userJarryd Campicancel

11,901 Commits over 2,466 Days - 0.20cph!

3 Years Ago
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3 Years Ago
Don't rotate on an axis if rotation amount is 0
3 Years Ago
Fixed one of the Ch47 map marker rotors not spinning
3 Years Ago
Move fishing bobber with rigidbody force instead of position setting, looks a bit smoother and removes the need for a raycast every frame Still needs some testing, might be better for next month
3 Years Ago
Moved fishing process to a budgeted update Has a higher budget threshold since any time gating that happens will affect input, but the performance gains from moving it to ServerMgr inside the physics sync should make up for it
3 Years Ago
Potential fix for GetWorldSpaceLineRendererStartPoint NRE (seems pretty rare)
3 Years Ago
Added combatlog_outgoing convar, identical to combatlog convar but only shows outgoing damage of a player
3 Years Ago
Fixed console not properly scrolling through all of it's lines (used to only get to about 250 lines even though 500 was kept in the buffer, you can now see the entire buffer)
3 Years Ago
Fixed incorrect log message if there's a junkpile buoyancy error
3 Years Ago
Added global.usersinrange admin convar (identical to sleepingusersinrange but for non-sleepers)
3 Years Ago
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3 Years Ago
Fixed not being able to hot swap fishing rod (will only work on fishing rods created after this commit, had to modify the item container settings)
3 Years Ago
Changing water quality via UI bypasses time cooldown
3 Years Ago
Can use LMB as well as S to reel in fish
3 Years Ago
Potential fix for eyes being in the wrong position (no repro so can't say for sure)
3 Years Ago
Fixed batteries not showing batter specific information in crafting menu
3 Years Ago
Can no longer hold A and D while reeling in at the same time, only one input direction will be accepted at a time Line will now snap if player moves too far from their starting position when they threw out the lure
3 Years Ago
Fixed strain not updating correctly if player is reeling in and pulling in a direction while the fish is pulling left/right and back at the same time
3 Years Ago
Added slight randomisation to underwater drag of gibs
3 Years Ago
Added global.underwater_cinematic convar that keeps select particle systems and screen effects enabled but disables others for underwater footage capture
3 Years Ago
Fixed a case where the fishing rod viewmodel could end up in a weird state if player let go of RMB at the exact same time as pressing LMB to cast the lure
3 Years Ago
Disabled the static sfx on the static speaker variant (affects cargo ship and lab speakers)
3 Years Ago
Updated small fish descriptions Tweaked physics settings on bobber to bounce less when first cast
3 Years Ago
Fixed fishing nre when rapidly equipping/unequipping
3 Years Ago
Hooked up catfish mesh and marked catfish as fishable (high end fish found in rivers and swamps) Reeling in while a fish isn't moving will now cause less line strain Made the angle check more forgiving when the fish is close (should help cases where the fish rapidly swims left/right when very close to the player and triggers the angle line snap)
3 Years Ago
Player should no longer keep moving if they were holding down a move input when they cast the fishing line
3 Years Ago
Fixed fishing rod description not correctly substituting the input binding (will need a phrase rebuild)
3 Years Ago
Skulls caught with the fishing rod now get a random name assigned and will work when inserted into the skull trophy
3 Years Ago
Fixed some depth calculation and tag issues that were preventing sharks from being caught in the open ocean Position the bobber preview 0.5m above the water for better visibility
3 Years Ago
Pass the water surface value from the submarine into an artificial height field on the buoyancy component to solve incorrect buoyancy forces in the moon pool
3 Years Ago
Fixed bobber not correctly checking for blockages when moving and sometimes moving through solid objects (particularly bad in moon pool) Increased chance of finding rare fish with higher quality bait
3 Years Ago
Added human skulls as a junk fishing option Fish trap unsaved changes
3 Years Ago
Fish Trap can now catch anchovy, herring and sardine (requires more calories than minnows, but less than the trout) Trout is now much rarer in fish trap
3 Years Ago
Mark fishing rod as default blueprint (for testing, may change before wipe)
3 Years Ago
Cancel the fishing process if the player ends up too far away (as a passenger in a vehicle) Fixed line of sight check happening every frame (should only be a couple of times a second)
3 Years Ago
Fix client NRE when when swapping between fishing rod on belt bar Potentially fixed fishing rod server nre
3 Years Ago
Fixed being able to cast the bobber onto the moon pool deck due to the moonpool trigger
3 Years Ago
Increase angular drag on gibs in water
3 Years Ago
Removed small fish from fish exchange and increased value of remaining fish
3 Years Ago
Replaced sturgeon with catfish, marked it as hidden and not fishable (waiting on art)
3 Years Ago
Use an opaque material for the bobber preview, the standard preview material doesn't play nicely with water
3 Years Ago
Fix fishing line positioning if graphics.viewmodelcamera was set to false
3 Years Ago
Show bait value on consumable panel
3 Years Ago
Added a new swamp fishing tag, unused for now Tagged the swamps and bandit town water bodies as river/swamp for fishing More bitmask tweaks in FishLookup S2P
3 Years Ago
Exchange update
3 Years Ago
Added orange roughy Fixed a bitmask issue when looking at water types Fixed moonpool fishing not calculating water depth properly Fixed fishing in moonpool sometimes picking up the massive ocean collider
3 Years Ago
Gibs that spawn underwater now have +8 drag and fall slowly
3 Years Ago
Merge from voiceprops/dlc
3 Years Ago
Radio list typo
3 Years Ago
Merge from main