userJarryd Campicancel

12,900 Commits over 2,831 Days - 0.19cph!

2 Months Ago
Removed references to mission rewards in dive master mission conversation (will need a phrase rebuild)
2 Months Ago
Merge from primitive
2 Months Ago
Fixed Medieval barricade researchable
2 Months Ago
Merge from primitive
2 Months Ago
More debugBoatIssue info
2 Months Ago
Merge from primitive
2 Months Ago
Fixed being able to research items that aren't craftable in the current era
2 Months Ago
Possible fix for non era items appearing in vending machine map markers
2 Months Ago
Merge from primitive
2 Months Ago
S2P both harbors, fixes missing train tunnel rubble in primitive
2 Months Ago
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era
2 Months Ago
Fixed incorrect mission rewards being displayed and rewarded during primitive missions Mission zoo scene now works with underwater dive missions
2 Months Ago
Server side block handling
2 Months Ago
Better client side block handling
2 Months Ago
Merge from primitive
2 Months Ago
Fixed new horses not getting included in TriggerComfort, preventing them contributing to comfort
2 Months Ago
Codegen
2 Months Ago
Merge from primitive
2 Months Ago
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
2 Months Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
2 Months Ago
Fix shields able to be hit when not in the players hand
2 Months Ago
Merge from primitive
2 Months Ago
Added new shield.infiniteshieldblock replicated convar for testing
2 Months Ago
Fixed shield blocking again after a holster/deploy if the holster happened while a block was in process
2 Months Ago
Testing out a better way to position shield on server
2 Months Ago
Merge from primitive
2 Months Ago
Added server.clear_trees_radius, clears all trees around the player within a given radius
2 Months Ago
Codegen
2 Months Ago
Merge from primitive
2 Months Ago
Move shield block handling to the server
2 Months Ago
Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
2 Months Ago
Fixed shields colliding with things (vehicles mostly)
2 Months Ago
Med ak item setup
2 Months Ago
Merge from primitive
2 Months Ago
Shield cannot be raised if the player has less than 1s of time in the progress bar
2 Months Ago
Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
2 Months Ago
Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
2 Months Ago
Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee Left in the screenshake for local player on blocking a hit as it looks good
2 Months Ago
Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
2 Months Ago
Merge from primitive
2 Months Ago
Player can now block with the shield as long as they have more than 0.5s of block power left (don't need wait for bar to fill back up) Reduced minimum time the shield has to be raised to 0.5s
2 Months Ago
Merge from main (discard delete)
2 Months Ago
Fix metal shield prefab
2 Months Ago
DofExposer doesn't change values on enable
2 Months Ago
Unsaved chicken name stuff
2 Months Ago
Merge from knight_armour_desc_change
2 Months Ago
Merge from Shield.Desc.Update
2 Months Ago
Fix shield stamina bar not clearing when the player dies/holsters shield
2 Months Ago
Merge from primitive
2 Months Ago
Hopefully fix shields in a build