userJarryd Campicancel

12,900 Commits over 2,831 Days - 0.19cph!

59 Days Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
59 Days Ago
Merge from main (discard branch changes on hoodie.prefab)
59 Days Ago
FIxed death screen displays for deployed siege ammo
59 Days Ago
Fix exception when opening the demos UI and the demos folder is missing
59 Days Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
60 Days Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
2 Months Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
2 Months Ago
More reliable chain reactions
2 Months Ago
Fixed explosives not doing damage
2 Months Ago
Set up flammable version, better iexplosion effects
2 Months Ago
First pass on deployable siege weapon ammo
2 Months Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
2 Months Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
2 Months Ago
Fix rubble in train tunnel vent entrance always active S2P outpost, excavator and harbor 2
2 Months Ago
Added Medieval pack steam item
2 Months Ago
Subtract 109030
2 Months Ago
Merge from primitive
2 Months Ago
Fixed an industrial NRE due to orphaned Industrial attachments
2 Months Ago
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2 Months Ago
Hopefully fixed vehicle NPC dialogue options not appearing for non admins
2 Months Ago
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2 Months Ago
Fix some first person spectate issues with shields when going in/out of debug camera
2 Months Ago
Fixed child entities not being copied over when reskinning a large wooden box
2 Months Ago
Fixed back holster offset on knight chest piece (again)
2 Months Ago
First person spectate now shows shields correctly, supports vm hit animations
2 Months Ago
Fixed skeleton component on medieval ar, fixes clothing not applying
2 Months Ago
Disabled world collisions on metal-shield-impact, fixes some offset particles
2 Months Ago
Merge from primitive
2 Months Ago
Switch shield server side time tracking to invokes, much more accurate time wise Lets me remove a heap of time hacks to try and get client and server to match up, results in shields being usable for a bit longer
2 Months Ago
Fix industrial lights item category
2 Months Ago
Fix medieval ar isRedirectOf missing
2 Months Ago
Medieval AR icon
2 Months Ago
Merge from primitive
2 Months Ago
Fixed NRE when connecting to a server after disconnecting while holding the mini crossbow
2 Months Ago
Reverted car shredder to a RendererLOD, match prior culling settings
2 Months Ago
Cheaper shield ServerTick, only try and find a shield if the player has a held entity that is compatible with shields
2 Months Ago
New branch of primitive_media from cs 111890, prior to ballista ammo rework Cherrypicks all subsequent changes ont he branch, but not any merges from primitive Cherry picks 111915, 111916, 111917, 111919, 111962, 112033
2 Months Ago
Fixed junkyard car shredder not displaying any LODS
2 Months Ago
Fix primitive tag on loading screen missing blue background
2 Months Ago
Fixed some inputs being remembered when the player is downed while holding a shield
2 Months Ago
Fixed missing DungeonConditionalModel in ferry terminal
2 Months Ago
Merge from primitive
2 Months Ago
Merge from primitive
2 Months Ago
Fix exception when firing guns and not holding a shield
2 Months Ago
Merge from primitive
2 Months Ago
Added primitive sell order lists for water well vendor
2 Months Ago
IsAllowedInEra now works correctly if passed a mask Player vending machines can now list items that are marked Loot, Craft or Vending NPC vending machines will only list items that are marked Vending Fixes not being able to see or list chainsaws in player vending machines, but still preventing NPC vending machines from selling them
2 Months Ago
Added item counts and names to enforce_era_restrictions command
2 Months Ago
Reduced arrow protection on metal shield (100% -> 90%), fixes metal shields taking 0 damage from arrows Fixed fire arrows bypassing shields entirely (just the direct impact, players will still take damage by standing in the fire spawned by these arrows)