12,640 Commits over 2,315 Days - 0.23cph!
    
    
    
        
            
            
            
                
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                Can now play another gesture while a gesture is running if the current gesture is a cinematic gesture
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Change the up/down button lighting in the elevator if the elevator can't move in that direction
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some priority issues
Office elevators in NMS no longer have the go up/down a floor option, they only show the go to top and bottom option
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP better handling of elevator interaction options
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added 5 pixels of padding around map markers, prevents multiple map markers being placed right on top of each other
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added an analytic event for pinging
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased ping widget size slightly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enabled crosshair on binoculars
Fixed pings getting placed slightly below the crosshair point
Don't allow multiple pings of the same type to be too close
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added sfx slots for each ping type to the ping widget (Assets/Content/UI/GameUI.Hud.PingWidget)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a game tip to explain how to ping if the player is currently able to ping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Only show the compass pulse if a ping is less than 1s old
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add an indicator to the side of the compass when a team member places a ping outside of your current view
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can now ping while holding the binoculars, no need to zoom in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pings now fade out when they run out of time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increased length of text on map markers on the compass to 4 characters
 
                
                
                
                
                
             
         
        
            
            
            
                
                Decrease opacity of background behind map marker text, should improve visibility on text markers on top of snow
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                inventory.deployloadout and inventory.clearloadout will no longer apply to random players if no player string is provided, they should now always use the player who called the command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add OverlayNonScaled community UI panel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Disable the knock option on the silo hatch and elevator doors (cleared the knock effect variable)
S2P
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed delete button not appearing on list widgets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a toggle to the team markers list on the map to hide them, disables team leader markers appearing in the compass or on the map
 
                
                
                
                
                
             
         
        
            
            
            
                
                ESPCanvas.ColourCodeTeams, ESPCanvas.OverrideMaxDisplayDistance and ESPCanvas.ShowHealth now work while spectating as well as in debug cam
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added delete buttons to the marker list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show team leader markers, better text sizing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a randomiser to the blinded gesture
Fixed dwellers not being able to play gestures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a new community UI parent root: "UnderNonScaled"
Will appear behind the Under layer and will never have any pixel scaling applied
 
                
                
                
                
                
             
         
        
            
            
            
                
                Save team id's so they don't need to be set in every session
 
                
                
                
                
                
             
         
        
            
            
            
                
                Exposed esp colour coding team id's as convars and added more (eg espplayerinfo.blueteamid). Defaults are:
GreenTeamId = 1000
RedTeamId = 2000
BlueTeamId = 3000
YellowTeamId = 4000
PurpleTeamId = 5000
OrangeTeamId = 6000
GrayTeamId = 7000
PinkTeamId = 8000
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Exposed espcanvas.maxnameplates convar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent NPC or cinematic gestures from ever appearing in the gesture wheel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reduce HLOD swap distance to 200m for silo HLOD
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unsaved flash blinded setting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scientsts play a blinded animation when hit by a flashbang (uses the gesture system to do a full body gesture, see Gesture.FlashBlinded)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Layout fixes, clicking on an entry now moves the map to that marker
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass on showing a list of current map markers on the left of the map screen
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Remove pooling from scientist nvg suit to resolve pooling errors (still needs more investigation for a better fix)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Apply BoneRetarget script to scientist nvg suit head lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed elevator button not opening the doors at a given floor if you press the corresponding button while the elevator is idling at that floor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Industrial crafter usage analytic
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wetsuit not appearing in conveyor filter options