12,632 Commits over 2,315 Days - 0.23cph!
    
    
    
        
            
            
            
                
                Merge from hackweek-chat-emoji
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pool video players as well as rendertextures, so each unique emoji only has one active video player active at any given time
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Usernames with emoji strings in them will no longer trigger emoji's
 
                
                
                
                
                
             
         
        
            
            
            
                
                Running DoPrepare on a gesture will add it to the gesture collection list if it is missing
Added player.list_cinematic_gestures convar
Add option for a gesture to allow the player to duck while mid-gesture (this is disabled on everything by default)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Temporarily remove streamer mode references in problematic files
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed industriial filter dialog not correctly translating item category names
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reject JSON input if it contains an item that isn't found in the search field
 
                
                
                
                
                
             
         
        
            
            
            
                
                Animate belt renderer using material property blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed case where redirect skins weren't being counted correctly when evaluating maximum move amounts during conveyor movement and would sometimes move amounts greater than the specified maximum
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slightly raised vending machine storage adaptor slot so that it can be attached through a window frame when a vending machine is placed with it's back to the frame
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the always on top variant
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reworked some internal tooltip stuff to fix some longstanding issues
Tooltips should no longer flash into the wrong location for a frame in some cases
Tooltips now use properly renderered text (RustText)
General cleanup, less GetComponents and removed a SendMessage!
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show the name of the entity connected to the storage adaptor when mousing over a connection connected to a storage adaptor
Causes a noticeble framerate hitch the first time an industrial connection is highlighted but that should be editor only
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from hackweek-chat-emoji
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from building_skins_3
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed cowbell mallet not appearing in right hand when using a cowbell (broken in 77011)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reapply genetic clamping on sell orders, exempting anything consumable so pumpkins and corn can still be sold in bulk
 
                
                
                
                
                
             
         
        
            
            
            
                
                Testing out changing the locker material to Specular Setup for better workshop compatibilty
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to add markers too close to other markers, specifically when the cursor was hovering over another marker
 
                
                
                
                
                
             
         
        
            
            
            
                
                Radial menu no longer changes colour of the selected icon to white if the outline is enabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Container blocks will now randomise colour via the construction skin component instead of using the shader world position (shader world pos was going to be problematic for gibs)
Removed random option from container colour spray can wheel
Upgrading a block to the shipping container skin will now use the last colour that was applied via a spraycan by that player, if the player has not used a spraycan to change the colour of a block in the current life a random colour will be selected
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from underwater_cinematic
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from more_map_markers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed exception when deleting a marker from the top left list
Fix map view snapping to a point of interest when pressing the delete button
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from ping_improvements
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge fixes
Increase time a ping is considered "new" to 2s
Can now delete placed pings regardless of what entity is held
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from more_map_markers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show the marker header if the player has no personal markers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hackweek-chat-emoji
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Applied spray can colour radial change to wire/hose/pipe tool colour picker
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                New map markers will now use an unused colour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Potential fix for marker edit display briefly appearing somewhere else on the screen for a frame after deleting a marker
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add an overlay sprite on top of the colour sprite when picking a colour for shipping container walls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix index out of range error on a specific spraycan colour
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from more_map_markers (better display and management of map markers)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Can now hold shift while on the industrial filter config UI to copy and paste configs into/from JSON from the system copy buffer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied click and hold behaviour to clusters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reworked into a press and hold button