor will now attempt to fill any existing stacks in an output container before making a new stack
2 Years Ago
Ensure filter dialog still exists when receiving buffer info
2 Years Ago
Fixed conveyors set to AND mode incorrectly starting a transfer if there were multiple stacks of the same filtered item in an input container
2 Years Ago
Prevent keybinds running when renaming a shot Added an interaction blocker underneath the demo UI to prevent any mouse interaction with game UI
2 Years Ago
Merge from main
2 Years Ago
Add first pass on an edit screen to allow modifying map markers after they are placed Supports changing icon and colour
2 Years Ago
Reimplement colour/sprite swaps boilerplate, most of it left over from the last implementation
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
inventory.deployloadout will now first search any PlayerInventoryProperties in the assets/content/properties/playerinventory folder before falling back to regular saved loadouts Will match on the nice name, not the filename (case insensitive)
2 Years Ago
Inventory loadout commands now save the players main storage as well as the belt and clothing Fixed inventory loadouts failing to save blueprints Fixed inventory loadouts sometimes not applying every saved item
2 Years Ago
Can no longer set camspeed to negative values
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Fixed some components not appearing in the industrial conveyor filter dialog
2 Years Ago
Copy across the underwater_cinematic convar from media_projects, but modify to only disable the bubble effects, wiggle and blue post effects This will need some manual merging to bring it in line with the media_projects version
2 Years Ago
Update bandit town hlod mesh to remove the softcore reclaim terminal
2 Years Ago
Merge from industrial
2 Years Ago
Fixed pipes leaving behind prevent building volumes when the entity that owns them gets destroyed/picked up
2 Years Ago
Revert split output item calculation to last months behaviour, just divide each stack via number of outputs Note that the new behviour to not place items in daisy chained containers until the prior containers are no longer valid still applies, although those containers will still have a divided amount allocated to them and it will reduce overall throughput
2 Years Ago
Merge from main
2 Years Ago
Load the safe mode cfg instead of regular client cfg if "-safemode" is in command line Added a button to the options screen to enable safe mode (bottom of the main options section)
2 Years Ago
Added SafeMode.ApplySafeModeConfig convar that overwrites the players client.cfg with a known safe version of the client cfg
2 Years Ago
Merge from industrial
2 Years Ago
Tweaked industrial caching behaviour, cache is now regenerated when a conveyor attempts a move (if needed) rather than every time a pipe is changed The pipe changed callback now just stores a flag telling the conveyor it needs to rebuild the cache next move
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Fixed case where industrial targets wouldn't get regenerated ClearConnections now uses pooled lists
2 Years Ago
Merge from main