13,139 Commits over 2,861 Days - 0.19cph!
Can't light barbecue in camper if it's underwater
Barbecue will be extinguished if the camper ends up underwater
Update camper description to mention small box
Another storage collider tweak
Fixed being able to access camper storage from outside the camper
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Lowered smoothing value for look Ik look direction (10 -> 2.5), it was really high and snapping to new values in a single frame
Added camper configurations to the random modular car spawn list (one config for 3 slots and 3 configs for 4 slots)
Possible NRE fix on repair bench skin picker
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Fixed incorrect initial light setting on bbq bounce light
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Better sign previews in inventory, use orthographic view images of each sign so the image is properly aligned and in context
Still has a bunch of issues
Fixed the sign preview sometimes going out of bounds on some entities
Fixed paintable wheel not saving paint content on pickup
Fixed photo frames not showing sign content in inventory
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Better model for box storage in camper
Moved storage underneath barbecues
Updated a heap of colliders for the new setup
Removed a camper debugging convar
Adjusted camper storage collider, it was causing clipping issues with some seats and preventing mounting when the camper module was almost full
Adjust seat view angles so storage box is more accessible from all seats
Lowered angle range for accessing sleeping bag controls, now need to be facing straight ahead and down
Modular car lights will now stay on if the driver switches seats (will turn off when a player dismounts if there are no other players in the car)
Fix fluid connections to tanker module not disconnecting properly
Fixed locks on garage doors disappearing
Fixed player selection issue in admin UI
Fixed dropped signs with data merging with signs with no data
Move clear bed priority so it appears in the entity menu (hold E) instead of being the default option
Fix tooltip NRE in vending machine admin UI
Bradley will now fire at players in modular cars even if the colliders on the modular car make the player not visible
Fixes cases where Bradley wasn't attacking players in camper van module, also fixes issue where Bradley wouldn't fire through glass windows on modular cars until they were shattered
Added a nav mesh carver component to car chassis to prevent animals walking through them
Added on base chassis and modified bounds on 2/3/4 module prefabs