userJarryd Campicancel

12,900 Commits over 2,831 Days - 0.19cph!

2 Months Ago
Merge from primitive
2 Months Ago
Added a screenshake and camera recoil to the local player when hit while blocking
2 Months Ago
Flip the shield raise progress bar so it starts full and lowers rather than vice versa
2 Months Ago
Shield can now only be raised for a maximum of 4 seconds However long the shield is raised the player then has to wait that long until they can raise the shield again Shield can be raised for a minimum of 1s (ie. if a player taps RMB, the shield will do a 1s hold and then have a 1s delay before it can be used again) Communicated via the on screen progress bar (aka compound bow)
2 Months Ago
Collider fixes
2 Months Ago
Add extra colliders to the top, side and bottom of all shields for extra cover Tripled the health of all shields
2 Months Ago
Assign store icons
2 Months Ago
Water and food handling
2 Months Ago
Merge from cmbrainenabled
2 Months Ago
Merge from cmbrainenabled
2 Months Ago
Fix cmBrainForceDisable convar running in edit mode
2 Months Ago
Merge from main
2 Months Ago
Spawning, initial stats
2 Months Ago
Merge from primitive
2 Months Ago
Merge from primitive
2 Months Ago
Codegen
2 Months Ago
Merge from primitive
2 Months Ago
Fixed door skins skin ids
2 Months Ago
Merge from industriallights_skins
2 Months Ago
Update light skin ids so they don't conflict with primitive
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Removed custom rotation pivot on the snake mask, re-enabled the 3d view in the store
2 Months Ago
First pass on spawning process, status tracking, loot panels
2 Months Ago
Prototyping a new simple chicken for use in coops
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Merge from admin_esp
2 Months Ago
Merge from primitive
2 Months Ago
Merge from primitive
2 Months Ago
Merge from primitive
2 Months Ago
Merge from primitive
2 Months Ago
Allow in third person
2 Months Ago
Merge from main
2 Months Ago
Merge from primitive
2 Months Ago
Show server convars in the find menu while playing in Client/Server mode in the editor
2 Months Ago
Added a small delay before a weapon can be used after lowering the shield (0.2s) Transition out of the attack animation faster if the player is going into a shield hold (shortens time players hand clips through shield in third person with guns)
2 Months Ago
Fixed teleportteam2me not working correctly, will also now support sleepers Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
3 Months Ago
Added new options to rotate both directional lights for an icon render Rotations are saved to PropRenderer component Added light preview toggle in IconRender scene, shows current lighting intensity and rotation in game view
3 Months Ago
Don't change scene when using the Scenes dropdown if cancel is selected (otherwise changes would be lost)
3 Months Ago
Fixed default wall divider appearing in the crafting menu without ownership
3 Months Ago
Merge from primitive
3 Months Ago
Merge from media_projects
3 Months Ago
Shore vector compile fix
3 Months Ago
Merge from primitive
3 Months Ago
Added a 0.25s cooldown before the shield can be raised after firing a gun
3 Months Ago
Hopefully fix the player getting stuck in the block state if they die (again)
3 Months Ago
Don't allow admires while holding shields
3 Months Ago
Added teleportteam2me command Teleport commands (teleporteveryone2me, teleportsleepers2me, etc) now work with spawned bots in the editor for easier testing